---@diagnostic disable: duplicate-set-field -----------------For support, scripts, and more---------------- --------------- https://discord.gg/wasabiscripts ------------- --------------------------------------------------------------- local found = GetResourceState('qs-inventory') if found ~= 'started' and found ~= 'starting' then return end WSB.inventorySystem = 'qs-inventory' WSB.inventory = {} function WSB.inventory.openPlayerInventory(targetId) TriggerServerEvent('inventory:server:OpenInventory', 'otherplayer', targetId) TriggerEvent('inventory:server:RobPlayer', targetId) end function WSB.inventory.openStash(data) -- data = {name = name, unique = true, maxWeight = maxWeight, slots = slots} if data.unique then data.name = ('%s_%s'):format(data.name, WSB.getIdentifier()) end TriggerServerEvent('inventory:server:OpenInventory', 'stash', data.name) --TriggerServerEvent('inventory:server:OpenInventory', 'stash', data.name, -- { maxweight = data.maxWeight, slots = data.slots }) TriggerEvent('inventory:client:SetCurrentStash', data.name) end function WSB.inventory.openShop(data) --[[ data = { identifier = 'shop_identifier', name = 'Shop Name', inventory = { { name = 'item_name', price = 100 }, }, locations = { vec3(0, 0, 0), } } ]] local shopData = WSB.awaitServerCallback('wasabi_bridge:getShopDetails', data) TriggerServerEvent("inventory:server:OpenInventory", "shop", data.name, shopData) end