function IsValidJob(job) for k, v in pairs(Config.Blips) do if k == job then return true end end end function IsValidGang(gang) -- only works for qbcore if Config.Core == "ESX" then return false -- if you use ESX and have a custom gang script, you can add your exports here to check if player is in a gang end for k, v in pairs(Config.GangBlips) do if k == gang then return true end end end function CheckOnDuty() if not Config.UseFrameworkDutySystem then return true end if Config.Core == "QBCore" then return PlayerJob.onduty elseif Config.Core == "ESX" then return true -- If you use an external script for onduty system, make sure to edit it here else return true -- If you use an external script for onduty system, make sure to edit it here end end function GetGroupName(job) for k, v in pairs(Config.GroupJobs) do for _, j in pairs(v) do if j == job then return k end end end return job end