AddEventHandler('gameEventTriggered', function(event, data) if event == 'CEventNetworkEntityDamage' then local victim, victimDied = data[1], data[4] if IsEntityAPed(victim) and victimDied then local playerId = PlayerId() local ped = PlayerPedId() if NetworkGetPlayerIndexFromPed(victim) == playerId and IsEntityDead(ped) then TriggerEvent('redutzu-ems:client:closeEMS') end end end end)