Locales['en'] = { PERMISSION = { NOT_ENOUGH_RANK = 'You need to be higher position to access this command.', GENERAL_MESSAGE = 'Has access: %s', }, START_CLEANING_LABEL = "Start cleaning", ALCATRAZ_TELEPORT_TO_MAP = "You were being moved to Los Santos!", RESTRICT_ZONE = { NOT_IN_ZONE = 'This command can be used only in restricted zone! (%s)', }, CHAT = { COMMAND_STOPALARM = 'Command used for stopping alarm', COMMAND_JAIL = 'Command used for jailing', COMMAND_UNJAIL = 'Command used for unjailing', COMMAND_STARTCS = 'Command used for starting player coms', COMMAND_JAILCP = 'Prison MDW', COMMAND_REMOVECS = 'Command used for removing player coms', COMMAND_RESETESCAPE = 'Command used for resetting prison break', COMMAND_SOLITARY = 'Command used for setting player to solitary', COMMAND_RSOLITARY = 'Command used for removing player from solitary', }, COMMANDS_MESSAGES = { INVALID_PLAYER_ID = 'Invalid player - player id is not valid!', INVALID_JAIL_TIME = 'Invalid jail time - jail time value is missing!', INVALID_JAIL_TIME_VALUE = 'Invalid jail time - needs to be number > 0!', PLAYER_NEEDS_TO_BE_JAILED = 'Player needs to be jailed first!', PLAYER_ALREADY_HAS_SENTENCE = 'Player already has active sentence!', RESOURCE_LOADING = 'Script requires running active database, missing oxmysql/mysql-async', TOO_FAR_AWAY = 'You are too far away from the player!', }, CAMERA_PROLOG = { WELCOME_TO_PRISON = 'Welcome to ~o~prison~o~.', WELCOME_TO_ALCATRAZ = 'Welcome to ~o~Alcatraz~o~.', ALCATRAZ_PEAK_INSIDE = 'Lets take a look inside. ~o~Alcatraz~o~.', BASKETBALL_PLACE = 'There is some place to play ~o~basketball~o~', GYM_PLACE = 'You can keep in form even in prison ~o~gym~o~', JOB_PLACE = 'You can do some ~o~jobs~o~ and ~o~reduce~o~ your jail time.', ACCOUNT_PLACE = 'Create your prisoner ~o~account~o~ at this Warden.', CANTEEN_PLACE = 'Are you hungry? There you can get ~o~free food~o~ package.', BOOTH_PLACE = 'There you can find ~o~telephone booths~o~.', }, HELPKEYS_LABELS = { CONFIRM = 'Confirm', EXIT_MENU = 'Exit menu', INTERACT = 'Interact', }, BOOTHS = { HANGUP_LABEL = 'Press to hang up', DURATION_LABEL = 'Duration: %ss', LEAVE_CALL_ENDED = 'Current call has been ended!', CALL_ENDED = 'Call has been ended!', CALL_STARTED_FAILED_SINCE_NO_PLAYER = 'Failed to start call since this number is not active!', CALL_STARTED_FROM_BOOTH = 'You have started a call from the booth!', CALL_ENDED_FROM_BOOTH = 'Call has been ended from the booth since no response!', }, RELEASE = { LABEL = 'Release player', RELEASE_READY_TEXT = 'You can be released, come to the checkpoint!', RELEASE_READY_SUBTITLE = 'Marked you a location, where you can ask Warden to be released!', }, PLAYER_RELEASED = 'You have been released from prison!', CANNOT_BE_RELEASED = 'You cannot be released - remaining: %s', CANNOT_BE_RELEASED_SINCE_HAVING_SOLITARY = 'You cannot be released from Prison since you have active solitary!', NOTIFY = { TITLE = 'Prison' }, DISPATCH = { BREAKOUT_MESSAGE = 'Prison break active!', BREAKOUT_ALERT = 'Alert here!', BREAKOUT_BLIP_TEXT = 'Prison break', BREAKOUT_ACTIVE_MESSAGE = 'Prison break active!', }, UI = { PAGES_PRISONER_ACCOUNT = { HOME = "Home", TRANSACTIONS = "Transactions", }, DIALOG = { CONFIRM = "Confirm", CANCEL = "Cancel", }, REGISTER_PRISONER_ACCOUNT = { TITLE = "Do you want to create prison account?", DESC = "Select your option", CREATE_ACCOUNT = "Create Account", EXIT = "Exit", }, CANTEEN = { QUICK_ACTION_MENU_FREE_TITLE = "Do you want to get free package?", QUICK_ACTION_MENU_FREE_DESC = "Please confirm to get free package.", QUICK_ACTION_MENU_PAID_TITLE = "Exchange credits for item: ", QUICK_ACTION_MENU_PAID_DESC = "Total cost of the item: ", FREE_PACKAGE_TITLE = "Free Package", FREE_PACKAGE_BUTTON_LABEL = "Claim free package", PAID_PACKAGE_COST_LABEL = "Credit cost:", PAID_PACKAGE_BUTTON_LABEL = "Purchase item", PAGE_TITLE = "Prison canteen", PAGE_DESC = "Canteen serves as a central hub for inmates to access both essential and supplementary goods. Here, inmates can choose from a variety of products ranging from basic necessities to special items.", PAGE_CREDIT_BALANCE = "Credit balance: ", FREE_TAB_LABEL = "Free", PAID_TAB_LABEL = "Paid", ERROR_TITLE = "Canteen", ERROR_NO_CANTEEN_ITEMS_LABEL = "Sorry we don't have any offers for you.", }, TRADE = { PAGE_TITLE = "Trade", PAGE_DESC = "Welcome to the prison black market! Find everything from smokes to shivs. Need it? We've got it.", QUICK_ACTION_MENU_TITLE = "Exchange item for economy item: ", QUICK_ACTION_MENU_DESC = "Total cost of the item: ", ECONOMY_COST_LABEL = "Cigarette cost: ", ERROR_TITLE = "Trade", ERROR_NO_TRADE_ITEMS_LABEL = "Sorry we don't have any offers for you.", }, QUEST = { QUICK_ACTION_EXIT_TITLE = "Exit", }, BOOTH = { START_CALL_BUTTON_LABEL = "Start Call", END_CALL_BUTTON_LABEL = "End Call", CURRENT_STATION_NUMBER = "Booth number: ", DIAL_NUMBER = "Dial number", RESET = "Reset", }, PRISONER_MDW = { TITLE = "Management", PRISONERS_TITLE = "Prisoners", COMS_TITLE = "Coms players", LOG_TITLE = "Log", }, MDW_STATE_LABELS = { IDLE = "This citizen is currently not doing his parolle time.", SWEEPING = "This citizen is currently sweeping the floor.", RETURN = "This citizen finished sweeping, now needs to report to Officer.", }, LOGS_STATE_LABELS = { RELEASE_PLAYER = "Released player", EDIT_SENTENCE = "Edited sentence", PRISON_BREAK = "Prison break", CITIZEN_JAILED = "Citizen jailed", CITIZEN_PAROLLED = "Citizen parolled", }, MDW_PAGE_COMS = { PAGE_TITLE = "COMS Players", PAGE_DESC = "This section provides detailed insights into every citizen's background, current confinement conditions, and rehabilitation progress", ADD_SENTENCE_TITLE = "Add Sentence", SEARCH_PLACEHOLDER = "Search for a prisoner", QUICK_ACTION_MENU_LABEL = "COMS Actions", QUICK_ACTION_DESC = "Are you sure you want to do this?", TABLE_HEADER_COMS_PLAYER_NAME = "Name", TABLE_HEADER_COMS_PEROLL_AMOUNT = "Peroll tasks", TABLE_HEADER_COMS_PEROLL_AMOUNT_TARGET = "Target amount parolle", TABLE_HEADER_COMS_WORK_STATE = "Work state", TABLE_HEADER_COMS_SENTENCE_REASON = "Sentence state", TABLE_HEADER_COMS_QUICK_ACTIONS = "Quick actions", QUICK_ACTION_EDIT_SENTENCE = "Edit Sentence", QUICK_ACTION_RELEASE_PLAYER = "Release player", QUICK_ACTION_EDIT_NOTE = "Edit Note", ADD_SENTENCE_MENU_TITLE = "Add Sentence", ADD_SENTENCE_MENU_DESC = "Are you sure you want to proceed?", ADD_SENTENCE_MENU_CLOSEST_PLAYERS = "Closest players", ADD_SENTENCE_PREFIX = "Peroll tasks: (amount)", ERROR_PAGE_TITLE = "COMS", ERROR_NO_COMS_CITIZENS_LABEL = "Sorry we don't have any citizen on parolle for you.", }, MDW_PAGE_LOGS = { PAGE_TITLE = "Logs", PAGE_DESC = "This section provides detailed logs of all the actions taken by the officers.", SEARCH_PLACEHOLDER = "Search for a log", TABLE_HEADER_ACTION = "Action", TABLE_HEADER_DESC = "Description", TABLE_OFFICER_NAME = "Officer name", TABLE_CITIZEN_NAME = "Citizen name", TABLE_TIME = "Time", ERROR_PAGE_TITLE = "Logs", ERROR_NO_LOGS = "Sorry we don't have any logs for you.", }, MDW_PAGE_PRISONERS = { PAGE_TITLE = "Prisoners", PAGE_DESC = "This section provides detailed insights into every prisoner's background, current confinement conditions, and rehabilitation progress.", ADD_SENTENCE_DIALOG_TITLE = "Add Sentence", ADD_SENTENCE_BUTTON_TITLE = "Add Sentence", ADD_SENTENCE_DIALOG_DESC = "Are you sure you want to proceed?", ADD_SENTENCE_DIALOG_PREFIX = "Sentence time: ", ADD_SENTENCE_CLOSEST_PLAYERS = "Closest players", ADD_SENTENCE_SENTENCE_REASON = "Sentence reason", ADD_SENTENCE_SENTENCE_PLACEHOLDER = "Enter reason", SEARCH_PLACEHOLDER = "Search for a prisoner", QUICK_ACTION_TITLE_LABEL = "Prisoner options", QUICK_ACTION_DESC = "Are you sure you want to do this?", QUICK_ACTION_EDIT_SENTENCE = "Edit Sentence", QUICK_ACTION_RELEASE_PLAYER = "Release player", QUICK_ACTION_EDIT_NOTE = "Edit Note", DIALOG_RADIUS_LABEL_TELEPORT_PLAYER = "Teleport player", TABLE_HEADER_PRISONER_NAME = "Name", TABLE_HEADER_PRISONER_JAIL_TIME = "Jail time", TABLE_HEADER_PRISONER_OFFICER_NAME = "Jailed by", TABLE_HEADER_PRISONER_SENTENCE_REASON = "Sentence reason", TABLE_HEADER_PRISONER_QUICK_ACTIONS = "Quick actions", ERROR_PAGE_TITLE = "Prisoners", ERROR_NO_PRISONERS_LABEL = "Sorry we don't have any prisoners for you.", }, JAIL_DIALOG = { SELECT_PLAYER_PLACEHOLDER = "Select Player", SELECT_PLAYER_LABEL = "Players", CONFIRM_LABEL = "Confirm", CANCEL_LABEL = "Cancel", NONE_PLAYERS = "No players found", }, PRISONER_ACCOUNT = { TITLE = "Prisoner Account", OVERVIEW_TITLE = "Overview", OVERVIEW_ID = "Account ID:", OVERVIEW_TOTAL_AMOUNT = "Total Amount:", COLUMS_ACTION = "Action", COLUMS_DESCRIPTION = "Description", COLUMS_TIME = "Time", SEARCH_PLACEHOLDER = "Search for a transaction", TRANSACTIONS = "Transactions", TRANSACTIONS_TILE = "Account transactions", RECENT_TRANSACTIONS_TITLE = "Recent transactions", CREDITS = "Credits", NOT_ANY_TRANSACTIONS = "No transactions found", }, PREVIOUS = "Previous", NEXT = "Next", }, PROLOG = { SKIP_HELP_LABEL = 'To skip prolog', }, PRISON_BREAK_PROLOG_SUBTITLE = { START_FIRST = 'I ~h~marked~h~ you a location, where you can break through wall and get outside.', START_SEC = 'Be ~h~careful~h~ and do not get ~h~caught~h~!', START_THIRD = 'Be silent, ~h~guards~h~ are everywhere!', START_FOURTH = 'Task: Escape from prison', }, PRISON_BREAK = { NOT_ENOUGH_POLICE = 'Sorry but its not possible to Escape at current time!', NOT_IN_JOB = 'Not in job', INTERACT_CUTTERS = 'Use cutters', INTERACT_PLACE_WOODEN_BAR = 'Place wooden barricade', INTERACT_REPAIR_WALL = 'Repair wall', CAUGHT_BY_GUARD = 'You have been caught by the guard when cutting wall!', ITEM_REQUIRED = 'You need to have %s to do this action!', NO_ITEM = 'You dont have required item to do this action!', ACTIVE = 'Iam not going to talk with you.', ACTIVATED = 'Prison break has been activated! Find a way to escape!', IS_NOT_ACTIVE = 'Prison break is not active!', WALL_BLIP_TEXT = 'Escape point: %s', INTERACT_NOT_DONE = 'There is nothing to repair at this object!', INTERACT_ALREADY_DONE = 'Somebody is already interacting with this object!', INTERACT_DONE = 'You have successfully interacted with this object!', NOT_AT_INTERACTION = 'You are not at the interaction zone!', PRISONER_ESCAPED_RELEASE_MESSAGE = 'You have successfully escaped from prison!', DISCORD_PRISONER_HAS_FINISHED_TASK_LABEL = 'Prisoner has finished the task', DISCORD_PRISONER_HAS_ESCAPED_FROM_PRISON_LABEL = 'Prisoner has escaped from prison', DISCORD_OOC_LABEL = 'OOC Name', DISCORD_CHAR_ID_LABEL = 'Character ID', DISCORD_PLAYER_ID_LABEL = 'Player ID', DISCORD_BREAK_TYPE_LABEL = 'Break type', DISCORD_PATH_LAYER_LABEL = 'Path layer', DISCORD_ZONE_ID_LABEL = 'Zone ID', }, INVENTORY = { FULL_INVENTORY_CAN_CARRY_ITEM = 'You have full inventory, you can carry this item!', }, JAIL = { WELCOME_BACK_TO_PRISON = 'Welcome back to prison: remaining sentence: %s!', PLAYER_INPUT_LABEL = 'Jail citizen', PLAYER_INPUT_DESC = 'Enter jail time', PLAYER_JAIL_TIME_NOT_NUMBER = 'Jail time must a number', PLAYER_JAIL_TIME_REQUIRED = 'Jail time is required', PLAYER_CLOSEST_PLAYER_NOT_FOUND = 'Failed to find any closest citizen to you.', PLAYER_CLOSEST_PLAYER_JAIL_SUCC = 'Citizen is jailed.', PLAYER_CLOSEST_PLAYER_JAIL_FAIL = 'Citizen cannot be jailed, since invalid time.', }, UNJAIL = { FAILED_TO_UNJAIL_TARGET_NOT_FOUND = 'Failed to unjail target user since not found!', FAILED_PLAYER_INPUT_LABEL = 'Failed to unjail player', PLAYER_INPUT_LABEL = 'Unjail citizen', PLAYER_INPUT_DESC = 'Press enter to confirm.', PLAYER_NOT_CONFIRM = 'You need to confirm unjail action, by pressing enter.', PLAYER_NOT_CONFIRM_EMPTY = 'Input form was empty, you need to confirm unjail action, by pressing enter.', }, LOGS_ACTIONS = { LOG_CITIZEN_JAILED_BY_OFFICER = '%s jailed by officer named %s', LOG_CITIZEN_PAROLLED_BY_OFFICER = '%s parolled by officer named %s', LOG_CITIZEN_CHANGED_SENTENCE_BY_OFFICER = '%s changed sentence from %s to %s', LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER = '%s was released by officer named %s', LOG_CITIZEN_CITIZEN_ESCAPED_THIRD_PARTY_PRISON_BREAK = "%s escaped from prison!", LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER_FROM_PAROLLE = '%s was released by officer named %s from his parolle', LOG_CITIZEN_ESCAPED_PRISON = '%s escaped from prison', LOG_CITIZEN_PAROLLED = '%s was perolled by %s for %s amount', }, LOGS_DISCORD = { PRISON_BREAK_TITLE_LABEL = 'Prisoner break session started', PRISON_BREAK_DESC_LABEL = 'Player has been trying to get out of prison..', PRISONER_RELEASED_TITLE_LABEL = 'Prisoner released', PRISONER_RELEASED_DESC_LABEL = 'Player has been released from prison', NEW_PRISONER_TITLE_LABEL = 'New prisoner', NEW_PRISONER_DESC_LABEL = 'Player has been jailed', CANTEEN_TITLE_LABEL = 'Prison canteen', CANTEEN_DESC_LABEL = 'Player take his free package', CANTEEN_BOUGH_ITEM_LABEL = 'Player has bought item', OOC_NAME = 'OOC Name', IC_NAME = 'IC Name', CHARACTER_ID = 'Character ID', REMAINING_JAIL_TIME = 'Remaining jail time', JAIL_TIME = 'Jail time', JAIL_REASON = 'Jail reason', ITEM = 'Item', AMOUNT = 'Amount', TOTAL_COST = 'Total cost', }, LOGS = { JAIL_LOG_TITLE = 'Player jailed (%s)', JAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name', JAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID', JAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID', JAIL_LOG_FIELD_JAIL_TIME = 'Jail time', JAIL_LOG_FIELD_JAIL_REASON = 'Jail reason', JAIL_LOG_FIELD_JAILED_BY_OFFICER = 'Jail by', UNJAIL_LOG_TITLE = 'Player unjailed (%s)', UNJAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name', UNJAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID', UNJAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID', }, ANNOUCEMENT = { PRISON = 'Prison', CITIZEN_JAILED_ANNOUCEMENT = 'Prisoner named %s was sentenced to: %s spent in jail!', }, STASH = { YOU_DONT_HAVE_STASHED_ITEMS = 'You do not have any stashed items', ITEMS_RETURNED = 'Your stashed items have been returned', VIRTUAL_MONEY_RETURNED = 'Your stashed pocket money has been returned with total amount: %s', VIRTUAL_MONEY_SAVED = 'Your pocket money has been saved in total amount: %s', }, OUTFITS = { WITH_TOP = 'Default outfit with top', WITHOUT_TOP = 'Default outfit without top', }, CHAT_SUGGESTIONS = { JAIL_PLAYER_PARAM = 'Player ID or Player Name', JAIL_TIME_PARAM = 'Time in sec, min, hours, days, week, months', JAIL_PLAYER_HELP_PARAM = 'Jail by playerId or use player name to jail player', UNJAIL_PLAYER_PARAM = 'Player ID or Player Name', UNJAIL_PLAYER_HELP_PARAM = 'Unjail by playerId or use player name to unjail player', SOLITARY_PLAYER_PARAM = 'Player ID or Player Name', SOLITARY_PLAYER_HELP_PARAM = 'Set player to solitary by playerId or use player name to set player to solitary', REMOVE_SOLITARY_PLAYER_PARAM = 'Player ID or Player Name', REMOVE_SOLITARY_PLAYER_HELP_PARAM = 'Remove player from solitary by playerId or use player name to remove player from solitary', TIME_SEC = 'Jail time in sec', TIME_MIN = 'Jail time in minutes', TIME_HOURS = 'Jail time in hours', TIME_DAYS = 'Jail time in days', TIME_WEEK = 'Jail time in week', TIME_MONTHS = 'Jail time in months', }, CS = { DISPLAY_PEROLL_TIME = 'Remaining peroll: %s', STARTED_PEROLL = 'You have started your peroll, go to the marked location!', CANNOT_GENERATE_ZONE_ALREADY_ACTIVE = 'Failed to generate zone, try it again..', AREA_CLEANED_RETURN = 'You have cleaned the area, return to the warden!', PEROLL_FINISHED = 'You have finished your peroll!', NOT_OWNER_OF_ZONE = 'You are not the owner of this zone!', NOT_IN_SWEEPING_STATE = 'You are not in the sweeping state!', NOT_IN_RETURN_STATE = 'You are not in the return state!', NOT_IN_OWN_ZONE = 'You are not in your zone!', NOT_IN_SWEEPING_RANGE = 'You are not in the sweeping range!', NOT_CS_USER = 'You dont have active community service!', COMMUNITY_SERVICE_STARTED_PROLOG = 'Welcome back ~o~%s~o~, you have remaining peroll: (~y~%s~y~ of ~y~%s~y~)', COMMUNITY_SERVICE_FINISH_PROLOG = 'Marking you a ~o~location~o~, where you take your peroll!', }, CIRCUIT_MINIGAME = { RECONNECT_TITLE = 'CONNECTION LOST', RECONNECT_MESSAGE = 'Reconnecting...', FAILED_MESSAGE = 'Connection lost, try again.', FAILED_TITLE = 'CIRCUIT FAILED', FINISH_TITLE = 'CIRCUIT COMPLETE', FINISH_MESSAGE = 'Connection established, move to next point.', GUIDE = 'Guide the signal to the exit port.', EXIT = 'Exit minigame', ARROW_UP = 'Move Up', ARROW_DOWN = 'Move Down', ARROW_LEFT = 'Move Left', ARROW_RIGHT = 'Move Right', }, RELEASE_COMS_MESSAGE = 'You have been released from community service!', COMS_MENU = { TITLE = 'Community service', START_MISSION_TITLE = 'Request task', START_MISSION_DESC = 'Request community service from the warden.', REPORT_MISSION_TITLE = 'Report peroll', REPORT_MISSION_DESC = 'Report your peroll to the warden.', }, MENU = { LOBBY_TITLE = 'Lobby menu', LOBBY_RETURN_STASHED_ITEMS_TITLE = 'Return stashed items', LOBBY_RETURN_STASHED_ITEMS_DESC = 'Obtain your stashed items from the prison storage.', LOBBY_GIFT_CREDITS_TITLE = 'Gift credits', LOBBY_GIFT_CREDITS_DESC = 'Sent credits to your friend in prison.', LOBBY_RESTORE_OUTFIT_TITLE = 'Restore outfit', LOBBY_RESTORE_OUTFIT_DESC = 'Restore your outfit from the prison storage.', JOB_TITLE = 'Prison jobs', }, HELPKEYS = { INTERACTION_ZONE_LABEL = 'To open menu', }, DISPLAY_JAIL_TIME = 'Remaining time: %s', DISPLAY_SOLITARY_TIME_WITH_JAIL = 'Remaining time: %s | Solitary time: %s', SOLITARY = { MDW_LOG_TITLE = 'Solitary', MDW_LOG_DESC = 'Player has been sent to solitary for %s!', MDW_LOG_TITLE_RELEASED = 'Solitary', MDW_LOG_DESC_RELEASED = 'Player has been released from solitary', DISCORD_LOG_SENT_TITLE = 'Solitary', DISCORD_LOG_SENT_DESC = 'Player has been sent to solitary!', DISCORD_LOG_OOC_NAME_LABEL = 'OOC Name', DISCORD_LOG_IC_NAME_LABEL = 'IC Name', DISCORD_LOG_REASON_LABEL = 'Reason', DISCORD_LOG_TIME_LABEL = 'Time', DISCORD_LOG_REASON_PRISONER_ATTACKED_GUARD = 'Has attacked the guard', DISCORD_LOG_SENT_TITLE_RELEASED = 'Solitary', DISCORD_LOG_SENT_DESC_RELEASED = 'Player has been released from solitary', PLACED_IN_SOLITARY = 'You have been placed in solitary for %s!', ALREADY_IN_SOLITARY = 'This prisoner is already in Solitary!', RELEASED = 'You have been released from solitary!', PRISONER_ATTACKED_GUARD = 'You have attacked the guard, you are sent to solitary for %s!', }, JOB_STEPPER = { EXIT_TASK = 'Exit task', }, KEYS = { JOB_LEAVE_DSC = 'Leave job', }, MINIGAME_CIGAR_PRODUCTION = { KEY_MAPPING_PRESS_LEFT_W = 'Minigame: Press left [W] key', KEY_MAPPING_PRESS_LEFT_S = 'Minigame: Press left [S] key', KEY_MAPPING_PRESS_LEFT_A = 'Minigame: Press left [A] key', KEY_MAPPING_PRESS_LEFT_D = 'Minigame: Press left [D] key', KEY_MAPPING_PRESS_RIGHT_W = 'Minigame: Press right [ARROW_UP] key', KEY_MAPPING_PRESS_RIGHT_S = 'Minigame: Press right [ARROW_DOWN] key', KEY_MAPPING_PRESS_RIGHT_A = 'Minigame: Press right [ARROW_LEFT] key', KEY_MAPPING_PRESS_RIGHT_D = 'Minigame: Press right [ARROW_RIGHT] key', }, MINIGAME_STATES = { CIRCUIT_NOT_ENOUGH_LIFES = 'Not enough lifes to continue the minigame!', }, ITEM_LABELS = { KNIFE = 'Knife', WIRE_CUTTER = 'Wire cutter', }, TARGET_ZONE = { GENERAL_LABEL = 'What i can do for you?', WARDEN_LABEL = 'Warden', CRANKS_LABEL = 'Cranks', DEALER_LABEL = 'Dealer', CANTEEN_LABEL = 'Canteen', HOSPITAL_BED_LABEL = 'Hospital bed', COMS_LABEL = 'Community service', }, QUEST = { WARDEN_NPC_NAME = 'Warden', WARDEN_DESCRIPTION = 'What i can do for you?', PRISON_BREAK_NPC_NAME = 'John', PRISON_BREAK_LABEL = 'Start Prison break', PRISON_BREAK_DESC = 'Hmm, what about breaking out?', PRISON_ACCOUNT_LABEL = 'Prison account', JAIL_TIME_LABEL = 'Jail time', }, JOB = { LEAVE_JOB_DIALOG = 'Leave job', LEAVE_JOB_DIALOG_DESC = 'Are you sure you want to leave the job?\nYou are not going to get any reward.', CLEAR_YARD_TITLE = 'Leaf cleaning', ELECTRICIAN_TITLE = 'Electrician', BUSHES_TRIMMING_TITLE = 'Bushes trimming', JANITOR_TITLE = 'Janitor', COOKING_TITLE = 'Cook', IN_ACTIVE_SESSION_LEFT = 'You have left the job.', IN_ACTIVE_SESSION_LEFT_REASON = 'You need to start again with job since: %s.', IN_ACTIVE_SESSION_FINISHED = 'You have finished the job, enjoy your reward.', IN_ACTIVE_SESSION_ACTIVE_JOB = 'You cannot take not new job when your current job is active.', IN_ACTIVE_SESSION_COOLDOWN = 'You cannot take another job, take some time for break.', IN_ACTIVE_SESSION_DELIVERED = 'You have delivered %s / %s, keep going!', RECEIVED_CREDITS = 'You have received %s credits for your job!', TASK_BLIP_AREA_NAME = 'Task area', CURRENT_JOB_NOT_FREE_SPACE = 'There is not enough space in current job, please wait.', ELECTRICIAN_SUBTITLES_INIT_STATE_LABEL = 'Task: Weld the wires!', COOKING_HELPKEYS_TASK_LABEL = 'Cooking', COOKING_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to Kitchen and cook the food at marked cooker!', COOKING_SUBTITLES_ACTIVE_COOKING_LABEL = 'Now cook the food on the grill!', CLEAN_GROUND_SUBTITLES_ACTIVE_STATE_LABEL = 'Now clean this mess!', JANITOR_SUBTITLES_ACTIVE_STATE_LABEL = 'Sweep the ground until its done!', CLEAN_GROUND_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the ground!', JANITOR_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and sweep the ground!', BUSHES_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and trim the bushes!', LEAF_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the leaves!', GARDENER_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and plant the flowers!', STOP_CURRENT_JOB_LABEL = 'Stop current job', START_TASK_LABEL = 'Start task', STEPPER_TASK_LABEL = 'Task: %s', STEPPER_PROGRESS_LABEL = 'Progress: %s%%', STEPPER_DO_TASK_LABEL = 'Do task', STEPPER_EXIT_TASK_LABEL = 'Exit task', REWARD_LOG_TITLE = 'Job reward', REWARD_LOG_DESC = 'You have received %s credits for your job!', ELECTRICIAN_DESCRIPTION = 'Connect the wires to the right places.', COOK_DESCRIPTION = 'Prepare the food for the prisoners.', LEAF_DESCRIPTION = 'Clean the leaves from the yard.', BUSHES_DESCRIPTION = 'Trim the bushes.', JANITOR_DESCRIPTION = 'Clean the ground.', }, CIGAR_PRODUCTION = { REQUIRED_ITEM_NOT_FOUND = 'Required item not found on the server [%s]', YOU_RECEIVED_REWARD = 'You have received your reward!', COOLDOWN = 'You need to wait before you can start again!', }, JAIL_REASONS = { JAIL_BY_NPC = 'Jail by NPC', }, GENERAL = { YOU_ARE_FAR_AWAY = 'You are not close to zone!', YOU_HAVE_BEEN_SENT_TO_COMS_BY = 'You have been sent to COMS by %s', NOT_ACCESS_TO_INTERACT_ZONE = 'Sorry, but not going to talk with you', WIRE_CUTTER_LABEL = 'Wire cutter', YOU_HAVE_BEEN_PAROLLED = 'You have been parolled for %s amount!', YOU_NEED_TO_BE_ADMIN = 'You need to be admin to perform this action!', TARGET_PLAYER_NOT_FOUND = 'Target player not found!', ACTIVE_PAROLLE = 'Player already has active peroll!!', CANNOT_EXECUTE_ACTION_ON_YOURSELF = 'You cannot execute this action on yourself!', AMOUNT_CANNOT_BE_LESS_THAN_0 = 'Amount cannot be less than 0', REMAINING_JAIL_TIME = 'Remaining jail time: %s', TARGET_PLAYER_NOT_PRISONER = 'Target player is not prisoner!', TARGET_PLAYER_IS_OFFLINE = 'Target player is offline!', YOU_NEED_TO_BE_IN_JOB = 'You need to be in job to perform this action!', CITIZEN_ALREADY_JAILED = 'This citizen is already jailed!', ITEM_NOT_FOUND = 'Item %s not found on server!', YOUT_ARE_NOT_PRISONER = 'You are not prisoner!', YOU_DONT_HAVE_PRISONER_ACCOUNT = 'You dont have prisoner account!', INVALID_ITEM_AMOUNT = 'Invalid item amount!', TARGET_PLAYER_HAS_BEEN_RELEASED = 'Target player has been released!', }, DEALER = { BOUGHT_ITEM = 'You have bought item named %s with amount %s for (%s) %s', NOT_ENOUGH_ITEM = 'You dont have enough %s %s to buy this item!', NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!', }, CANTEEN = { FREE_FOOD_PACKAGE_RECEIVED_SUCCESS = 'You have received a free food package!', FREE_FOOD_PACKAGE_RECEIVED = 'You have already received a free food package', NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!', BOUGHT_ITEM = 'You have bought item named %s for %s credits', NOT_ENOUGH_CREDITS = 'You dont have enough credits to buy this item', TITLE = 'Canteen', }, INTERACT = { TELEPORT_TO_VISIT_FROM = 'Teleport to visitation', TELEPORT_FROM_VISIT_TO_YARD = 'Teleport from visit to yard', TELEPORT_FROM_CITY_TO_ALCATRAZ = 'Teleport from city to Alcatraz', BOOTH = 'Prison booth', LOBBY = 'Lobby', CANTEEN = 'Prisoners Canteen', DEALER = 'Prison dealer', JOBS = 'Prison jobs', ACCOUNT = 'Account', CIGAR_PRODUCTION = 'Cigar production', QUEST = 'Quest', WARDEN = 'Warden', GYM = 'Exercise', PROP_ONLY = 'PROP', TELEPORT = "Transport to Los Santos" }, GYM = { HELPKEY_EXERCISE_LABEL = 'Exercise: %s', HELPKEY_EXERCISE_PROGRESS_LABEL = 'Progress: %s', HELPKEY_EXERCISE_DO_LABEL = 'Do exercise', HELPKEY_EXERCISE_EXIT = 'Exit exercise', }, TRANSACTIONS = { ECONOMY_ITEM_NOT_FOUND = 'Economy item not found on your server [%s]!', NOT_ENOUGH_CREDITS_ON_ACCOUNT = 'You dont have enough credits on your account!', NOT_ENOUGH_ECONOMY_ITEM = 'You dont have enough %s on your self', AMOUNT_BELOW_ZERO = 'Amount cannot be below zero', SUCCESSFULLY_WITHDRAWN = 'You have successfully withdrawn %s credits', SUCCESSFULLY_DEPOSITED = 'You have successfully deposited %s credits', }, CHAIRS = { SIT_FRONT = 'Sit front', SIT_BACK = 'Sit back', LAY = 'Lay', EXIT = 'To get up', YOU_ARE_NOW_LAYING = 'You are now laying', YOU_ARE_NOW_SITTING = 'You are now sitting', SOMEBODY_IS_SITTING = 'This place is occupied!.', }, BLIPS = { PRISON_BREAK = 'Prison break', COMS = 'Community service', DEALER = 'Prison dealer', LOBBY = 'Prison lobby', JOBS = 'Prison jobs', CIGAR = 'Cigar production', CANTEEN = 'Prison canteen', ACCOUNT = 'Warden' } }