-- since it is automatic and not by system it is best to apply more fees so players are doing these tasks by them self -- they will pay 10% more than they would by them self if they did the mission Config.AutomaticRestockTax = 0.1 -- will be taxes enabled? Config.EnableTax = false -- 20% will be taken from what player will pay for gas and given to specific society Config.TaxPercentage = 0.2 -- 0.2 = 20% -- society where the tax goes Config.TaxSociety = "society_goverment" -- Disable passive income for all stores? -- true = passive income will be disabled. Config.DisablePassiveIncome = false -- the minimum price of gas staton allowed to put by player? Config.MinimumPriceOfGasStation = 100000 -- the maximum owned companies player can own? -- ( -1 will be unlimited ) Config.MaximumOwnedCompanyPerPlayer = 2 -- you can view all AlignTypes/FuelType in const.lua Config.ShopList = { ["fuel_pump27"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1787.703247, 3331.467041, 40.248825), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1775.401123, 3331.164062, 41.347057), -- boss menu marker style companyMenuMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 255, g = 255, b = 255, a = 100 }, type = 31, }, -- marker where player can buy the company buyCompanyMarker = vec3(1777.514526, 3327.646973, 41.433311), -- buy marker style buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 0, g = 255, b = 0, a = 100 }, type = 29, }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1785.374878, 3352.761719, 48.776100), rot = vec3(-17.687569, 0.056118, 157.401382), }, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(1785.032471, 3331.476074, 40.343834), align = AlignTypes.RIGHT, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -462817101 }, [2] = { pos = vec3(1786.079834, 3329.853516, 40.411945), align = AlignTypes.RIGHT, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -462817101 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1778.509155, 3341.641846, 40.523926), -- heading of the vehicle heading = 296.72723388672, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1769.143921, 3345.927002, 40.871189), -- position of the scaleform pos = vec3(1763.006104, 3338.014893, 41.488499), -- rotation of the scaleform heading = 122.00001525879, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1760.995239, 3341.157227, 39.819115), -- heading of the tap heading = 36.000003814697, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter -- for example if you set here 50$ then one liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income is how much money the gas station will make every hour so there is passive income. So location far away from town where no player is have at least a chance to make something -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { heading = 302.0, renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1760.875977, 3338.828613, 40.157249) }, [2] = { heading = 26.999998092651, renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1755.244385, 3341.482178, 40.150227) } }, }, ["fuel_pump26"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-319.300171, -1471.467041, 29.548527), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-340.871002, -1477.680786, 30.754101), -- boss menu marker style companyMenuMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 255, g = 255, b = 255, a = 100 }, type = 31, }, -- marker where player can buy the company buyCompanyMarker = vec3(-340.962036, -1475.725830, 30.752728), -- buy marker style buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 0, g = 255, b = 0, a = 100 }, type = 29, }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-284.885284, -1506.109985, 38.193485), rot = vec3(-8.705058, 0.062590, 59.408875), }, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelType = -1, align = AlignTypes.RIGHT, pos = vec3(-329.819550, -1471.639648, 29.729012), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [2] = { fuelType = -1, align = AlignTypes.RIGHT, pos = vec3(-322.333221, -1467.317627, 29.720665), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [3] = { fuelType = -1, align = AlignTypes.RIGHT, pos = vec3(-314.921967, -1463.038574, 29.726250), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [4] = { fuelType = -1, align = AlignTypes.LEFT, pos = vec3(-309.851532, -1471.798340, 29.723412), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [5] = { fuelType = -1, align = AlignTypes.LEFT, pos = vec3(-317.262848, -1476.091797, 29.725029), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [6] = { fuelType = -1, align = AlignTypes.LEFT, pos = vec3(-324.749115, -1480.414062, 29.728859), hash = 1694452750, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-343.648621, -1494.918335, 30.383053), -- heading of the vehicle heading = 269.60629272461, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-349.847534, -1494.527100, 30.390125), -- position of the scaleform pos = vec3(-359.436890, -1497.527710, 30.384823), -- rotation of the scaleform heading = 179.99998474121, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-360.253876, -1497.462158, 28.877869), -- heading of the tap heading = 96.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter -- for example if you set here 50$ then one liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income is how much money the gas station will make every hour so there is passive income. So location far away from town where no player is have at least a chance to make something -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { pos = vec3(-358.013306, -1498.923584, 29.158165), renderDistance = 100.0, heading = 0.0, model = 'prop_storagetank_03b' }, [2] = { pos = vec3(-351.855530, -1498.892944, 29.303244), renderDistance = 100.0, heading = 0.0, model = 'prop_storagetank_03b' } }, }, ["fuel_pump25_airplanes"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-729.204529, -1451.262085, 4.000523), blipSprite = 307, blipName = "Airplanes Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-740.462097, -1504.257202, 5.000523), -- boss menu marker style companyMenuMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 255, g = 255, b = 255, a = 100 }, type = 31, }, -- marker where player can buy the company buyCompanyMarker = vec3(-743.149292, -1505.165649, 5.000523), -- buy marker style buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 0, g = 255, b = 0, a = 100 }, type = 29, }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-728.474792, -1392.591064, 20.741760), rot = vec3(-20.158653, 0.053697, 175.750870), }, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.AVIATION, }, hash = 1499213999, align = AlignTypes.MIDDLE, fuelType = -1, pos = vec3(-764.885864, -1434.485962, 4.035404) }, [2] = { fuelTypeList = { FuelType.AVIATION, }, hash = 1499213999, align = AlignTypes.MIDDLE, fuelType = -1, pos = vec3(-705.283325, -1464.977905, 4.024448) } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-704.691223, -1472.570312, 4.630657), -- heading of the vehicle heading = 319.00302124023, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-705.861877, -1477.226074, 5.000523), -- position of the scaleform pos = vec3(-704.250488, -1481.275024, 5.400265), -- rotation of the scaleform heading = 233.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-704.696716, -1481.422852, 3.720523), -- heading of the tap heading = 139.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.AVIATION] = 30000 }, -- default prices of the fuel per liter -- for example if you set here 50$ then one liter of fuel will cost 50$ gasPrices = { [FuelType.AVIATION] = 20 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.AVIATION] = 30000 }, -- Hourly income is how much money the gas station will make every hour so there is passive income. So location far away from town where no player is have at least a chance to make something -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { heading = 53.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-702.252747, -1480.926147, 4.150266) }, [2] = { heading = 53.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-698.550598, -1475.938477, 4.150265) } }, }, ["fuel_pump24"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(175.696030, -1561.231689, 28.258541), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(163.883148, -1557.446899, 29.261763), -- boss menu marker style companyMenuMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 255, g = 255, b = 255, a = 100 }, type = 31, }, -- marker where player can buy the company buyCompanyMarker = vec3(167.765091, -1554.198975, 29.261763), -- buy marker style buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, color = { r = 0, g = 255, b = 0, a = 100 }, type = 29, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(167.221832, -1607.550659, 36.835239), rot = vec3(-4.175842, 0.058376, -6.852397), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { align = AlignTypes.RIGHT, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1339433404, pos = vec3(181.806717, -1561.969849, 28.329025), fuelType = -1 }, [2] = { align = AlignTypes.LEFT, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1339433404, pos = vec3(174.980148, -1568.444214, 28.329025), fuelType = -1 }, [3] = { align = AlignTypes.LEFT, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1339433404, pos = vec3(169.297256, -1562.266968, 28.329025), fuelType = -1 }, [4] = { align = AlignTypes.RIGHT, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1339433404, pos = vec3(176.020767, -1555.911499, 28.328381), fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(189.980698, -1546.526611, 28.803238), -- heading of the vehicle heading = 215.84934997559, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(193.222855, -1550.486938, 29.198792), -- position of the scaleform pos = vec3(183.241409, -1536.398804, 29.391611), -- rotation of the scaleform heading = 309.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(183.608032, -1536.934937, 27.861610), -- heading of the tap heading = 215.00001525879, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, pos = vec3(183.200470, -1534.151367, 28.141609), model = 'prop_storagetank_03b', heading = 309.0 }, [2] = { renderDistance = 100.0, pos = vec3(179.381226, -1529.427124, 28.139103), model = 'prop_storagetank_03b', heading = 309.0 } }, }, ["fuel_pump23"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-2100.799316, -317.997101, 12.028025), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-2074.044922, -323.312531, 13.315975), -- marker where player can buy the company buyCompanyMarker = vec3(-2074.344971, -326.936859, 13.315975), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-2127.091309, -354.244904, 23.695213), rot = vec3(-14.142569, 0.057736, -49.935062), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { align = AlignTypes.RIGHT, pos = vec3(-2106.065674, -325.579468, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [2] = { align = AlignTypes.RIGHT, pos = vec3(-2097.483398, -326.481506, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [3] = { align = AlignTypes.RIGHT, pos = vec3(-2088.755615, -327.398804, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [4] = { align = AlignTypes.RIGHT, pos = vec3(-2088.086670, -321.035248, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [5] = { align = AlignTypes.RIGHT, pos = vec3(-2096.814453, -320.117889, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [6] = { align = AlignTypes.RIGHT, pos = vec3(-2105.396729, -319.215912, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [7] = { align = AlignTypes.LEFT, pos = vec3(-2104.535156, -311.019836, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [8] = { align = AlignTypes.LEFT, pos = vec3(-2096.096436, -311.906891, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [9] = { align = AlignTypes.LEFT, pos = vec3(-2087.215332, -312.818481, 12.160918), hash = -2007231801, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-2097.593506, -295.149841, 12.676989), -- heading of the vehicle heading = 85.998924255371, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-2081.608643, -308.518494, 13.042221), -- position of the scaleform pos = vec3(-2070.456055, -299.334686, 13.565766), -- rotation of the scaleform heading = 353.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-2071.082520, -299.388916, 12.035767), -- heading of the tap heading = 264.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, heading = 353.0, model = 'prop_storagetank_03b', pos = vec3(-2062.611084, -298.894714, 12.315765) }, [2] = { renderDistance = 100.0, heading = 353.0, model = 'prop_storagetank_03b', pos = vec3(-2068.711426, -298.147858, 12.315767) } }, }, ["fuel_pump22"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-719.509460, -935.380493, 18.017010), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-708.560669, -903.636047, 19.215599), -- marker where player can buy the company buyCompanyMarker = vec3(-709.456604, -917.572021, 19.214415), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-690.648132, -990.619568, 28.564650), rot = vec3(-9.177609, 0.056761, 21.509258), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { align = AlignTypes.RIGHT, pos = vec3(-732.645813, -932.516235, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [2] = { align = AlignTypes.RIGHT, pos = vec3(-724.007385, -932.516235, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [3] = { align = AlignTypes.RIGHT, pos = vec3(-715.437439, -932.516235, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [4] = { align = AlignTypes.LEFT, pos = vec3(-715.437439, -939.321655, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [5] = { align = AlignTypes.LEFT, pos = vec3(-724.007385, -939.321655, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [6] = { align = AlignTypes.LEFT, pos = vec3(-732.645813, -939.321655, 18.211670), hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-728.777649, -912.904785, 18.644087), -- heading of the vehicle heading = 168.04501342773, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-709.280212, -855.554565, 23.153084), -- position of the scaleform pos = vec3(-713.259766, -866.049255, 23.511604), -- rotation of the scaleform heading = 89.000015258789, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-712.850220, -865.715698, 21.955540), -- heading of the tap heading = 353.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, heading = 269.0, model = 'prop_storagetank_03b', pos = vec3(-714.719849, -873.632141, 22.431683) }, [2] = { renderDistance = 100.0, heading = 269.0, model = 'prop_storagetank_03b', pos = vec3(-714.652832, -867.560913, 22.284410) } }, }, ["fuel_pump21"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(822.966309, -1025.616821, 25.235981), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(822.249207, -1039.922363, 26.750805), -- marker where player can buy the company buyCompanyMarker = vec3(818.125183, -1039.965454, 26.750805), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(783.872742, -991.963745, 41.652378), rot = vec3(-17.125530, 0.058819, -142.295441), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { align = AlignTypes.LEFT, pos = vec3(810.698975, -1026.247803, 25.435555), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [2] = { align = AlignTypes.LEFT, pos = vec3(818.986084, -1026.247803, 25.435555), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [3] = { align = AlignTypes.LEFT, pos = vec3(827.293335, -1026.247803, 25.635113), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [4] = { align = AlignTypes.RIGHT, pos = vec3(827.293335, -1030.941406, 25.635113), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [5] = { align = AlignTypes.RIGHT, pos = vec3(818.986084, -1030.941406, 25.435555), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } }, [6] = { align = AlignTypes.RIGHT, pos = vec3(810.698975, -1030.941406, 25.435555), hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(808.283142, -1045.315918, 26.287682), -- heading of the vehicle heading = 78.166641235352, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(722.224548, -1033.930542, 21.618265), -- position of the scaleform pos = vec3(741.721741, -1026.171509, 22.194794), -- rotation of the scaleform heading = 0.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(741.433655, -1026.536133, 20.632414), -- heading of the tap heading = 274.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, heading = 0.0, model = 'prop_storagetank_03b', pos = vec3(749.495789, -1024.756104, 20.864635) }, [2] = { renderDistance = 100.0, heading = 0.0, model = 'prop_storagetank_03b', pos = vec3(743.321899, -1024.797119, 21.049568) } }, }, ["fuel_pump20"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-2555.762695, 2337.963623, 32.060032), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-2537.881836, 2318.416260, 33.215546), -- marker where player can buy the company buyCompanyMarker = vec3(-2544.132568, 2317.593262, 33.215664), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-2525.237549, 2410.862061, 58.179001), rot = vec3(-18.444834, 0.058370, 165.605011), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(-2552.398438, 2341.891602, 32.216003), align = AlignTypes.RIGHT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(-2552.607178, 2334.467529, 32.254150), align = AlignTypes.LEFT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [3] = { pos = vec3(-2551.396240, 2327.115479, 32.246918), align = AlignTypes.RIGHT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [4] = { pos = vec3(-2558.021484, 2326.704346, 32.256134), align = AlignTypes.LEFT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [5] = { pos = vec3(-2558.484619, 2334.133789, 32.255470), align = AlignTypes.LEFT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [6] = { pos = vec3(-2558.772461, 2341.487793, 32.225220), align = AlignTypes.LEFT, hash = 1339433404, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-2526.828613, 2341.371338, 32.690029), -- heading of the vehicle heading = 212.99473571777, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-2546.792480, 2345.339111, 33.059895), -- position of the scaleform pos = vec3(-2553.854248, 2347.781738, 33.309895), -- rotation of the scaleform heading = 4.9999990463257, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-2553.393311, 2347.651611, 31.779894), -- heading of the tap heading = 267.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(-2561.854004, 2348.460449, 32.071453), heading = 4.9999990463257 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(-2555.668945, 2349.027832, 32.065269), heading = 4.9999990463257 } }, }, ["fuel_pump19"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1180.267456, -327.665863, 68.174400), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1160.544067, -313.448975, 69.205101), -- marker where player can buy the company buyCompanyMarker = vec3(1162.076904, -327.335999, 69.212715), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1214.463013, -353.155121, 79.617386), rot = vec3(-16.164888, 0.059515, 54.702415), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [4] = { pos = vec3(1175.701538, -322.306122, 68.358780), align = AlignTypes.LEFT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [5] = { pos = vec3(1177.459839, -331.014374, 68.318726), align = AlignTypes.LEFT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [6] = { pos = vec3(1178.963257, -339.543060, 68.365601), align = AlignTypes.LEFT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [7] = { pos = vec3(1186.390991, -338.233246, 68.356384), align = AlignTypes.RIGHT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [8] = { pos = vec3(1184.887085, -329.704803, 68.309540), align = AlignTypes.RIGHT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [9] = { pos = vec3(1183.129272, -320.996552, 68.350693), align = AlignTypes.RIGHT, hash = 1933174915, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1170.577515, -318.209595, 68.808815), -- heading of the vehicle heading = 189.08990478516, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1190.917603, -318.046997, 69.182564), -- position of the scaleform pos = vec3(1182.526489, -310.592987, 69.442612), -- rotation of the scaleform heading = 12.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1183.029419, -310.979767, 67.912613), -- heading of the tap heading = 287.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1180.440796, -309.631836, 68.192612), heading = 12.0 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1174.481201, -310.905640, 68.213287), heading = 12.0 } }, }, ["fuel_pump18"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1210.213135, 2662.327393, 36.809952), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1206.643433, 2652.103271, 37.851852), -- marker where player can buy the company buyCompanyMarker = vec3(1202.693604, 2656.149658, 37.851852), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1234.781250, 2664.950684, 45.926559), rot = vec3(-14.745935, 0.059871, 100.602493), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(1205.899780, 2662.048584, 36.896744), align = AlignTypes.MIDDLE, hash = -462817101, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(1208.509766, 2659.427979, 36.898148), align = AlignTypes.MIDDLE, hash = -462817101, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [3] = { pos = vec3(1209.581543, 2658.351562, 36.899551), align = AlignTypes.MIDDLE, hash = -462817101, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1192.153564, 2662.152588, 37.450287), -- heading of the vehicle heading = 317.88168334961, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1211.093994, 2649.508789, 37.846992), -- position of the scaleform pos = vec3(1210.160156, 2642.949707, 38.065098), -- rotation of the scaleform heading = 232.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1209.684204, 2642.874512, 36.539852), -- heading of the tap heading = 134.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1210.089111, 2640.603027, 36.809952), heading = 51.999996185303 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(1205.355713, 2636.213135, 36.809952), heading = 34.0 } }, }, ["fuel_pump17"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(620.677551, 268.942413, 102.089424), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(641.490845, 264.098541, 103.145409), -- marker where player can buy the company buyCompanyMarker = vec3(643.840881, 268.493652, 103.140495), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(595.680237, 235.657135, 110.923546), rot = vec3(-11.761376, 0.057043, -52.460144), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(612.432251, 263.835754, 102.269516), align = AlignTypes.RIGHT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(620.990112, 263.835938, 102.269516), align = AlignTypes.RIGHT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [3] = { pos = vec3(629.634521, 263.835693, 102.269516), align = AlignTypes.RIGHT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [4] = { pos = vec3(629.630615, 273.969849, 102.269516), align = AlignTypes.LEFT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [5] = { pos = vec3(620.986084, 273.969788, 102.269516), align = AlignTypes.LEFT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [6] = { pos = vec3(612.421021, 273.957153, 102.269516), align = AlignTypes.LEFT, hash = 1694452750, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(640.960449, 283.195953, 102.826462), -- heading of the vehicle heading = 148.09420776367, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(639.658142, 273.278778, 103.100891), -- position of the scaleform pos = vec3(651.764587, 276.380219, 103.544426), -- rotation of the scaleform heading = 241.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(651.589722, 276.419586, 102.014580), -- heading of the tap heading = 147.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(653.894287, 277.359650, 102.293381), heading = 241.0 } }, }, ["fuel_pump16"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(2682.504883, 3262.433350, 54.240540), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(2672.626709, 3262.753174, 55.240540), -- marker where player can buy the company buyCompanyMarker = vec3(2674.367188, 3266.510986, 55.240540), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(2689.320557, 3242.261963, 62.196800), rot = vec3(-17.536564, 0.057596, 31.096781), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(2678.512939, 3262.336914, 54.390862), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(2680.902344, 3266.407715, 54.390862), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(2665.132568, 3233.863525, 53.863869), -- heading of the vehicle heading = 271.12246704102, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(2661.835205, 3245.829590, 54.781197), -- position of the scaleform pos = vec3(2664.592285, 3250.459717, 55.181698), -- rotation of the scaleform heading = 331.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(2664.168213, 3250.451172, 53.659073), -- heading of the tap heading = 240.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(2663.825439, 3252.473389, 54.026508), heading = 331.0 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(2658.492188, 3255.463379, 54.078106), heading = 331.0 } }, }, ["fuel_pump15"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-96.839989, 6422.183105, 30.457170), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-97.467377, 6408.032227, 31.462179), -- marker where player can buy the company buyCompanyMarker = vec3(-94.289246, 6411.132812, 31.466383), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-123.257072, 6406.364746, 43.234272), rot = vec3(-22.753496, 0.056505, -84.315529), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(-91.290451, 6422.537109, 30.643494), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(-97.060867, 6416.766602, 30.643494), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-96.094215, 6396.364746, 31.082489), -- heading of the vehicle heading = 55.511260986328, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-87.009094, 6429.818359, 31.485548), -- position of the scaleform pos = vec3(-74.357513, 6435.434082, 31.690332), -- rotation of the scaleform heading = 314.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-74.922096, 6435.576172, 30.160332), -- heading of the tap heading = 219.00001525879, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(-67.995399, 6430.840332, 30.438679), heading = 314.0 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(-72.247002, 6435.251953, 30.439880), heading = 314.0 } }, }, ["fuel_pump14"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(47.179821, 2776.922363, 56.884029), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(42.511555, 2791.095215, 57.878143), -- marker where player can buy the company buyCompanyMarker = vec3(45.914116, 2788.412109, 57.878277), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(23.489433, 2774.799072, 65.122276), rot = vec3(-17.633652, 0.057876, -69.969025), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(48.913097, 2779.585449, 57.041401), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(50.305706, 2778.534668, 57.041401), align = AlignTypes.MIDDLE, hash = 1499213999, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(37.786694, 2785.170654, 57.508278), -- heading of the vehicle heading = 121.09911346436, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(34.356720, 2795.632324, 57.878143), -- position of the scaleform pos = vec3(44.199677, 2810.466064, 58.128143), -- rotation of the scaleform heading = 321.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(43.563652, 2810.293457, 56.598145), -- heading of the tap heading = 227.00001525879, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(51.103107, 2806.698975, 56.878277), heading = 321.0 }, [2] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(46.312546, 2810.578613, 56.878277), heading = 321.0 } }, }, ["fuel_pump13"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(263.508881, 2609.911621, 43.853329), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(261.231445, 2598.714844, 44.763493), -- marker where player can buy the company buyCompanyMarker = vec3(265.575958, 2599.651855, 44.760590), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(236.935242, 2625.203857, 53.425240), rot = vec3(-21.418365, 0.057154, -136.014221), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { pos = vec3(263.082581, 2606.794678, 43.983231), align = AlignTypes.MIDDLE, hash = -462817101, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } }, [2] = { pos = vec3(264.976318, 2607.177734, 43.983231), align = AlignTypes.MIDDLE, hash = -462817101, fuelType = -1, fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, } } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(229.674240, 2602.771729, 45.292988), -- heading of the vehicle heading = 29.304494857788, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(249.783020, 2576.988037, 45.413486), -- position of the scaleform pos = vec3(262.507324, 2581.300049, 45.198578), -- rotation of the scaleform heading = 10.999999046326, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(262.857635, 2581.152344, 43.651348), -- heading of the tap heading = 279.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, model = 'prop_storagetank_03b', pos = vec3(260.573242, 2582.315186, 43.885395), heading = 10.999999046326 } }, }, ["fuel_pump12_airplanes"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-1234.913086, -2281.494385, 12.944557), blipSprite = 307, blipName = "Airplanes Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-1241.710815, -2324.319580, 13.944558), -- marker where player can buy the company buyCompanyMarker = vec3(-1236.190796, -2327.142334, 13.944558), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-1247.747559, -2226.727783, 20.706516), rot = vec3(-8.668986, 0.059517, -172.887650), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.AVIATION, }, pos = vec3(-1235.708984, -2308.739746, 12.942941), hash = 1339433404, align = AlignTypes.RIGHT, fuelType = -1 }, [2] = { fuelTypeList = { FuelType.AVIATION, }, pos = vec3(-1259.496216, -2295.006104, 12.942941), hash = 1339433404, align = AlignTypes.RIGHT, fuelType = -1 }, [3] = { fuelTypeList = { FuelType.AVIATION, }, pos = vec3(-1237.632324, -2257.136719, 12.942941), hash = 1339433404, align = AlignTypes.RIGHT, fuelType = -1 }, [4] = { fuelTypeList = { FuelType.AVIATION, }, pos = vec3(-1213.840698, -2270.872803, 12.942941), hash = 1339433404, align = AlignTypes.RIGHT, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-1287.746216, -2298.204346, 13.716674), -- heading of the vehicle heading = 103.2183380127, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-1254.857666, -2306.694580, 13.944558), -- position of the scaleform pos = vec3(-1264.462158, -2310.250244, 14.335844), -- rotation of the scaleform heading = 150.99998474121, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-1265.004150, -2309.580566, 12.805194), -- heading of the tap heading = 49.000026702881, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.AVIATION] = 30000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 500$ gasPrices = { [FuelType.AVIATION] = 20 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.AVIATION] = 30000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { heading = 332.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1247.708130, -2321.038330, 13.090293) }, [2] = { heading = 331.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1253.125366, -2318.103760, 13.088238) }, [3] = { heading = 331.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1258.558594, -2315.112305, 13.088264) }, [4] = { heading = 331.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1263.961060, -2312.141357, 13.088264) } }, }, ["fuel_pump11"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1208.704590, -1402.596191, 34.224159), blipSprite = 361, blipName = "EV Charger", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1215.050415, -1389.761841, 35.374107), -- marker where player can buy the company buyCompanyMarker = vec3(1211.133911, -1389.990845, 35.376919), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1243.546509, -1405.128052, 44.447533), rot = vec3(-16.269184, 0.057723, 73.970009), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.EV, }, pos = vec3(1204.195312, -1401.033691, 35.645233), hash = 1537112021, align = AlignTypes.RIGHT, fuelType = -1 }, [2] = { fuelTypeList = { FuelType.EV, }, pos = vec3(1207.068115, -1398.160889, 35.645233), hash = 1537112021, align = AlignTypes.RIGHT, fuelType = -1 }, [3] = { fuelTypeList = { FuelType.EV, }, pos = vec3(1212.937256, -1404.030029, 35.644920), hash = 1537112021, align = AlignTypes.RIGHT, fuelType = -1 }, [4] = { fuelTypeList = { FuelType.EV, }, pos = vec3(1210.064697, -1406.903076, 35.644920), hash = 1537112021, align = AlignTypes.RIGHT, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1201.556641, -1410.811646, 34.856335), -- heading of the vehicle heading = 188.80009460449, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1199.802124, -1400.395752, 35.224422), -- position of the scaleform pos = vec3(1202.112793, -1382.070557, 35.476936), -- rotation of the scaleform heading = 0.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1202.443359, -1382.281250, 33.946938), -- heading of the tap heading = 272.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.EV] = 10000, }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.EV] = 4, }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.EV] = 10000, }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { heading = 0.0, model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(1200.333984, -1380.657837, 34.226936) } }, }, ["fuel_pump10"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1039.403320, 2671.437256, 38.550934), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1043.269165, 2665.156738, 39.550789), -- marker where player can buy the company buyCompanyMarker = vec3(1039.386475, 2665.122803, 39.551067), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1055.604858, 2687.336182, 44.667648), rot = vec3(-11.203968, 0.056657, 149.255539), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { hash = -462817101, align = AlignTypes.MIDDLE, pos = vec3(1043.219360, 2674.445557, 38.703392), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [2] = { hash = -462817101, align = AlignTypes.MIDDLE, pos = vec3(1043.219604, 2667.913818, 38.703453), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [3] = { hash = -462817101, align = AlignTypes.MIDDLE, pos = vec3(1035.442383, 2667.904053, 38.703190), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [4] = { hash = -462817101, align = AlignTypes.MIDDLE, pos = vec3(1035.442505, 2674.435791, 38.703194), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1027.726074, 2662.042480, 39.181255), -- heading of the vehicle heading = 359.0, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1029.838135, 2680.998779, 39.394073), -- position of the scaleform pos = vec3(1020.666687, 2679.485840, 39.861092), -- rotation of the scaleform heading = 89.000015258789, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1020.797424, 2680.170898, 38.329754), -- heading of the tap heading = 359.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { pos = vec3(1019.234253, 2678.005127, 38.622726), model = 'prop_storagetank_03b', heading = 269.0, renderDistance = 100.0 } }, }, ["fuel_pump9"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(2007.736450, 3770.942383, 31.180801), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(2005.730103, 3780.966797, 32.180801), -- marker where player can buy the company buyCompanyMarker = vec3(2002.194946, 3779.244385, 32.180801), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(2006.713501, 3747.159912, 37.655064), rot = vec3(-11.554714, 0.058985, 4.703887), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { hash = 1499213999, align = AlignTypes.MIDDLE, pos = vec3(2001.546875, 3772.201660, 31.398464), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [2] = { hash = 1499213999, align = AlignTypes.MIDDLE, pos = vec3(2003.913818, 3773.476074, 31.398464), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [3] = { hash = 1499213999, align = AlignTypes.MIDDLE, pos = vec3(2006.205078, 3774.956543, 31.398464), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [4] = { hash = 1499213999, align = AlignTypes.MIDDLE, pos = vec3(2009.254395, 3776.773438, 31.398464), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1990.279907, 3763.322021, 31.810745), -- heading of the vehicle heading = 28.927867889404, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1987.433594, 3774.711182, 32.180801), -- position of the scaleform pos = vec3(1982.837402, 3787.108887, 32.430801), -- rotation of the scaleform heading = 30.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1983.274780, 3787.168701, 30.900801), -- heading of the tap heading = 304.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { pos = vec3(1980.714600, 3787.473389, 31.180801), model = 'prop_storagetank_03b', heading = 30.0, renderDistance = 100.0 }, [2] = { pos = vec3(1975.718262, 3783.288574, 31.183380), model = 'prop_storagetank_03b', heading = 50.0, renderDistance = 100.0 } }, }, ["fuel_pump8"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-1436.763550, -276.683258, 45.207676), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-1432.023193, -266.085999, 46.269653), -- marker where player can buy the company buyCompanyMarker = vec3(-1428.927490, -269.207764, 46.207676), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-1406.358643, -319.567261, 57.688519), rot = vec3(-11.862361, 0.057605, 22.476072), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { hash = 1339433404, align = AlignTypes.RIGHT, pos = vec3(-1444.503540, -274.232361, 45.403587), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [2] = { hash = 1339433404, align = AlignTypes.RIGHT, pos = vec3(-1438.072021, -268.697815, 45.403587), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [3] = { hash = 1339433404, align = AlignTypes.LEFT, pos = vec3(-1435.507446, -284.686401, 45.402596), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [4] = { hash = 1339433404, align = AlignTypes.LEFT, pos = vec3(-1429.075928, -279.151855, 45.402596), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-1423.503296, -288.977814, 45.892109), -- heading of the vehicle heading = 130.63317871094, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-1419.279785, -286.021729, 46.272346), -- position of the scaleform pos = vec3(-1404.988647, -275.097809, 46.640949), -- rotation of the scaleform heading = 311.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-1404.831665, -275.627075, 45.115135), -- heading of the tap heading = 220.00001525879, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { pos = vec3(-1405.063232, -272.849487, 45.397694), model = 'prop_storagetank_03b', heading = 311.0, renderDistance = 100.0 } }, }, ["fuel_pump7"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(2577.346680, 362.636414, 107.457306), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(2550.103271, 386.984131, 108.622986), -- marker where player can buy the company buyCompanyMarker = vec3(2561.622803, 382.855408, 108.620827), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(2611.792236, 406.865234, 116.103027), rot = vec3(-10.715755, 0.056853, 126.343643), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { hash = 1339433404, align = AlignTypes.RIGHT, pos = vec3(2588.406006, 358.559570, 107.650833), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [2] = { hash = 1339433404, align = AlignTypes.RIGHT, pos = vec3(2580.934082, 358.885071, 107.650780), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [3] = { hash = 1339433404, align = AlignTypes.RIGHT, pos = vec3(2573.544678, 359.206970, 107.651154), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [4] = { hash = 1339433404, align = AlignTypes.LEFT, pos = vec3(2588.645752, 364.059204, 107.650497), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [5] = { hash = 1339433404, align = AlignTypes.LEFT, pos = vec3(2581.173584, 364.384735, 107.650009), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 }, [6] = { hash = 1339433404, align = AlignTypes.LEFT, pos = vec3(2573.784180, 364.706665, 107.650566), fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(2557.260010, 336.595886, 108.088493), -- heading of the vehicle heading = 316.23760986328, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(2561.595947, 338.904053, 108.460358), -- position of the scaleform pos = vec3(2551.755371, 345.109680, 108.719627), -- rotation of the scaleform heading = 0.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(2552.169922, 344.904755, 107.189247), -- heading of the tap heading = 269.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { pos = vec3(2543.980469, 346.514191, 107.462585), model = 'prop_storagetank_03b', heading = 0.0, renderDistance = 100.0 }, [2] = { pos = vec3(2550.113525, 346.501465, 107.472382), model = 'prop_storagetank_03b', heading = 0.0, renderDistance = 100.0 } }, }, ["fuel_pump6"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-66.469276, -1762.625122, 28.253826), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-42.419178, -1749.113770, 29.421005), -- marker where player can buy the company buyCompanyMarker = vec3(-51.966904, -1759.466064, 29.182508), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-105.369362, -1769.807739, 37.500740), rot = vec3(-12.510389, 0.058021, -72.714951), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-63.613739, -1767.937744, 28.261608), align = AlignTypes.RIGHT }, [2] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-72.034302, -1765.105957, 28.528473), align = AlignTypes.RIGHT }, [3] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-80.172318, -1762.143799, 28.798901), align = AlignTypes.RIGHT }, [4] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-77.592751, -1755.056885, 28.807949), align = AlignTypes.LEFT }, [5] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-69.454819, -1758.018799, 28.541801), align = AlignTypes.LEFT }, [6] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = 1933174915, pos = vec3(-61.034252, -1760.850586, 28.300560), align = AlignTypes.LEFT } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-39.661961, -1743.095581, 28.813437), -- heading of the vehicle heading = 50.738681793213, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-26.892881, -1754.925781, 29.093912), -- position of the scaleform pos = vec3(-33.339539, -1755.509888, 29.595926), -- rotation of the scaleform heading = 139.99998474121, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-33.681908, -1755.029785, 28.066097), -- heading of the tap heading = 53.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-33.062080, -1757.554565, 28.386267), heading = 320.0 }, [2] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-28.375452, -1761.528320, 28.346500), heading = 320.0 } }, }, ["fuel_pump5"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-526.253967, -1210.782349, 17.184843), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-533.483459, -1218.812134, 18.459990), -- marker where player can buy the company buyCompanyMarker = vec3(-530.654968, -1220.071045, 18.459974), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-546.332886, -1174.659546, 29.612175), rot = vec3(-14.690322, 0.057091, -152.002457), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-528.575806, -1204.801270, 17.325386), align = AlignTypes.LEFT }, [2] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-532.285278, -1212.718750, 17.325386), align = AlignTypes.LEFT }, [3] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-524.926758, -1216.152100, 17.325386), align = AlignTypes.LEFT }, [4] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-521.217285, -1208.234375, 17.325386), align = AlignTypes.LEFT }, [5] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-525.807617, -1206.044922, 17.325386), align = AlignTypes.LEFT }, [6] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-529.517090, -1213.962646, 17.325386), align = AlignTypes.LEFT }, [7] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-518.525635, -1209.504395, 17.325161), align = AlignTypes.LEFT }, [8] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(-522.234985, -1217.422119, 17.325161), align = AlignTypes.LEFT } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-528.554077, -1196.366211, 18.030149), -- heading of the vehicle heading = 245.38444519043, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-512.724182, -1208.292969, 18.484310), -- position of the scaleform pos = vec3(-513.908875, -1219.007446, 18.671953), -- rotation of the scaleform heading = 210.00001525879, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-514.374939, -1218.985840, 17.140593), -- heading of the tap heading = 120.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-511.925659, -1219.511353, 17.428041), heading = 30.0 }, [2] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-511.924255, -1219.533325, 20.245913), heading = 30.0 } }, }, ["fuel_pump4"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(260.763550, -1260.539917, 28.142902), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(287.501007, -1263.282593, 29.440767), -- marker where player can buy the company buyCompanyMarker = vec3(287.336365, -1267.042358, 29.440767), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(240.807373, -1308.428345, 39.496403), rot = vec3(-9.988847, 0.056313, -30.357498), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(256.433380, -1268.639648, 28.291168), align = AlignTypes.RIGHT }, [2] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(265.062714, -1268.639648, 28.291122), align = AlignTypes.RIGHT }, [3] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(273.838593, -1268.639648, 28.290600), align = AlignTypes.RIGHT }, [4] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(273.838593, -1261.298340, 28.286133), align = AlignTypes.LEFT }, [5] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(265.062714, -1261.298340, 28.292721), align = AlignTypes.LEFT }, [6] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(256.433380, -1261.298340, 28.291531), align = AlignTypes.LEFT }, [7] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(256.433380, -1253.461426, 28.286732), align = AlignTypes.LEFT }, [8] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(265.062714, -1253.461426, 28.289986), align = AlignTypes.LEFT }, [9] = { fuelType = -1, fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, hash = -2007231801, pos = vec3(273.838593, -1253.461426, 28.291832), align = AlignTypes.LEFT } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(260.180237, -1238.717163, 28.782385), -- heading of the vehicle heading = 2.0326752662659, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(285.533600, -1245.118530, 29.216408), -- position of the scaleform pos = vec3(299.218231, -1248.410400, 29.540211), -- rotation of the scaleform heading = 271.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(299.058350, -1248.707153, 28.010336), -- heading of the tap heading = 181.00001525879, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(300.559540, -1246.648315, 28.290707), heading = 271.0 }, [2] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(300.461304, -1240.500488, 28.290707), heading = 271.0 } }, }, ["fuel_pump3"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(176.217285, 6602.612793, 30.848732), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(167.273605, 6630.020508, 31.613564), -- marker where player can buy the company buyCompanyMarker = vec3(160.990158, 6635.328613, 31.602364), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(209.648087, 6555.366699, 38.691162), rot = vec3(-4.776018, 0.060818, 25.364441), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.LEFT, fuelType = -1, hash = 1339433404, pos = vec3(186.970917, 6606.217773, 31.062500) }, [2] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.LEFT, fuelType = -1, hash = 1339433404, pos = vec3(179.674652, 6604.930664, 31.062500) }, [3] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.RIGHT, fuelType = -1, hash = 1339433404, pos = vec3(172.333359, 6603.635742, 31.062500) } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(162.464981, 6575.087402, 31.458832), -- heading of the vehicle heading = 211.67735290527, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(201.896622, 6593.545898, 31.662130), -- position of the scaleform pos = vec3(206.752106, 6589.531738, 31.840111), -- rotation of the scaleform heading = 271.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(206.294571, 6588.963379, 30.338627), -- heading of the tap heading = 178.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(208.099762, 6591.032715, 30.793125), heading = 90.999992370605 }, [2] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(207.735413, 6597.319336, 30.732964), heading = 96.0 } }, }, ["fuel_pump2"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(-1798.981934, 803.198059, 137.651291), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(-1828.340088, 799.606628, 138.168289), -- marker where player can buy the company buyCompanyMarker = vec3(-1816.404907, 791.564636, 137.945999), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(-1769.150879, 790.317505, 148.215393), rot = vec3(-17.662016, 0.054814, 75.425606), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.RIGHT, fuelType = -1, hash = 1933174915, pos = vec3(-1802.318970, 806.112915, 137.651703) }, [2] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.RIGHT, fuelType = -1, hash = 1933174915, pos = vec3(-1808.719116, 799.951416, 137.685410) }, [3] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.LEFT, fuelType = -1, hash = 1933174915, pos = vec3(-1803.623657, 794.390747, 137.689835) }, [4] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.LEFT, fuelType = -1, hash = 1933174915, pos = vec3(-1797.223999, 800.552612, 137.654816) }, [5] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.LEFT, fuelType = -1, hash = 1933174915, pos = vec3(-1790.838745, 806.402954, 137.695129) }, [6] = { fuelTypeList = { FuelType.NATURAL, FuelType.DIESEL, }, align = AlignTypes.RIGHT, fuelType = -1, hash = 1933174915, pos = vec3(-1795.934448, 811.963623, 137.690216) } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(-1814.779053, 775.655518, 136.446136), -- heading of the vehicle heading = 315.95556640625, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(-1820.125122, 778.690369, 137.451248), -- position of the scaleform pos = vec3(-1829.717773, 781.134521, 138.577103), -- rotation of the scaleform heading = 45.0, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(-1828.854004, 781.572632, 137.029480), -- heading of the tap heading = 310.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1831.831055, 783.413452, 137.329590), heading = 312.0 }, [2] = { model = 'prop_storagetank_03b', renderDistance = 100.0, pos = vec3(-1831.864380, 783.428528, 140.147476), heading = 312.0 } }, }, ["fuel_pump1"] = { -- blip on minimap/full map position enableBlip = false, blipScale = 1.0, blipPosition = vec3(1703.217407, 6420.282227, 31.637579), blipSprite = 361, blipName = "Fuel pump", -- boss marker for the owner of the company companyMenuMarkerPos = vec3(1698.206787, 6425.065430, 32.751270), -- marker where player can buy the company buyCompanyMarker = vec3(1705.670776, 6424.772461, 32.635269), buyCompanyMarkerStyle = { size = vector3(1.0, 1.0, 1.0), rotate = true, faceCamera = false, }, -- when player buy the company where should the camera be rendered at buyCompanyCameraPosition = { pos = vec3(1676.944214, 6408.697754, 41.617207), rot = vec3(-21.555782, 0.056316, -61.405590), }, -- Enable/Disable buying of the station? EnableBuyingCompany = false, -- Society info EnableSociety = false, SocietyLabel = "My awesome society name", --SocietyName = "society_jobname", Job = "jobName", Data = { type = "private", }, -- works only for ESX this option ESX_BossOption = { withdraw = true, deposit = true, wash = false, employees = true, grades = true, }, -- fuel pump position where player can fuel his car pumpPosition = { [1] = { fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, pos = vec3(1697.756592, 6418.344238, 31.760010), hash = 1694452750, align = AlignTypes.LEFT, fuelType = -1 }, [2] = { fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, pos = vec3(1701.724365, 6416.482910, 31.760010), hash = 1694452750, align = AlignTypes.LEFT, fuelType = -1 }, [3] = { fuelTypeList = { FuelType.DIESEL, FuelType.NATURAL, }, pos = vec3(1705.737061, 6414.600098, 31.760010), hash = 1694452750, align = AlignTypes.LEFT, fuelType = -1 } }, -- spawn info of the mission vehicle tipTruckSpawnPosition = { -- position of the spawn pos = vec3(1718.632568, 6422.724609, 32.936764), -- heading of the vehicle heading = 159.13719177246, }, -- Tanker scaleform + blip mission tankerScaleform = { -- Mission blip on minimap where player have to drive after picking up phantom missionBlipPosition = vec3(1687.645142, 6429.460938, 32.394287), -- position of the scaleform pos = vec3(1683.668945, 6438.291992, 32.477318), -- rotation of the scaleform heading = 63.000022888184, -- This is actually TV object hidden so we can display the nice 3D UI model = 1340914825, }, -- this is the tap where player will attach the nozzle from phantom tankerTapPosition = { -- position of the tap pos = vec3(1684.017212, 6438.666016, 30.970520), -- heading of the tap heading = 333.0, -- render distance of the tap renderDistance = 100.0, }, -- current capacity the tanker has -- do not change capacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- default prices of the fuel per liter so 1 liter of fuel will cost 50$ gasPrices = { [FuelType.NATURAL] = 4, [FuelType.DIESEL] = 5 }, -- maximum capacity the tanker can have maxCapacity = { [FuelType.NATURAL] = 10000, [FuelType.DIESEL] = 10000 }, -- Hourly income represents the amount of money the gas station will generate every hour, providing passive income. Therefore, even in a location far away from town where there are no players, there is still a chance to make some profit. -- by setting value to "0" there wont be any passive income. hourlyIncome = 1000, -- do not change -- you will have to change this value in game not in config this is just placeholder for default value price = 520000, -- do not change open = true, -- do not change, will also not work unless society is enabled fuel_only_employee = false, -- do not change for_sale = true, -- do not change -- keep also default value "none" owner_identifier = "none", -- spawner object for this specific fuel station objectSpawner = { [1] = { renderDistance = 100.0, pos = vec3(1681.770264, 6437.568848, 31.095066), model = 'prop_storagetank_03b', heading = 243.00001525879 }, [2] = { renderDistance = 100.0, pos = vec3(1681.762573, 6437.590820, 33.912945), model = 'prop_storagetank_03b', heading = 243.00001525879 } }, }, } -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- PLEASE READ CAREFULLY! -- ****** This defines the cost per liter that your company must pay when refueling! ****** -- ****** This is NOT how much player pay for fuel when he is refueling his vehicle ****** -- Set the minimum and maximum price per liter that your company will be charged for fuel. -- The price will be randomly adjusted within this range every hour to simulate inflation and deflation, -- giving a dynamic feel to fuel pricing. -- You can find all possible FuelType values in const.lua Config.CompanyGasPrices = { [FuelType.NATURAL] = { min = 20.0, max = 50.0, }, [FuelType.DIESEL] = { min = 20.0, max = 50.0, }, [FuelType.EV] = { min = 10.0, max = 30.0, }, [FuelType.LPG] = { min = 10.0, max = 30.0, }, [FuelType.CNG] = { min = 10.0, max = 30.0, }, [FuelType.MILK] = { min = 100.0, max = 999.0, }, [FuelType.AVIATION] = { min = 450.0, max = 750.0, }, } -- If you want to set a maximum price limit for different types of fuel when the gas station owner is updating prices, -- you can configure that here. This ensures that the price for each fuel type cannot exceed the specified value. Config.LockedFuelPrice = { --[FuelType.NATURAL] = 0, --[FuelType.DIESEL] = 0, --[FuelType.EV] = 0, --[FuelType.LPG] = 0, --[FuelType.CNG] = 0, --[FuelType.MILK] = 0, --[FuelType.AVIATION] = 0, } -- updating hash models, some maps that are changing the models them self. -- according to my search it seems like this specific map only change one fuel station if Config.ServerMaps then if Config.ServerMaps["cfx-gabz-esbltd"] then if Config.ShopList["fuel_pump6"] then for k, v in pairs(Config.ShopList["fuel_pump6"].pumpPosition) do v.hash = 486135101 end end end end