disableFire = false AddEventHandler("rcore_fuel:OnDispenserEnter", function() SetPlayerCanUseCover(PlayerId(), false) disableFire = true end) AddEventHandler("rcore_fuel:OnDispenserExit", function() SetPlayerCanUseCover(PlayerId(), true) disableFire = false end) CreateThread(function() while true do Wait(0) if disableFire then DisablePlayerFiring(PlayerPedId(), true) else Wait(1000) end end end, "disable fire")