Config = {} Config.debug = false ---------------------------------- --- FRAMEWORK SETTINGS ---------------------------------- --- If using a standalone solution, keep both frameworks disabled. Config.esxSettings = { enabled = true, -- Whether or not to use the new ESX export method useNewESXExport = true } Config.qbSettings = { enabled = false, } ---------------------------------- --- COMMAND / STANDALONE USAGE ---------------------------------- -- Outfitbag command settings Config.command = { enabled = false, command = 'outfitbag', shortCommand = 'ob' } ---------------------------------- --- SYSTEMS ---------------------------------- Config.sql = { driver = 'oxmysql', -- oxmysql or ghmattimysql or mysql -- If you're using an older version of oxmysql set this to false newOxMysql = true, } Config.target = { enabled = true, system = 'ox_target' -- 'qtarget' or 'qb-target' or 'ox_target' (Other systems might work as well) } ---------------------------------- --- THEMING ---------------------------------- -- Here you can set the accent colors of the UI Config.theme = { colors = { -- Used for the preview border and hover on buttons primary = { r = 178, g = 244, b = 0, }, -- Used for the secondary hover color on buttons secondary = { r = 168, g = 242, b = 63, }, }, } ---------------------------------- --- ITEMS ---------------------------------- -- Name of the item which will be usable as the bag Config.bagItem = 'kq_outfitbag' -- If you want to have different kind of bags you can add them here (These will have separate inventories) -- Make sure to add the item to your database / file Config.additionalItems = { } --[[ EXAMPLE Config.additionalItems = { 'kq_outfitbag_2', } ]]-- ---------------------------------- --- GENERAL ---------------------------------- -- Maxmimum amount of outfits that people can save per bag Config.maxOutfits = 15 -- Whether or not to allow players to share their outfits Config.allowBagSharing = true -- The 3d object of the bag Config.bagObject = 'reh_prop_reh_bag_outfit_01a' -- Whether or not to delete the previous bag if player is placing a new one on the ground Config.onlyAllowOneBagOnGround = true -- Automatic bag despawning system Config.bagDespawning = { enabled = true, time = 15, -- time in minutes } -- Whether to save outfits using an external system (this will make players keep their outfit upon relog when using a specialized outfit resource) Config.clothingSystemSaving = { enabled = false, system = 'illenium-appearance', -- Available systems: -- illenium-appearance -- fivem-appearance -- qb-clothing -- codem-appearance -- rcore_clothing -- To add your custom system; you can do this in the client/editable/editable.lua file within the OnPlayerApplyOutfit function } ---------------------------------- --- ANIMATIONS ---------------------------------- -- The idle animation when using or picking up a bag Config.bagAnimation = { enabled = true, dict = 'amb@medic@standing@tendtodead@idle_a', anim = 'idle_a', } -- Animations played when changing outfits per body part Config.outfitChangeAnimation = { head = { duration = 2000, dict = 'mp_cp_stolen_tut', anim = 'b_think', }, top = { duration = 4000, dict = 'mp_safehouseshower@male@', anim = 'male_shower_towel_dry_to_get_dressed', }, bottom = { duration = 4000, dict = 'clothingshoes', anim = 'try_shoes_positive_d', }, } -- Animations which will be performed by the preview character when previewing a new outfit Config.preview = { enabled = true, animations = { {'clothingshirt', 'check_out_c'}, {'clothingshirt', 'try_shirt_positive_a'}, {'random@getawaydriver', 'gesture_nod_yes_soft'}, {'clothingshirt', 'try_shirt_neutral_a'}, {'clothingshoes', 'try_shoes_positive_d'}, {'clothingshirt', 'try_shirt_neutral_b'}, }, } ---------------------------------- --- KEYBINDS ---------------------------------- -- Keybinds. Only when not using targeting Config.keybinds = { pickup = { label = 'G', input = 58, }, open = { label = 'E', input = 38, }, } ---------------------------------- --- FIXED BAGS ---------------------------------- -- Here you can easily add new outfits for static bags and bags using exports. -- When debug mode is enabled you may use the /outfit-output [name] - command. This will output a file -- into the outfit-outputs directory. You can open the newly created text file. Copy and paste the outfit here into the -- bag you wish to add the outfit to. Config.fixedBags = {}