----------------------------------------------------------------------------------- -- WAIT! Before editing this file manually, try our new easy configuration tool! -- -- https://configurator.jgscripts.com/advanced-garages -- ----------------------------------------------------------------------------------- Config = {} -- Localisation Config.Locale = "en" Config.NumberAndDateFormat = "en-US" Config.Currency = "EUR" -- Framework & Integrations Config.Framework = "ESX" -- or "QBCore", "Qbox", "ESX" Config.FuelSystem = "rcore_fuel" -- or "LegacyFuel", "ps-fuel", "lj-fuel", "ox_fuel", "cdn-fuel", "hyon_gas_station", "okokGasStation", "nd_fuel", "myFuel", "ti_fuel", "Renewed-Fuel", "rcore_fuel", "none" Config.VehicleKeys = "adv-vehiclekeys" -- or "qb-vehiclekeys", "MrNewbVehicleKeys", "jaksam-vehicles-keys", "qs-vehiclekeys", "mk_vehiclekeys", "wasabi_carlock", "cd_garage", "okokGarage", "t1ger_keys", "Renewed", "tgiann-hotwire", "adv-vehiclekeys", "none" Config.Notifications = "ox_lib" -- or "default", "okokNotify", "ox_lib", "ps-ui" Config.Banking = "bcs_companymanager" -- or "qb-banking", "qb-management", "esx_addonaccount", "Renewed-Banking", "okokBanking", "M-Banking", "fd_banking", "bcs_companymanager" Config.Gangs = "auto" -- "qb-gangs", "rcore_gangs" -- Draw text UI prompts (key binding control IDs here: https://docs.fivem.net/docs/game-references/controls/) Config.DrawText = "ox_lib" -- or "jg-textui", "qb-DrawText", "okokTextUI", "ox_lib", "ps-ui" Config.OpenGarageKeyBind = 38 Config.OpenGaragePrompt = "Odpri Garažo" Config.OpenImpoundKeyBind = 38 Config.OpenImpoundPrompt = "Odpri Zaplembo" Config.InsertVehicleKeyBind = 38 Config.InsertVehiclePrompt = "Pospravi Vozilo" Config.ExitInteriorKeyBind = 38 Config.ExitInteriorPrompt = "Zapusti Garažo" -- Target Config.UseTarget = false Config.Target = "ox_target" -- or "qb-target" Config.TargetPed = "s_m_y_valet_01" -- Radial Config.UseRadialMenu = false Config.RadialMenu = "ox_lib" -- Little vehicle preview images in the garage UI - learn more/add custom images: https://docs.jgscripts.com/advanced-garages/vehicle-images Config.ShowVehicleImages = false -- Vehicle Spawning & Storing Config.DoNotSpawnInsideVehicle = true Config.SaveVehicleDamage = true -- Save and apply body and engine damage when taking the vehicle out a garage Config.AdvancedVehicleDamage = false -- use Kiminaze's VehicleDeformation Config.SaveVehiclePropsOnInsert = true Config.CheckVehicleModel = true -- Extra security -- If you don't know what this means, don't touch this -- If you know what this means, I do recommend enabling it but be aware you may experience reliability issues on more populated servers -- Having significant issues? I beg you to just set it back to false before opening a ticket with us -- HIGHLY recommended that you set Config.DoNotSpawnInsideVehicle = false if you decide to enable this -- Want to read my rant about server spawned vehicles? https://docs.jgscripts.com/advanced-garages/misc/why-are-you-not-using-createvehicleserversetter-by-default Config.SpawnVehiclesWithServerSetter = false -- Vehicle Transfers Config.GarageVehicleTransferCost = 2500 -- Cost to transfer between garages Config.TransferHidePlayerNames = false Config.EnableTransfers = { betweenGarages = true, betweenPlayers = true } Config.DisableTransfersToUnregisteredGarages = false -- Potential hacking protection for vigilant servers - unregistered garages are ones created via events in third-party script integrations, such as housing scripts, and therefore could be prone to script kiddie attacks. -- Prevent vehicle duplication -- Learn more: https://docs.jgscripts.com/advanced-garages/vehicle-duplication-prevention Config.AllowInfiniteVehicleSpawns = false -- Public & private garages Config.JobGaragesAllowInfiniteVehicleSpawns = false -- Job garages Config.GangGaragesAllowInfiniteVehicleSpawns = false -- Gang garages Config.GarageVehicleReturnCost = 2500 -- "towing" tax if not placed back in garage after server restart; or if destroyed or underwater while left out Config.GarageVehicleReturnCostSocietyFund = false -- Job name of society fund to pay return fees into (optional) -- Public Garages Config.GarageShowBlips = false Config.GarageUniqueBlips = false Config.GarageUniqueLocations = true Config.GarageEnableInteriors = false Config.GarageLocations = { -- IMPORTANT - Every garage name must be unique --CUSTOM ["LSIA New / Empire Way"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(-825.0469, -2363.5620, 14.644), spawn = {vector4(-830.4275, -2356.5532, 14.5707, 328.8392), vector4(-827.2026, -2358.2175, 14.5707, 333.2312), vector4(-824.1656, -2359.8613, 14.5707, 339.9346)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Elysian Island / Chum ST"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(274.1204, -2566.4456, 5.8650), spawn = {vector4(276.2319, -2562.6938, 5.7018, 30.3410), vector4(278.1660, -2566.6377, 5.7018, 205.2338), vector4(275.3311, -2568.0564, 5.7018, 204.6248)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Cypress Flats"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(994.0721, -1951.3912, 30.8492), spawn = {vector4(994.7986, -1955.4547, 30.7918, 178.4187), vector4(991.3010, -1955.4010, 30.7697, 187.5453), vector4(988.0237, -1955.1868, 30.7758, 176.5203)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Vespucci Canals / North Rockford"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(-1138.2864, -751.2429, 19.4242), spawn = {vector4(-1144.6926, -745.4221, 19.6826, 113.3587), vector4(-1142.7526, -748.7440, 19.5023, 98.1890), vector4(-1139.9690, -751.6169, 19.3691, 105.1326)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["GWC And Golfing Society"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(-1365.6277, -11.6807, 53.4865), spawn = {vector4(-1362.1666, -4.1081, 53.4965, 132.0706), vector4(-1359.5468, -8.9518, 53.4764, 132.9157), vector4(-1357.5392, -20.4642, 53.3394, 56.7266)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["West Vinewood / Milton Rd"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(-576.9890, 321.4090, 84.6752), spawn = {vector4(-573.1713, 323.4756, 84.5510, 0.5448), vector4(-576.5855, 324.1200, 84.6716, 358.1509), vector4(-579.9782, 324.1845, 84.7891, 357.5589)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["PTWS / Senora Way"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(2718.1665, 1372.7133, 24.5236), spawn = {vector4(2710.1150, 1376.9834, 24.5181, 0.0856), vector4(2714.0906, 1377.6143, 24.5174, 6.4975), vector4(-52717.6575, 1377.7588, 24.5172, 356.5604)}, -- you can add multiple spawn locations into a table distance = 25, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Power St / Pillbox Hill"] = { -- If you change the name of this garage from Legion Square, you must change the default value of `garage_id` to the same name in the SQL table `players_vehicles` coords = vector3(62.8899, -613.9270, 31.6744), spawn = {vector4(64.5850, -611.2620, 31.2465, 69.3956), vector4(66.3177, -607.6439, 31.2031, 68.8624), vector4(67.2157, -603.9522, 31.1958, 67.5541)}, -- you can add multiple spawn locations into a table distance = 20, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Islington South"] = { coords = vector3(273.0, -343.85, 44.91), spawn = {vector4(277.5169, -340.4044, 44.4888, 68.0093), vector4(278.3414, -336.7389, 44.4870, 69.1946), vector4(279.4562, -333.3993, 44.4869, 69.8500)}, -- you can add multiple spawn locations into a table distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Grove Street"] = { coords = vector3(-54.1964, -1838.0370, 26.528), spawn = {vector4(-62.7238, -1840.5280, 26.2497, 318.5675), vector4(-60.1123, -1842.8275, 26.1512, 320.7357), vector4(-57.1934, -1844.9058, 26.0448, 317.8396)}, distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Mirror Park"] = { coords = vector3(1032.84, -765.1, 58.18), spawn = {vector4(1029.1337, -763.9684, 57.9876, 51.8837), vector4(1028.5299, -771.1848, 58.0382, 147.2071), vector4(1031.2817, -773.5151, 58.0609, 135.1280)}, distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Vesoucci Beach / Palomino Ave"] = { coords = vector3(-1246.9008, -1415.5636, 4.3232), spawn = {vector4(-1251.7826, -1409.5850, 4.2899, 126.2304), vector4(-1250.4150, -1412.5552, 4.3205, 121.5462), vector4(-1247.2491, -1417.4192, 4.3231, 120.2740)}, distance = 20, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Great Ocean Highway"] = { coords = vector3(-2961.58, 375.93, 15.02), spawn = vector4(-2964.96, 372.07, 14.78, 86.07), distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Sandy Route 68"] = { coords = vector3(217.33, 2605.65, 46.04), spawn = vector4(216.94, 2608.44, 46.33, 14.07), distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Sandy Marina"] = { coords = vector3(1518.6266, 3762.5034, 34.032), spawn = {vector4(1516.9587, 3763.5173, 34.0294, 201.3847), vector4(1511.2803, 3761.8445, 34.0073, 206.5676), vector4(1523.5873, 3767.4775, 34.0502, 219.5279)}, distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["North Vinewood Blvd"] = { coords = vector3(365.21, 295.65, 103.46), spawn = vector4(364.84, 289.73, 103.42, 164.23), distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Grapeseed"] = { coords = vector3(1713.06, 4745.32, 41.96), spawn = vector4(1710.64, 4746.94, 41.95, 90.11), distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Paleto Bay"] = { coords = vector3(107.32, 6611.77, 31.98), spawn = vector4(110.84, 6607.82, 31.86, 265.28), distance = 15, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Boats"] = { coords = vector3(-795.15, -1510.79, 1.6), spawn = vector4(-798.66, -1507.73, -0.47, 102.23), distance = 20, type = "sea", hideBlip = true, blip = { id = 356, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Hangar"] = { coords = vector3(-1243.49, -3391.88, 13.94), spawn = vector4(-1258.4, -3394.56, 13.94, 328.23), distance = 20, type = "air", hideBlip = true, blip = { id = 359, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, } } -- Private Garages Config.PrivGarageCreateCommand = "privategarages" Config.PrivGarageCreateJobRestriction = {"realestate"} Config.PrivGarageEnableInteriors = true Config.PrivGarageHideBlips = false Config.PrivGarageBlip = { id = 357, color = 0, scale = 0.7 } -- Job Garages Config.JobGarageShowBlips = false Config.JobGarageSetVehicleCommand = "setjobvehicle" -- admin only Config.JobGarageRemoveVehicleCommand = "removejobvehicle" -- admin only Config.JobGarageUniqueBlips = false Config.JobGarageUniqueLocations = true Config.JobGarageEnableInteriors = true Config.JobGarageLocations = { -- IMPORTANT - Every garage name must be unique ["EMS"] = { coords = vector3(-281.3445, -586.9832, 27.7824), spawn = vector4(-284.7276, -584.9059, 27.6325, 89.9684), distance = 15, job = {"ambulance"}, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, vehiclesType = "spawner", -- Spawn a basic vehicle from a list showLiveriesExtrasMenu = true, -- Allow player to select a livery and extras before pulling vehicle out vehicles = { [1] = { model = "bfambo", -- spawn code for vehicle plate = false, -- set as false for a random plate; do not use a plate already in use in the DB! minJobGrade = 0, -- only available to players with set minimum grade nickname = "Resilec 1", -- Show a custom name instead of the vehicle's real name livery = 1, extras = {1, 2}, maxMods = true }, [2] = { model = "brutevambo", plate = false, minJobGrade = 0, nickname = "Resilec 2", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, [3] = { model = "l90rmd", plate = false, minJobGrade = 4, nickname = "Volvo L90R", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, [4] = { model = "vx90rmd", plate = false, minJobGrade = 0, nickname = "Volvo X90R", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, } }, ["PD"] = { coords = vector3(436.1823, -1008.1198, 23.3685), spawn = vector4(446.4185, -1004.5962, 23.1250, 273.8259), distance = 15, job = {"police"}, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, vehiclesType = "spawner", -- Spawn a basic vehicle from a list showLiveriesExtrasMenu = true, -- Allow player to select a livery and extras before pulling vehicle out vehicles = { [1] = { model = "vrunnerpd", -- spawn code for vehicle plate = false, -- set as false for a random plate; do not use a plate already in use in the DB! minJobGrade = 1, -- only available to players with set minimum grade nickname = "Marica", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {1, 2}, maxMods = true }, [2] = { model = "e90rmk", plate = false, minJobGrade = 2, nickname = "E90R", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, [3] = { model = "fx5rmk", plate = false, minJobGrade = 2, nickname = "BMW X5", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, [4] = { model = "l90rmk", plate = false, minJobGrade = 3, nickname = "Volvo L90R", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, [5] = { model = "vx90rmk", plate = false, minJobGrade = 3, nickname = "Volvo X90R", -- Show a custom name instead of the vehicle's real name livery = 2, extras = {}, maxMods = true }, } } } -- Gang Garages (QBCore/Qbox only by default) Config.GangEnableCustomESXIntegration = false -- Set to true if you've added a custom system to cl/sv-functions.lua Config.GangGarageShowBlips = false Config.GangGarageSetVehicleCommand = "setgangvehicle" -- admin only Config.GangGarageRemoveVehicleCommand = "removegangvehicle" -- admin only Config.GangGarageUniqueBlips = false Config.GangGarageUniqueLocations = true Config.GangGarageEnableInteriors = true Config.GangGarageLocations = { -- IMPORTANT - Every garage name must be unique ["The Lost MC"] = { coords = vector3(439.18, -1518.48, 29.28), spawn = vector4(439.18, -1518.48, 29.28, 139.06), distance = 15, gang = {"lostmc"}, type = "car", hideBlip = true, blip = { id = 357, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, vehiclesType = "personal", -- Use personal vehicles } } -- Impound Config.ImpoundCommand = "iv" Config.ImpoundFeesSocietyFund = "police" -- Job name of society fund to pay impound fees into (optional) Config.ImpoundShowBlips = true Config.ImpoundUniqueBlips = false Config.ImpoundTimeOptions = {0, 1, 4, 12, 24, 72, 168} -- in hours Config.ImpoundLocations = { -- IMPORTANT - Every impound name must be unique ["Impound A"] = { coords = vector3(410.8, -1626.26, 29.29), spawn = vector4(408.44, -1630.88, 29.29, 136.88), distance = 15, type = "car", job = {"police"}, hideBlip = true, blip = { id = 68, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, }, ["Impound B"] = { coords = vector3(1649.71, 3789.61, 34.79), spawn = vector4(1643.66, 3798.36, 34.49, 216.16), distance = 15, type = "car", job = {"police"}, hideBlip = true, blip = { id = 68, color = 0, scale = 0.7 }, hideMarkers = true, markers = { id = 21, size = { x = 0.3, y = 0.3, z = 0.3 }, color = { r = 255, g = 255, b = 255, a = 120 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, } } -- Garage Interior Config.GarageInteriorEntrance = vector4(227.96, -1003.06, -99.0, 0.0) Config.GarageInteriorCameraCutscene = { vector4(227.96, -977.81, -98.99, 0.0), -- from vector4(227.96, -1006.96, -98.99, 0.0), -- to (this should be the entrance, or slightly further back from the entrance coords for a better final player transition) } Config.GarageInteriorVehiclePositions = { vector4(233.000000, -984.000000, -99.410004, 118.000000), vector4(233.000000, -988.500000, -99.410004, 118.000000), vector4(233.000000, -993.000000, -99.410004, 118.000000), vector4(233.000000, -997.500000, -99.410004, 118.000000), vector4(233.000000, -1002.000000, -99.410004, 118.000000), vector4(223.600006, -979.000000, -99.410004, 235.199997), vector4(223.600006, -983.599976, -99.410004, 235.199997), vector4(223.600006, -988.200012, -99.410004, 235.199997), vector4(223.600006, -992.799988, -99.410004, 235.199997), vector4(223.600006, -997.400024, -99.410004, 235.199997), vector4(223.600006, -1002.000000, -99.410004, 235.199997), } -- Staff Commands Config.ChangeVehiclePlate = "vplate" -- admin only Config.DeleteVehicleFromDB = "dvdb" -- admin only Config.ReturnVehicleToGarage = "vreturn" -- admin only -- Add your import vehicle's spawn name and desired label here for pretty vehicle names in the garage -- This is mainly designed for ESX - if you are using QB, do this in shared! Config.VehicleLabels = { ["spawnName"] = "Pretty Vehicle Label" } -- Block certain vehicles from being transferred to other players Config.PlayerTransferBlacklist = { "spawnName" } Config.AutoRunSQL = false Config.ReturnToPreviousRoutingBucket = false Config.HideWatermark = true Config.__v3Config = true Config.Debug = false