-- Attention! With the rise in levels, add the same or ascending values compared to the previous one! -- Take care of the sequence Config.levels = { { -- 0. Base limit = 5000, -- proficiency upper limit labor = 0, -- labor cost reduction as a percentage time = 0, -- crafting time reduction as a percentage price = 0, -- money cost reduction as a percentage chance = 0, -- increase chance as a percentage speed = 0 -- increase speed as a percentage }, { -- 1. Novice limit = 10000, labor = 0, time = 3, price = 0, chance = 0, speed = 0 }, { -- 2. Veteran limit = 20000, labor = 5, time = 6, price = 3, chance = 3, speed = 10 }, { -- 3. Expert limit = 30000, labor = 10, time = 6, price = 5, chance = 5, speed = 10 }, { -- 4. Master limit = 40000, labor = 15, time = 6, price = 8, chance = 8, speed = 10 }, { -- 5. Authority limit = 50000, labor = 20, time = 12, price = 10, chance = 10, speed = 10 }, { -- 6. Champion limit = 60000, labor = 20, time = 12, price = 12, chance = 12, speed = 10 }, { -- 7.Adept limit = 70000, labor = 20, time = 12, price = 15, chance = 15, speed = 10 }, { -- 8. Herald limit = 85000, labor = 20, time = 16, price = 15, chance = 15, speed = 10 }, { -- 9. Virtuoso limit = 100000, labor = 25, time = 16, price = 20, chance = 20, speed = 10 }, { -- 10. Celebrity limit = 120000, labor = 30, time = 20, price = 25, chance = 25, speed = 10 }, { -- 11. Famed labor = 40, time = 26, price = 30, chance = 30, speed = 10 } }