if Shared.Framework ~= "QBOX" then return end CreateThread( function() RegisterNetEvent("QBCore:Client:OnPlayerLoaded",function() TriggerEvent("dh_lib:client:playerLoaded") TriggerServerEvent("dh_lib:server:playerLoaded", GetPlayerServerId(PlayerId())) end) RegisterNetEvent("qbx_medical:client:onPlayerLaststand",function() TriggerEvent("dh_lib:client:setDeathStatus", true) end) RegisterNetEvent("qbx_medical:client:playerRevived",function() TriggerEvent("dh_lib:client:setDeathStatus", false) end) RegisterNetEvent('qbx_core:client:playerLoggedOut', function() TriggerEvent("dh_lib:client:playerUnloaded") TriggerServerEvent("dh_lib:server:playerUnloaded", GetPlayerServerId(PlayerId())) end) LoadedSystems['framework'] = true end)