if Shared.Framework ~= "ESX" then return end CreateThread( function() RegisterNetEvent("esx:playerLoaded",function() TriggerEvent("dh_lib:client:playerLoaded") end) RegisterNetEvent("esx:onPlayerDeath",function() TriggerEvent("dh_lib:client:setDeathStatus", true) end) RegisterNetEvent('esx_ambulancejob:revive', function() TriggerEvent("dh_lib:client:setDeathStatus", false) end) RegisterNetEvent('esx:onPlayerLogout', function() TriggerEvent("dh_lib:client:playerUnloaded") TriggerServerEvent("dh_lib:server:playerUnloaded", GetPlayerServerId(PlayerId())) end) LoadedSystems['framework'] = true end)