local interiors = { ["mxc_kebabstore_loc1_vespucci"] = { coords = vec3(-1264.26, -1205.31, 5.65), sets = { ["kitchendetails"] = true, --put false if you have utility_kitchen KEBAB DLC ["godelivery"] = true, --put false if you have utility_delivery ["moredirty"] = false, --put false if you want remove the beer and some papers in the lobby } }, ["mxc_kebabstore_loc2_vinewood"] = { coords = vec3(312.42, -711.55, 29.73), sets = { ["kitchendetails"] = true, --put false if you have utility_kitchen KEBAB DLC ["godelivery"] = true, --put false if you have utility_delivery ["moredirty"] = false, --put false if you want remove the beer and some papers in the lobby } }, ["mxc_kebabstore_loc3_paletobay"] = { coords = vec3(-170.35, 6339.15, 32.16), sets = { ["kitchendetails"] = true, --put false if you have utility_kitchen KEBAB DLC ["godelivery"] = true, --put false if you have utility_delivery ["moredirty"] = true, --put false if you want remove the beer and some papers in the lobby } }, ["mxc_kebabstore_loc4_mirrorpark"] = { coords = vec3(1139.0543, -452.5092, 66.9926), sets = { ["kitchendetails"] = true, --put false if you have utility_kitchen KEBAB DLC ["godelivery"] = true, --put false if you have utility_delivery ["moredirty"] = false, --put false if you want remove the beer and some papers in the lobby } } } CreateThread(function() Wait(1000) local hasKitchen = GetResourceState("utility_kitchen") == "started" local hasDelivery = GetResourceState("utility_delivery") == "started" for ipl, v in pairs(interiors) do RequestIpl(ipl) v.sets.kitchendetails = not hasKitchen v.sets.godelivery = not hasDelivery local i = GetInteriorAtCoordsWithType(v.coords.x, v.coords.y, v.coords.z, "mxc_kebabstore_col") if i ~= 0 then for set, on in pairs(v.sets) do if on then ActivateInteriorEntitySet(i, set) else DeactivateInteriorEntitySet(i, set) end end RefreshInterior(i) end end end) for name, v in pairs(interiors) do RequestIpl(name) local interior = GetInteriorAtCoordsWithType(v.coords, "mxc_kebabstore_col") if IsValidInterior(interior) then for name, enable in pairs(v.sets) do if enable then ActivateInteriorEntitySet(interior, name) else DeactivateInteriorEntitySet(interior, name) end end RefreshInterior(interior) end end