<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
       <Item>
      <modelName>gsty251brpg</modelName>
      <txdName>gsty251brpg</txdName>
      <handlingId>gsty251brpg</handlingId>
      <gameName>gsty251brpg</gameName>
      <vehicleMakeName>DECLASSE</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>GUARDIAN</audioNameHash>
      <layout>LAYOUT_RANGER_SWAT</layout>
      <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_REBLA</bonnetCameraName>
      <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.020000" y="-0.090000" z="-0.070000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="-0.027000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.113000" y="-0.005000" z="-0.078000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.060000" y="0.010000" z="-0.020000" />
    <FirstPersonDriveByRightPassengerIKOffset x="-0.065000" y="-0.108000" z="-0.060000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.080000" y="-0.010000" z="-0.030000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="-0.060000" y="-0.020000" z="-0.040000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="-0.040000" y="-0.068000" z="-0.047000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="-0.040000" y="-0.068000" z="-0.057000" />
    <FirstPersonMobilePhoneOffset x="0.150000" y="0.208000" z="0.570000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.206000" y="0.223000" z="0.425000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.088000" z="-0.047000" />
      <PovCameraOffset x="0.025000" y="-0.125000" z="0.575000" />
      <PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
      <PovPassengerCameraOffset x="0.010000" y="0.045000" z="0.085000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.150000" z="0.110000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.292300" />
      <wheelScaleRear value="0.292300" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="0.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0xAA0A0A0A" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000 
        35.000000 
        80.000000 
        160.000000  
        500.000000  
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_EXTRAS_ALL FLAG_AVERAGE_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_HAS_LOWRIDER_DONK_HYDRAULICS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
    <dashboardType>VDT_RACE</dashboardType>
      <vehicleClass>VC_OFF_ROAD</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers>
        <Item>boattrailer</Item>
      </trailers>
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>GRANGER2_FRONT_LEFT</Item>
        <Item>GRANGER2_FRONT_RIGHT</Item>
    <Item>GRANGER2_REAR_LEFT</Item>
        <Item>GRANGER2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
 </InitDatas>
  <txdRelationships>
        <Item>
      <parent>vehicles_gendials</parent>
      <child>gsty251brpg</child>
    </Item>
  </txdRelationships>
</CVehicleModelInfo__InitDataList>