<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>
  <AnimRateSets />
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      <Name>ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_front@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_front@enter_exit</ClipSetId>
          <VarClipSetId>ExitVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_front@base</ClipSetId>
          <VarClipSetId>InsideVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_rear@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_rear@enter_exit</ClipSetId>
          <VarClipSetId>ExitVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rds_rear@base</ClipSetId>
          <VarClipSetId>InsideVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_front@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_front@enter_exit</ClipSetId>
          <VarClipSetId>ExitVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_front@base</ClipSetId>
          <VarClipSetId>InsideVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_rear@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_rear@enter_exit</ClipSetId>
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          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@truck@wastelander@rps_rear@base</ClipSetId>
          <VarClipSetId>InsideVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
  </ClipSetMaps>
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    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>CHEETAH3_COVER_OFFSET_INFO</Name>
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      <ExtraBackwardOffset value="0.000000" />
      <ExtraZOffset value="0.000000" />
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          <ActiveBoundExclusions />
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        <Item>
          <Name>REAR</Name>
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          <Height value="1.000000" />
          <ActiveBoundExclusions />
        </Item>
      </CoverBoundInfos>
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>SENTINEL5_COVER_OFFSET_INFO</Name>
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      <ExtraForwardOffset value="-0.000000" />
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      <ExtraZOffset value="-0.050000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>TAMPA4_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="-0.050000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>L352_COVER_OFFSET_INFO</Name>
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      <ExtraForwardOffset value="0.025000" />
      <ExtraBackwardOffset value="-0.250000" />
      <ExtraZOffset value="-0.150000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>STOCKADE4_COVER_OFFSET_INFO</Name>
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      <ExtraForwardOffset value="0.100000" />
      <ExtraBackwardOffset value="0.100000" />
      <ExtraZOffset value="0.100000" />
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        <Item>
          <Name>Front</Name>
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          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>Main</Name>
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        <Item>
          <Name>REAR</Name>
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          <ActiveBoundExclusions />
        </Item>
      </CoverBoundInfos>
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>POLICEB2_COVER_OFFSET_INFO</Name>
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      <ExtraForwardOffset value="-0.050000" />
      <ExtraBackwardOffset value="-0.150000" />
      <ExtraZOffset value="0.050000" />
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        <Item>
          <Name>Front</Name>
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        <Item>
          <Name>REAR</Name>
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          <ActiveBoundExclusions />
        </Item>
      </CoverBoundInfos>
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>MINIMUS_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="-0.400000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>EVERON3_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="0.000000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>RAPIDGT4_COVER_OFFSET_INFO</Name>
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      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>WOODLANDER_COVER_OFFSET_INFO</Name>
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      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>HARDY_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="-0.050000" />
      <CoverBoundInfos />
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    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>FLATBED2_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="1.900000" />
      <CoverBoundInfos />
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    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>SUZUME_COVER_OFFSET_INFO</Name>
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      <ExtraZOffset value="-0.100000" />
      <CoverBoundInfos />
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  </VehicleCoverBoundOffsetInfos>
  <BicycleInfos />
  <POVTuningInfos />
  <EntryAnimVariations />
  <VehicleExtraPointsInfos>
    <Item type="CVehicleExtraPointsInfo">
      <Name>EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <ExtraVehiclePoints>
        <Item>
          <LocationType>SEAT_RELATIVE</LocationType>
          <PointType>GET_IN</PointType>
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        <Item>
          <LocationType>SEAT_RELATIVE</LocationType>
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      </ExtraVehiclePoints>
    </Item>
    <Item type="CVehicleExtraPointsInfo">
      <Name>EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <ExtraVehiclePoints>
        <Item>
          <LocationType>SEAT_RELATIVE</LocationType>
          <PointType>GET_IN</PointType>
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      </ExtraVehiclePoints>
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    <Item type="CVehicleExtraPointsInfo">
      <Name>EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <ExtraVehiclePoints>
        <Item>
          <LocationType>SEAT_RELATIVE</LocationType>
          <PointType>GET_IN</PointType>
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      </ExtraVehiclePoints>
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    <Item type="CVehicleExtraPointsInfo">
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      <ExtraVehiclePoints>
        <Item>
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      </ExtraVehiclePoints>
    </Item>
  </VehicleExtraPointsInfos>
  <DrivebyWeaponGroups />
  <VehicleDriveByAnimInfos>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_UNARMED_RDS_FRONT</Name>
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      <FirstPersonDriveByClipSet />
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      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
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    <Item type="CVehicleDriveByAnimInfo">
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      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
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      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
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      <FirstPersonDriveByClipSet />
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      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
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      <FirstPersonVehicleMeleeClipSet />
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      <VehicleMeleeClipSet />
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      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
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      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_THROWN_RPS_FRONT</Name>
      <WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
      <DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_front_thrown</DriveByClipSet>
      <FirstPersonDriveByClipSet />
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>MOUNTED_THROW</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_UNARMED_RPS_REAR</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
      <DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_0h</DriveByClipSet>
      <FirstPersonDriveByClipSet />
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_REAR</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_1h</DriveByClipSet>
      <FirstPersonDriveByClipSet />
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_REAR</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
      <DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_1h</DriveByClipSet>
      <FirstPersonDriveByClipSet />
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>FLATBED2_DB_ANIM_INFO_THROWN_RPS_REAR</Name>
      <WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
      <DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_thrown</DriveByClipSet>
      <FirstPersonDriveByClipSet />
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>MOUNTED_THROW</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>STD_SENTINEL5_ANIM_INFO_ONE_HANDED_PS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>clipset@veh@driveby@astron@ps</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets>
        <Item>
          <Weapons>
            <Item>WEAPON_MICROSMG</Item>
          </Weapons>
          <ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
        </Item>
      </AltFirstPersonDriveByClipSets>
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>STD_TAMPA4_ANIM_INFO_ONE_HANDED_PS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>clipset@veh@driveby@greenwood@ps</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets>
        <Item>
          <Weapons>
            <Item>WEAPON_MICROSMG</Item>
          </Weapons>
          <ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
        </Item>
      </AltFirstPersonDriveByClipSets>
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
  </VehicleDriveByAnimInfos>
  <VehicleDriveByInfos>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_1</Name>
      <MinAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxAimSweepHeadingAngleDegs value="185.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RDS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RDS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RDS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RDS_FRONT" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask LeftHandedProjctiles LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_2</Name>
      <MinAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxAimSweepHeadingAngleDegs value="185.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RDS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RDS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RDS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RDS_REAR" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask LeftHandedProjctiles LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_1</Name>
      <MinAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxAimSweepHeadingAngleDegs value="185.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RPS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_FRONT" />
        <Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RPS_FRONT" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_2</Name>
      <MinAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxAimSweepHeadingAngleDegs value="185.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RPS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_REAR" />
        <Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RPS_REAR" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_HELI_MAVERICK2_REAR_RIGHT</Name>
      <MinAimSweepHeadingAngleDegs value="10.000000" />
      <MaxAimSweepHeadingAngleDegs value="170.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="10.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="170.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="HELI_DB_ANIM_INFO_ONE_HANDED_RPS" />
        <Item ref="HELI_DB_ANIM_INFO_TWO_HANDED_RPS" />
        <Item ref="HELI_DB_ANIM_INFO_RPG_RPS" />
      </DriveByAnimInfos>
      <DriveByCamera>FIRST_PERSON_HELI_MAVERICK2_REAR_RIGHT_PASSENGER_AIM_CAMERA</DriveByCamera>
      <PovDriveByCamera />
      <DriveByFlags>DampenRecoil UseThreeAnimIntroOutro LeftHandedFirstPersonAnims</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_STD_SENTINEL5_FRONT_RIGHT</Name>
      <MinAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxAimSweepHeadingAngleDegs value="225.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
      <MinSmashWindowAngleDegs value="17.500000" />
      <MaxSmashWindowAngleDegs value="180.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="35.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
      <DriveByAnimInfos>
        <Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
        <Item ref="STD_SENTINEL5_ANIM_INFO_ONE_HANDED_PS" />
        <Item ref="STD_DB_ANIM_INFO_THROW_PS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_STD_TAMPA4_FRONT_RIGHT</Name>
      <MinAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxAimSweepHeadingAngleDegs value="225.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
      <MinSmashWindowAngleDegs value="17.500000" />
      <MaxSmashWindowAngleDegs value="180.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="35.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
      <DriveByAnimInfos>
        <Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
        <Item ref="STD_TAMPA4_ANIM_INFO_ONE_HANDED_PS" />
        <Item ref="STD_DB_ANIM_INFO_THROW_PS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
  </VehicleDriveByInfos>
  <VehicleSeatInfos>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_LOW_SUZUME_FRONT_LEFT</Name>
      <SeatBoneName>seat_dside_f</SeatBoneName>
      <ShuffleLink>SEAT_LOW_SUZUME_FRONT_RIGHT</ShuffleLink>
      <RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
      <HairScale value="-0.2750000" />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_LOW_SUZUME_FRONT_RIGHT</Name>
      <SeatBoneName>seat_pside_f</SeatBoneName>
      <ShuffleLink>SEAT_LOW_SUZUME_FRONT_LEFT</ShuffleLink>
      <RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
      <HairScale value="-0.2750000" />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <SeatBoneName>seat_dside_r</SeatBoneName>
      <ShuffleLink />
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
      <HairScale value="0.000000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <SeatBoneName>seat_dside_r1</SeatBoneName>
      <ShuffleLink />
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
      <HairScale value="0.000000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <SeatBoneName>seat_pside_r</SeatBoneName>
      <ShuffleLink />
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
      <HairScale value="0.000000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <SeatBoneName>seat_pside_r1</SeatBoneName>
      <ShuffleLink />
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
      <HairScale value="0.000000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_STD_FRONT_LEFT_TAMPA4</Name>
      <SeatBoneName>seat_dside_f</SeatBoneName>
      <ShuffleLink>SEAT_STD_FRONT_RIGHT_TAMPA4</ShuffleLink>
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat</SeatFlags>
      <HairScale value="-0.325000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_STD_FRONT_RIGHT_TAMPA4</Name>
      <SeatBoneName>seat_pside_f</SeatBoneName>
      <ShuffleLink>SEAT_STD_FRONT_LEFT_TAMPA4</ShuffleLink>
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat</SeatFlags>
      <HairScale value="-0.325000" />
      <ShuffleLink2 />
    </Item>
  </VehicleSeatInfos>
  <VehicleSeatAnimInfos>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_1" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet />
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>WASTELANDER_REAR_LEFT_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId />
      <FemaleGestureClipSetId />
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_2" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet />
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>WASTELANDER_REAR_LEFT_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId />
      <FemaleGestureClipSetId />
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_1" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet />
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>WASTELANDER_REAR_RIGHT_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>CanDetachViaRagdoll CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId />
      <FemaleGestureClipSetId />
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_2" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet />
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>WASTELANDER_REAR_RIGHT_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>CanDetachViaRagdoll CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId />
      <FemaleGestureClipSetId />
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_HELI_MAVERICK2_REAR_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_HELI_MAVERICK2_REAR_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_REAR_RIGHT" />
      <PanicClipSet>clipset@veh@helicopter@rps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet />
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>HELI_REAR_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId />
      <FemaleGestureClipSetId />
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_STD_SENTINEL5_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>MESA</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_TAMPA4_FRONT_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
      <PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
      <DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.040000" />
      <ExitToAimInfoName>STANDARD</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_TAMPA4_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_STD_TAMPA4_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>MESA</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_LOW_SUZUME_FRONT_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
	  <DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
	  <FPSMinSteeringRateOverride value="2.00000" />
	  <FPSMaxSteeringRateOverride value="9.00000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_LOW_SUZUME_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
	  <FemaleClipSet />
      <LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
    </Item>
  </VehicleSeatAnimInfos>
  <VehicleEntryPointInfos>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_LOW_SUZUME_FRONT_LEFT</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>FRONT_LEFT</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_SUZUME_FRONT_LEFT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <Flags />
      <BlockJackReactionSides />
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_LOW_SUZUME_FRONT_RIGHT</Name>
      <DoorBoneName>door_pside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
      <WindowId>FRONT_RIGHT</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_SUZUME_FRONT_RIGHT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
      <Flags />
      <BlockJackReactionSides />
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <DoorBoneName />
      <SecondDoorBoneName />
      <DoorHandleBoneName />
      <WindowId>INVALID</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_1" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_1" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <DoorBoneName />
      <SecondDoorBoneName />
      <DoorHandleBoneName />
      <WindowId>INVALID</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_2" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_2" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <DoorBoneName />
      <SecondDoorBoneName />
      <DoorHandleBoneName />
      <WindowId>INVALID</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_1" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_RIGHT_1" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <DoorBoneName />
      <SecondDoorBoneName />
      <DoorHandleBoneName />
      <WindowId>INVALID</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_2" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_RIGHT_2" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_STD_FRONT_LEFT_TAMPA4</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>FRONT_LEFT</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_STD_FRONT_LEFT_TAMPA4" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <Flags>BlockJackReactionUntilJackerIsReady</Flags>
      <BlockJackReactionSides>
        <Item>SIDE_LEFT</Item>
      </BlockJackReactionSides>
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_STD_FRONT_RIGHT_TAMPA4</Name>
      <DoorBoneName>door_pside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
      <WindowId>FRONT_RIGHT</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_STD_FRONT_RIGHT_TAMPA4" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
      <Flags>BlockJackReactionUntilJackerIsReady</Flags>
      <BlockJackReactionSides>
        <Item>SIDE_RIGHT</Item>
      </BlockJackReactionSides>
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
  </VehicleEntryPointInfos>
  <VehicleEntryPointAnimInfos>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
	  <NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.594000" y="-0.200000" z="-1.000000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.694000" y="-0.350000" z="-0.850000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.183000" y="0.666000" z="-1.707000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.095000" y="-0.864000" z="-1.719000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.183000" y="0.666000" z="-1.707000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.096000" y="-0.864000" z="-1.719000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.742000" y="-0.300000" z="0.500000" />
      <OpenDoorTranslation x="-0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.822600" y="-0.300000" z="0.500000" />
      <OpenDoorTranslation x="0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.800000" y="-0.450000" z="0.500000" />
      <OpenDoorTranslation x="-0.200000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
      <AlternateTryLockedDoorClipId />
      <AlternateForcedEntryClipId />
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.800000" y="-0.450000" z="0.500000" />
      <OpenDoorTranslation x="0.200000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_EVERON3_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.823000" y="-0.400000" z="0.500000" />
      <OpenDoorTranslation x="-0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_EVERON3_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.822600" y="-0.400000" z="0.500000" />
      <OpenDoorTranslation x="0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.770000" y="-0.450000" z="0.500000" />
      <OpenDoorTranslation x="-0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.770000" y="-0.450000" z="0.500000" />
      <OpenDoorTranslation x="0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
  </VehicleEntryPointAnimInfos>
  <VehicleExplosionInfos />
  <VehicleLayoutInfos>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_SUZUME</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_LOW_SUZUME_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_SUZUME_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_LOW_SUZUME_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_SUZUME_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_LOW_SUZUME_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_LOW_SUZUME_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk AutomaticCloseDoor</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="15.000000" />
      <BodyLeanXApproachSpeed value="10.000000" />
      <BodyLeanXSmallDelta value="0.400000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@low@ds@idle_a</Item>
        <Item>clipset@veh@low@ds@idle_b</Item>
        <Item>clipset@veh@low@ds@idle_c</Item>
        <Item>clipset@veh@low@ds@idle_d</Item>
        <Item>clipset@veh@low@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_HELI_MAVERICK2</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_HELI_MAVERICK2_REAR_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_RIGHT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="NULL" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="25.000000" />
      <BodyLeanXApproachSpeed value="15.000000" />
      <BodyLeanXSmallDelta value="0.100000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets />
      <FirstPersonRoadRageClipSets />
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_TRUCK_FLATBED2</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_1" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_1" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_2" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_2" />
          <SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_RIGHT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_1" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_1" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_2" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_2" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="NULL" />
      <HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="4.000000" />
      <BodyLeanXApproachSpeed value="5.000000" />
      <BodyLeanXSmallDelta value="0.300000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@truck@ds@idle_a</Item>
        <Item>clipset@veh@truck@ds@idle_b</Item>
        <Item>clipset@veh@truck@ds@idle_c</Item>
        <Item>clipset@veh@truck@ds@idle_d</Item>
        <Item>clipset@veh@truck@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_STD_SENTINEL5</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="4.000000" />
      <BodyLeanXApproachSpeed value="5.000000" />
      <BodyLeanXSmallDelta value="0.300000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@std@ds@idle_a</Item>
        <Item>clipset@veh@std@ds@idle_b</Item>
        <Item>clipset@veh@std@ds@idle_c</Item>
        <Item>clipset@veh@std@ds@idle_d</Item>
        <Item>clipset@veh@std@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_STD_EVERON3</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EVERON3_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EVERON3_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="4.000000" />
      <BodyLeanXApproachSpeed value="5.000000" />
      <BodyLeanXSmallDelta value="0.300000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@std@ds@idle_a</Item>
        <Item>clipset@veh@std@ds@idle_b</Item>
        <Item>clipset@veh@std@ds@idle_c</Item>
        <Item>clipset@veh@std@ds@idle_d</Item>
        <Item>clipset@veh@std@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_STD_TAMPA4</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STD_FRONT_LEFT_TAMPA4" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_TAMPA4_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STD_FRONT_RIGHT_TAMPA4" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_TAMPA4_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STD_FRONT_LEFT_TAMPA4" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STD_FRONT_RIGHT_TAMPA4" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="4.000000" />
      <BodyLeanXApproachSpeed value="5.000000" />
      <BodyLeanXSmallDelta value="0.300000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@std@ds@idle_a</Item>
        <Item>clipset@veh@std@ds@idle_b</Item>
        <Item>clipset@veh@std@ds@idle_c</Item>
        <Item>clipset@veh@std@ds@idle_d</Item>
        <Item>clipset@veh@std@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
  </VehicleLayoutInfos>
  <VehicleScenarioLayoutInfos />
  <SeatOverrideAnimInfos />
  <InVehicleOverrideInfos />
  <FirstPersonDriveByLookAroundData>
    <Item type="CFirstPersonDriveByLookAroundData">
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      </WheelClipInfo>
    </Item>
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      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
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      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
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    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
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    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
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</CVehicleMetadataMgr>