<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>
  <AnimRateSets />
  <ClipSetMaps />
  <VehicleCoverBoundOffsetInfos>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>ARBITERGT_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="0.030000" />
      <ExtraForwardOffset value="0.020000" />
      <ExtraBackwardOffset value="-0.300000" />
      <ExtraZOffset value="-0.400000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>ASTRON2_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="0.030000" />
      <ExtraForwardOffset value="-0.120000" />
      <ExtraBackwardOffset value="-0.100000" />
      <ExtraZOffset value="-0.300000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>CYCLONE2_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="-0.050000" />
      <ExtraForwardOffset value="-0.150000" />
      <ExtraBackwardOffset value="-0.075000" />
      <ExtraZOffset value="-0.300000" />
      <CoverBoundInfos>
        <Item>
          <Name>Front</Name>
          <Position x="0.008000" y="2.212500" z="0.250000" />
          <Length value="0.975000" />
          <Width value="1.135000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>FRONT_LEFT</Name>
          <Position x="-0.772000" y="2.162500" z="0.250000" />
          <Length value="0.875000" />
          <Width value="0.475000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>FRONT_RIGHT</Name>
          <Position x="0.788000" y="2.142500" z="0.250000" />
          <Length value="0.835000" />
          <Width value="0.475000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>MIDDLE</Name>
          <Position x="-0.002000" y="-0.202500" z="0.260000" />
          <Length value="3.845000" />
          <Width value="2.075000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
      </CoverBoundInfos>
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>IGNUS2_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="-0.093000" />
      <ExtraForwardOffset value="-0.100000" />
      <ExtraBackwardOffset value="-0.175000" />
      <ExtraZOffset value="-0.250000" />
      <CoverBoundInfos>
        <Item>
          <Name>Front</Name>
          <Position x="-0.022000" y="2.392500" z="0.250000" />
          <Length value="0.385000" />
          <Width value="1.925000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>MIDDLE</Name>
          <Position x="-0.002000" y="0.077500" z="0.260000" />
          <Length value="4.535000" />
          <Width value="2.105000" />
          <Height value="1.110000" />
          <ActiveBoundExclusions />
        </Item>
        <Item>
          <Name>REAR</Name>
          <Position x="0.018000" y="-2.140000" z="0.330000" />
          <Length value="0.445000" />
          <Width value="0.975000" />
          <Height value="1.045000" />
          <ActiveBoundExclusions />
        </Item>
      </CoverBoundInfos>
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>S95_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="0.030000" />
      <ExtraForwardOffset value="-0.150000" />
      <ExtraBackwardOffset value="-0.100000" />
      <ExtraZOffset value="-0.400000" />
      <CoverBoundInfos />
    </Item>
  </VehicleCoverBoundOffsetInfos>
  <BicycleInfos />
  <POVTuningInfos />
  <EntryAnimVariations />
  <VehicleExtraPointsInfos />
  <DrivebyWeaponGroups />
  <VehicleDriveByAnimInfos>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>STD_ASTRON2_ANIM_INFO_ONE_HANDED_PS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>clipset@veh@driveby@astron2@ps</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets>
        <Item>
          <Weapons>
            <Item>WEAPON_MICROSMG</Item>
          </Weapons>
          <ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
        </Item>
      </AltFirstPersonDriveByClipSets>
      <RestrictedDriveByClipSet>drive_by@restricted@STD_PS</RestrictedDriveByClipSet>
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideAnglesInThirdPersonOnly value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
  </VehicleDriveByAnimInfos>
  <VehicleDriveByInfos>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_STD_ASTRON2_FRONT_RIGHT</Name>
      <MinAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxAimSweepHeadingAngleDegs value="225.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
      <MinSmashWindowAngleDegs value="17.500000" />
      <MaxSmashWindowAngleDegs value="180.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="35.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
      <DriveByAnimInfos>
        <Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
        <Item ref="STD_ASTRON2_ANIM_INFO_ONE_HANDED_PS" />
        <Item ref="STD_DB_ANIM_INFO_THROW_PS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
  </VehicleDriveByInfos>
  <VehicleSeatInfos />
  <VehicleSeatAnimInfos>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_ASTRON2_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_STD_ASTRON2_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>MESA</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_ASTRON2_REAR_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_STANDARD_REAR_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
      <PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>MESA</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_ASTRON2_REAR_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_STANDARD_REAR_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
      <PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>MESA</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_S95_FRONT_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_STD_ZTYPE_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
      <PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
      <DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.040000" />
      <ExitToAimInfoName>STANDARD</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_STD_S95_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_STD_ZTYPE_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>STANDARD</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
  </VehicleSeatAnimInfos>
  <VehicleEntryPointInfos />
  <VehicleEntryPointAnimInfos>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_IGNUS2_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.162000" y="-0.506000" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_IGNUS2_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.062000" y="-0.506000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
	<Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_S95_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.942000" y="-0.451000" z="0.500000" />
      <OpenDoorTranslation x="-0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>Standard</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_STD_S95_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.942000" y="-0.451000" z="0.500000" />
      <OpenDoorTranslation x="0.050000" y="0.150000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
    </Item>
  </VehicleEntryPointAnimInfos>
  <VehicleExplosionInfos />
  <VehicleLayoutInfos>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_STD_ASTRON2</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_ASTRON2_FRONT_RIGHT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_ASTRON2_REAR_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STD_ASTRON2_REAR_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_RIGHT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_REAR_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_REAR_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="4.000000" />
      <BodyLeanXApproachSpeed value="5.000000" />
      <BodyLeanXSmallDelta value="0.300000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@std@ds@idle_a</Item>
        <Item>clipset@veh@std@ds@idle_b</Item>
        <Item>clipset@veh@std@ds@idle_c</Item>
        <Item>clipset@veh@std@ds@idle_d</Item>
        <Item>clipset@veh@std@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_IGNUS2</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
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</CVehicleMetadataMgr>