<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>
  <AnimRateSets />
  <ClipSetMaps />
  <VehicleCoverBoundOffsetInfos>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>GP1_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="-0.050000" />
      <ExtraForwardOffset value="-0.125000" />
      <ExtraBackwardOffset value="-0.150000" />
      <ExtraZOffset value="-0.225000" />
      <CoverBoundInfos />
    </Item>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>INFERNUS2_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="-0.050000" />
      <ExtraForwardOffset value="-0.150000" />
      <ExtraBackwardOffset value="-0.100000" />
      <ExtraZOffset value="0.000000" />
      <CoverBoundInfos />
    </Item>
  </VehicleCoverBoundOffsetInfos>
  <BicycleInfos />
  <POVTuningInfos />
  <EntryAnimVariations />
  <VehicleExtraPointsInfos />
  <DrivebyWeaponGroups />
  <VehicleDriveByAnimInfos>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_ONE_HANDED_DS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>drive_by@low_tight_ds</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets>
        <Item>
          <Weapons>
            <Item>WEAPON_MICROSMG</Item>
          </Weapons>
          <ClipSet>driveby@first_person@driver@smg</ClipSet>
        </Item>
      </AltFirstPersonDriveByClipSets>
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_THROW_DS</Name>
      <WeaponGroup ref="DRIVEBY_THROW" />
      <DriveByClipSet>anim@veh@drivebyraptor@ds_grenade</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>MOUNTED_THROW</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_UNARMED_DS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
      <DriveByClipSet>anim@veh@drivebyraptor@ds_unarmed</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_ONE_HANDED_PS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
      <DriveByClipSet>drive_by@low_tight_ps</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets>
        <Item>
          <Weapons>
            <Item>WEAPON_MICROSMG</Item>
          </Weapons>
          <ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
        </Item>
      </AltFirstPersonDriveByClipSets>
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_THROW_PS</Name>
      <WeaponGroup ref="DRIVEBY_THROW" />
      <DriveByClipSet>anim@veh@drivebyraptor@ps_grenade</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>MOUNTED_THROW</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
    <Item type="CVehicleDriveByAnimInfo">
      <Name>LOW_INFERNUS2_DB_ANIM_INFO_UNARMED_PS</Name>
      <WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
      <DriveByClipSet>anim@veh@drivebyraptor@ps_unarmed</DriveByClipSet>
      <FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
      <AltFirstPersonDriveByClipSets />
      <RestrictedDriveByClipSet />
      <VehicleMeleeClipSet />
      <FirstPersonVehicleMeleeClipSet />
      <Network>STD_CAR_DRIVEBY</Network>
      <UseOverrideAngles value="false" />
      <OverrideMinAimAngle value="0.000000" />
      <OverrideMaxAimAngle value="0.000000" />
      <OverrideMinRestrictedAimAngle value="0.000000" />
      <OverrideMaxRestrictedAimAngle value="0.000000" />
    </Item>
  </VehicleDriveByAnimInfos>
  <VehicleDriveByInfos>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_LOW_INFERNUS2_FRONT_LEFT</Name>
      <MinAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxAimSweepHeadingAngleDegs value="190.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
      <MinSmashWindowAngleDegs value="-180.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_ONE_HANDED_DS" />
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_THROW_DS" />
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_UNARMED_DS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
    <Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_LOW_INFERNUS2_FRONT_RIGHT</Name>
      <MinAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxAimSweepHeadingAngleDegs value="190.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
      <MinSmashWindowAngleDegs value="0.000000" />
      <MaxSmashWindowAngleDegs value="180.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="25.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
      <DriveByAnimInfos>
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_ONE_HANDED_PS" />
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_THROW_PS" />
        <Item ref="LOW_INFERNUS2_DB_ANIM_INFO_UNARMED_PS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
	<Item type="CVehicleDriveByInfo">
      <Name>DRIVEBY_LOW_GP1I_FRONT_LEFT</Name>
      <MinAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxAimSweepHeadingAngleDegs value="190.000000" />
      <FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
      <FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
      <FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
      <MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
      <MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
      <MinSmashWindowAngleDegs value="-180.000000" />
      <MaxSmashWindowAngleDegs value="0.000000" />
      <MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
      <MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
      <MaxSpeedParam value="0.500000" />
      <MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
      <MaxLateralLeanBlendWeightDelta value="0.250000" />
      <ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
      <SpineAdditiveBlendInDelay value="0.050000" />
      <SpineAdditiveBlendInDurationStill value="0.150000" />
      <SpineAdditiveBlendInDuration value="0.750000" />
      <SpineAdditiveBlendOutDelay value="0.000000" />
      <SpineAdditiveBlendOutDuration value="0.500000" />
      <MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
      <MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
      <DriveByAnimInfos>
        <Item ref="LOW_S80_DB_ANIM_INFO_UNARMED_DS" />
        <Item ref="LOW_S80_DB_ANIM_INFO_ONE_HANDED_DS" />
        <Item ref="LOW_S80_DB_ANIM_INFO_THROW_DS" />
      </DriveByAnimInfos>
      <DriveByCamera />
      <PovDriveByCamera />
      <DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
    </Item>
  </VehicleDriveByInfos>
  <VehicleSeatInfos>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_LOW_GP1I_FRONT_LEFT</Name>
      <SeatBoneName>seat_dside_f</SeatBoneName>
      <ShuffleLink>SEAT_LOW_GP1I_FRONT_RIGHT</ShuffleLink>
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat</SeatFlags>
      <HairScale value="-0.315000" />
      <ShuffleLink2 />
    </Item>
    <Item type="CVehicleSeatInfo">
      <Name>SEAT_LOW_GP1I_FRONT_RIGHT</Name>
      <SeatBoneName>seat_pside_f</SeatBoneName>
      <ShuffleLink>SEAT_LOW_GP1I_FRONT_LEFT</ShuffleLink>
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat</SeatFlags>
      <HairScale value="-0.315000" />
      <ShuffleLink2 />
    </Item>
	<Item type="CVehicleSeatInfo">
      <Name>SEAT_LOW_GP1I_REAR_LEFT</Name>
      <SeatBoneName>seat_dside_r</SeatBoneName>
      <ShuffleLink>SEAT_LOW_GP1I_FRONT_LEFT</ShuffleLink>
      <RearSeatLink />
      <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
      <SeatFlags>IsFrontSeat</SeatFlags>
      <HairScale value="-0.315000" />
    </Item>
  </VehicleSeatInfos>
  <VehicleSeatAnimInfos>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_LOW_GP1I_FRONT_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_GP1I_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
      <DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="2.000000" />
      <FPSMaxSteeringRateOverride value="9.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_LOW_GP1I_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_INFERNUS2_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowriderLeanClipSet />
      <AltLowriderLeanClipSet />
      <LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
      <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
	<Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_LOW_GP1I_REAR_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_GP1I_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <PanicClipSet />
      <AgitatedClipSet />
      <DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext />
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName />
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
	  <FPSMinSteeringRateOverride value="-1.000000" />
      <FPSMaxSteeringRateOverride value="-1.000000" />
      <SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
    </Item>
	
  </VehicleSeatAnimInfos>
  <VehicleEntryPointInfos>
	<Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_LOW_GP1I_FRONT_LEFT</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>INVALID</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_GP1I_FRONT_LEFT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_LOW_GP1I_FRONT_RIGHT</Name>
      <DoorBoneName>door_pside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
      <WindowId>FRONT_RIGHT</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_GP1I_FRONT_RIGHT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
	<Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_LOW_GP1I_REAR_LEFT</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>FRONT_LEFT</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_GP1I_REAR_LEFT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <!-- Flags MPWarpInOut SPEntryAllowedAlso Flags-->
	  <Flags />
      <BlockJackReactionSides />
	  <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
  </VehicleEntryPointInfos>
  <VehicleEntryPointAnimInfos>
  	<Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_GP1I_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_S80_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_S80_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.352800" y="-0.300000" z="0.690000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_GP1I_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_S80_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_S80_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.353000" y="-0.300000" z="0.690000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
      <NMJumpFromVehicleTuningSet />
    </Item>
	<Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_GP1I_REAR_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_S80_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_S80_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.352800" y="-0.300000" z="0.690000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="0.000000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
    </Item>
  </VehicleEntryPointAnimInfos>
  <VehicleExplosionInfos />
  <VehicleLayoutInfos>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_GP1I</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_LOW_GP1I_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_GP1I_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_LOW_GP1I_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_GP1I_FRONT_RIGHT" />
        </Item>
		<Item>
          <SeatInfo ref="SEAT_LOW_GP1I_REAR_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_GP1I_REAR_LEFT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_LOW_GP1I_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_GP1I_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_LOW_GP1I_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_GP1I_FRONT_RIGHT" />
        </Item>
		<Item>
          <EntryPointInfo ref="ENTRY_POINT_LOW_GP1I_REAR_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_GP1I_REAR_LEFT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="15.000000" />
      <BodyLeanXApproachSpeed value="10.000000" />
      <BodyLeanXSmallDelta value="0.400000" />
      <LookBackApproachSpeedScale value="1.000000" />
      <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@low@ds@idle_a</Item>
        <Item>clipset@veh@low@ds@idle_b</Item>
        <Item>clipset@veh@low@ds@idle_c</Item>
        <Item>clipset@veh@low@ds@idle_d</Item>
        <Item>clipset@veh@low@ds@idle_e</Item>
      </FirstPersonAdditiveIdleClipSets>
      <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
        <Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
        <Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
      </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
        <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
  </VehicleLayoutInfos>
  <VehicleScenarioLayoutInfos />
  <SeatOverrideAnimInfos />
  <InVehicleOverrideInfos>
    <Item type="CInVehicleOverrideInfo">
      <Name>MINI_PROSTITUTE_LOW_INFERNUS2_PASSENGER</Name>
      <SeatOverrideInfos>
        <Item type="CSeatOverrideInfo">
          <SeatAnimInfo ref="SEAT_ANIM_LOW_INFERNUS2_FRONT_RIGHT" />
          <SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FEMALE_LOW_FRONT_RIGHT" />
        </Item>
      </SeatOverrideInfos>
    </Item>
  </InVehicleOverrideInfos>
  <FirstPersonDriveByLookAroundData>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_GP1_FRONT_LEFT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="150.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="-0.200000" />
            <AngleToBlendInOffset x="45.000000" y="90.000000" />
          </Item>
          <Item>
            <Offset value="0.200000" />
            <AngleToBlendInOffset x="45.000000" y="150.000000" />
          </Item>
          <Item>
            <Offset value="0.075000" />
            <AngleToBlendInOffset x="20.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="10.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="100.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.100000" />
            <AngleToBlendInOffset x="45.000000" y="95.000000" />
          </Item>
          <Item>
            <Offset value="0.125000" />
            <AngleToBlendInOffset x="45.000000" y="95.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="0.000000" />
        <AngleToBlendInExtraPitch x="0.000000" y="95.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_GP1_FRONT_RIGHT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="150.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="-0.100000" />
            <AngleToBlendInOffset x="45.000000" y="95.000000" />
          </Item>
          <Item>
            <Offset value="0.125000" />
            <AngleToBlendInOffset x="45.000000" y="95.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="0.000000" />
        <AngleToBlendInExtraPitch x="0.000000" y="95.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.200000" />
            <AngleToBlendInOffset x="45.000000" y="90.000000" />
          </Item>
          <Item>
            <Offset value="0.200000" />
            <AngleToBlendInOffset x="45.000000" y="150.000000" />
          </Item>
          <Item>
            <Offset value="0.075000" />
            <AngleToBlendInOffset x="20.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="10.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="100.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_INFERNUS2_FRONT_LEFT</Name>
      <AllowLookback value="true" />
      <HeadingLimits x="-180.000000" y="140.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="-0.150000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.100000" />
            <AngleToBlendInOffset x="10.000000" y="50.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="20.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="5.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="100.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.075000" />
            <AngleToBlendInOffset x="0.000000" y="45.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="2.500000" y="-10.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="120.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_INFERNUS2_FRONT_RIGHT</Name>
      <AllowLookback value="true" />
      <HeadingLimits x="-180.000000" y="140.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.075000" />
            <AngleToBlendInOffset x="0.000000" y="45.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="2.500000" y="-10.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="120.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.150000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.100000" />
            <AngleToBlendInOffset x="10.000000" y="50.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="20.000000" y="120.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="5.000000" />
        <AngleToBlendInExtraPitch x="45.000000" y="100.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
  </FirstPersonDriveByLookAroundData>
</CVehicleMetadataMgr>