<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
	  <Item>
		  <modelName>gstgauntac1</modelName>
		  <txdName>gstgauntac1</txdName>
		  <handlingId>GSTGAUNTAC1</handlingId>
		  <gameName>gauntletac</gameName>
		  <vehicleMakeName>BRAVADO</vehicleMakeName>
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>imperator</audioNameHash>
		  <layout>LAYOUT_STD_STRETCH</layout>
		  <coverBoundOffsets>GAUNTLET_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
		  <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.080000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="-0.010000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.100000" z="-0.010000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.050000" y="-0.110000" z="-0.020000" />
		  <FirstPersonMobilePhoneOffset x="0.143000" y="0.220000" z="0.465000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.138000" z="0.445000" />
		  <PovCameraOffset x="0.000000" y="-0.225000" z="0.585000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="-0.050000" z="0.070000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="true" />
		  <AllowSundayDriving value="true" />
		  <AllowBodyColorMapping value="true" />
		  <wheelScale value="0.279700" />
		  <wheelScaleRear value="0.279700" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.550000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="0.800000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			  15.000000
			  30.000000
			  60.000000
			  120.000000
			  500.000000
			  500.000000
		  </lodDistances>
		  <minSeatHeight value="0.831" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="90" />
		  <swankness>SWANKNESS_3</swankness>
		  <maxNum value="5" />
		  <flags>FLAG_CAN_HAVE_NEONS FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
		  <dashboardType>VDT_BANSHEE</dashboardType>
		  <vehicleClass>VC_MUSCLE</vehicleClass>
		  <wheelType>VWT_MUSCLE</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers />
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards />
		  <cinematicPartCamera>
			  <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			  <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			  <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			  <Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			  <Item>LOW_GAUNTLET_FRONT_LEFT</Item>
			  <Item>LOW_GAUNTLET_FRONT_RIGHT</Item>
		  </firstPersonDrivebyData>
	  </Item>
  </InitDatas>
  <txdRelationships>
	  <Item>
		  <parent>vehicles_dom_interior</parent>
		  <child>gstgauntac1</child>
	  </Item>
  </txdRelationships>
</CVehicleModelInfo__InitDataList>