if not Config.Modules['DisableCombatRoll'] then return end local function CombatRollThread() CreateThread(function() while Armed do local sleepThread = 0 if GetIsTaskActive(cache.ped, 3) then TaskPlayAnim(cache.ped, "combat@aim_variations@1h", "aim_med", 8.0, -8.0, 100, 1, 0, false, false, false) end Wait(sleepThread) end end) end lib.onCache('weapon', function(weapon) Wait(5) if not weapon then Armed = false return end Armed = true CombatRollThread() end)