Citizen.CreateThread(function() if not Config.Creators['Pazeee_RatDance'] then return end local Animations = { Dances = { ["pratdance"] = { "pratdance@animations", "pratdanceclip", "Rat Dance", animationOptions = { emoteLoop = true } }, }, Emotes = {} } while not Config.Custom do Wait(0) end for arrayName, array in pairs(Animations) do if Config.Custom[arrayName] then for emoteName, emoteData in pairs(array) do Config.Custom[arrayName][emoteName] = emoteData end end end end)