Citizen.CreateThread(function() if not Config.Creators['Pazeee_FunHide'] then return end local Animations = { Dances = {}, Emotes = { ["hidef"] = {"hidef@animations", "hidefclip", "Hide Forward", animationOptions = { emoteLoop = true, }}, ["hideb"] = {"hideb@animations", "hidebclip", "Hide Backward", animationOptions = { emoteLoop = true, }}, ["hider"] = {"hider@animations", "hiderclip", "Hide Right", animationOptions = { emoteLoop = true, }}, ["hidel"] = {"hidel@animations", "hidelclip", "Hide Left", animationOptions = { emoteLoop = true, }}, ["hidecarf"] = {"hidecarf@animations", "hidecarfclip", "Hide Car Forward", animationOptions = { emoteLoop = true, }}, ["hidecarb"] = {"hidecarb@animations", "hidecarbclip", "Hide Car Backward", animationOptions = { emoteLoop = true, }}, ["hidecarr"] = {"hidecarr@animations", "hidecarrclip", "Hide Car Right", animationOptions = { emoteLoop = true, }}, ["hidecarl"] = {"hidecarl@animations", "hidecarlclip", "Hide Car Left", animationOptions = { emoteLoop = true, }}, ["hidepole"] = {"hidepole@animations", "hidepoleclip", "Hide Pole", animationOptions = { emoteLoop = true, }}, ["hidepolehigh"] = {"hidepolehigh@animations", "hidepolehighclip", "Hide Pole High", animationOptions = { emoteLoop = true, }}, ["hidepolehigh2"] = {"hidepolehigh2@animations", "hidepolehigh2clip", "Hide Pole High 2", animationOptions = { emoteLoop = true, }}, ["hidepoleveryhigh"] = {"hidepoleveryhigh@animations", "hidepoleveryhighclip", "Hide Pole Very High", animationOptions = { emoteLoop = true, }}, ["hidepoleveryhigh2"] = {"hidepoleveryhigh2@animations", "hidepoleveryhigh2clip", "Hide Pole Very High 2", animationOptions = { emoteLoop = true, }}, } } while not Config.Custom do Wait(0) end for arrayName, array in pairs(Animations) do if Config.Custom[arrayName] then for emoteName, emoteData in pairs(array) do Config.Custom[arrayName][emoteName] = emoteData end end end end)