Citizen.CreateThread(function() if not Config.Creators['Pazeee_DancePackV7'] then return end local musicEnabled = false local Animations = { Emotes = {}, Dances = { ["pfnomoney"] = { "pazeee@4nite@nomoney@animations", "pazeee@4nite@nomoney@clip", "Fortnite No Money", animationOptions = { emoteLoop = true } }, ["pfthelargest"] = { "pazeee@4nite@thelargest@animations", "pazeee@4nite@thelargest@clip", "Fortnite The Largest", animationOptions = { emoteLoop = true } }, ["pfjtcoming"] = { "pazeee@4nite@jtcoming@animations", "pazeee@4nite@jtcoming@clip", "Fortnite JT Coming", animationOptions = { emoteLoop = true } }, ["pfsmeeze"] = { "pazeee@4nite@smeeze@animations", "pazeee@4nite@smeeze@clip", "Fortnite Smeeze", animationOptions = { emoteLoop = true } }, ["pftouch"] = { "pazeee@4nite@touch@animations", "pazeee@4nite@touch@clip", "Fortnite Touch", animationOptions = { emoteLoop = true } }, ["pfwhiplash"] = { "pazeee@4nite@whiplash@animations", "pazeee@4nite@whiplash@clip", "Fortnite Whiplash", animationOptions = { emoteLoop = true } }, ["pflikejennie"] = { "pazeee@4nite@likejennie@animations", "pazeee@4nite@likejennie@clip", "Fortnite Like Jennie", animationOptions = { emoteLoop = true } }, ["pftiktok"] = { "pazeee@4nite@tiktok@animations", "pazeee@4nite@tiktok@clip", "Fortnite Tik Tok", animationOptions = { emoteLoop = true } }, ["pfallaboutthatbass"] = { "pazeee@4nite@allaboutthatbass@animations", "pazeee@4nite@allaboutthatbass@clip", "Fortnite All About That Bass", animationOptions = { emoteLoop = true } }, ["pfdare"] = { "pazeee@4nite@dare@animations", "pazeee@4nite@dare@clip", "Fortnite Dare", animationOptions = { emoteLoop = true } }, ["pfsong2"] = { "pazeee@4nite@song2@animations", "pazeee@4nite@song2@clip", "Fortnite Song 2", animationOptions = { emoteLoop = true } }, ["pflookatme"] = { "pazeee@4nite@lookatme@animations", "pazeee@4nite@lookatme@clip", "Fortnite Look At Me", animationOptions = { emoteLoop = true } }, ["pfthespark"] = { "pazeee@4nite@thespark@animations", "pazeee@4nite@thespark@clip", "Fortnite The Spark", animationOptions = { emoteLoop = true } }, ["pfbedcherm"] = { "pazeee@4nite@bedcherm@animations", "pazeee@4nite@bedcherm@clip", "Fortnite Bed Cherm", animationOptions = { emoteLoop = true } }, ["pfimage"] = { "pazeee@4nite@image@animations", "pazeee@4nite@image@clip", "Fortnite Image", animationOptions = { emoteLoop = true } }, ["pfdreamykeys"] = { "pazeee@4nite@dreamykeys@animations", "pazeee@4nite@dreamykeys@clip", "Fortnite Dreamy Keys", animationOptions = { emoteLoop = true } }, ["pfminglegamedance"] = { "pazeee@4nite@minglegamedance@animations", "pazeee@4nite@minglegamedance@clip", "Fortnite Mingle Game Dance", animationOptions = { emoteLoop = true } }, ["pfoblivion"] = { "pazeee@4nite@oblivion@animations", "pazeee@4nite@oblivion@clip", "Fortnite Oblivion", animationOptions = { emoteLoop = true } }, ["pftakeonme"] = { "pazeee@4nite@takeonme@animations", "pazeee@4nite@takeonme@clip", "Fortnite Take On Me", animationOptions = { emoteLoop = true } }, ["pfwakemeup"] = { "pazeee@4nite@wakemeup@animations", "pazeee@4nite@wakemeup@clip", "Fortnite Wake Me Up", animationOptions = { emoteLoop = true } }, ["pfsidestep"] = { "pazeee@4nite@sidestep@animations", "pazeee@4nite@sidestep@clip", "Fortnite Side Step", animationOptions = { emoteLoop = true } }, ["pfchildlikethings"] = { "pazeee@4nite@childlikethings@animations", "pazeee@4nite@childlikethings@clip", "Fortnite Child Like Things", animationOptions = { emoteLoop = true } }, ["pfswingmyway"] = { "pazeee@4nite@swingmyway@animations", "pazeee@4nite@swingmyway@clip", "Fortnite Swing My Way", animationOptions = { emoteLoop = true } }, ["pftwo"] = { "pazeee@4nite@two@animations", "pazeee@4nite@two@clip", "Fortnite Two", animationOptions = { emoteLoop = true } }, ["pfthetylildance"] = { "pazeee@4nite@thetylildance@animations", "pazeee@4nite@thetylildance@clip", "Fortnite The Tylil Dance", animationOptions = { emoteLoop = true } }, } } while not Config.Custom do Wait(0) end for arrayName, array in pairs(Animations) do if Config.Custom[arrayName] then for emoteName, emoteData in pairs(array) do Config.Custom[arrayName][emoteName] = emoteData end end end end)