Config = Config or {} Config.Weathers = { -- index should match a region value from config/_zones.lua > Config.Regions ['santos'] = { -- zone config -- The sum of all chance fields can't be higher than 100 {type = "CLEAR", chance = 20}, -- % chance of getting this weather (high priority) {type = "EXTRASUNNY", chance = 20}, -- % chance of getting this weather (high priority) {type = "CLOUDS", chance = 15}, -- % chance of getting this weather (high priority) {type = "OVERCAST", chance = 10}, -- % chance of getting this weather (medium priority) {type = "RAIN", chance = 1}, -- % chance of getting this weather (medium priority) {type = "SMOG", chance = 5}, -- % chance of getting this weather (medium priority) {type = "CLEARING", chance = 5}, -- % chance of getting this weather (low priority) {type = "FOGGY", chance = 5}, -- % chance of getting this weather (low priority) {type = "THUNDER", chance = 1}, -- % chance of getting this weather (low priority) }, ['paleto'] = { -- The sum of all chance fields can't be higher than 100 {type = "CLOUDS", chance = 25}, -- % chance of getting this weather (high priority) {type = "OVERCAST", chance = 20}, -- % chance of getting this weather (high priority) {type = "EXTRASUNNY", chance = 15}, -- % chance of getting this weather (high priority) {type = "FOGGY", chance = 15}, -- % chance of getting this weather (normal priority) {type = "CLEAR", chance = 10}, -- % chance of getting this weather (normal priority) {type = "SMOG", chance = 5}, -- % chance of getting this weather (low priority) {type = "RAIN", chance = 1}, -- % chance of getting this weather (low priority) {type = "CLEARING", chance = 2}, -- % chance of getting this weather (low priority) {type = "THUNDER", chance = 1}, -- % chance of getting this weather (low priority) }, ['sandy'] = { -- The sum of all chance fields can't be higher than 100 {type = "EXTRASUNNY", chance = 40}, -- % chance of getting this weather (high priority) {type = "CLEAR", chance = 30}, -- % chance of getting this weather (high priority) {type = "CLOUDS", chance = 10}, -- % chance of getting this weather (medium priority) {type = "OVERCAST", chance = 5}, -- % chance of getting this weather (low priority) {type = "RAIN", chance = 1}, -- % chance of getting this weather (rare in desert) {type = "FOGGY", chance = 3}, -- % chance of getting this weather (low priority) {type = "SMOG", chance = 5}, -- % chance of getting this weather (medium priority) {type = "CLEARING", chance = 5}, -- % chance of getting this weather (low priority) {type = "THUNDER", chance = 0}, -- % chance of getting this weather (disabled) }, ['cayo'] = { -- The sum of all chance fields can't be higher than 100 {type = "EXTRASUNNY", chance = 30}, -- % chance of getting this weather (high priority) {type = "CLEAR", chance = 25}, -- % chance of getting this weather (high priority) {type = "CLOUDS", chance = 15}, -- % chance of getting this weather (medium priority) {type = "OVERCAST", chance = 10}, -- % chance of getting this weather (medium priority) {type = "RAIN", chance = 1}, -- % chance of getting this weather (possible in tropical climate) {type = "FOGGY", chance = 5}, -- % chance of getting this weather (low priority) {type = "CLEARING", chance = 5}, -- % chance of getting this weather (low priority) {type = "SMOG", chance = 0}, -- % chance of getting this weather (disabled for tropical climate) {type = "THUNDER", chance = 0}, -- % chance of getting this weather (disabled) }, ['roxwood'] = { -- The sum of all chance fields can't be higher than 100 {type = "CLOUDS", chance = 25}, -- % chance of getting this weather (high priority) {type = "OVERCAST", chance = 20}, -- % chance of getting this weather (high priority) {type = "EXTRASUNNY", chance = 15}, -- % chance of getting this weather (high priority) {type = "FOGGY", chance = 15}, -- % chance of getting this weather (normal priority) {type = "CLEAR", chance = 10}, -- % chance of getting this weather (normal priority) {type = "SMOG", chance = 5}, -- % chance of getting this weather (low priority) {type = "RAIN", chance = 1}, -- % chance of getting this weather (low priority) {type = "CLEARING", chance = 2}, -- % chance of getting this weather (low priority) {type = "THUNDER", chance = 1}, -- % chance of getting this weather (low priority) }, }