local isDead = false exports('isDead', function() if Config.Framework == "qb" then local PlayerData = Core.Functions.GetPlayerData() if PlayerData.metadata['ishandcuffed'] or PlayerData.metadata['inlaststand'] or PlayerData.metadata['isdead'] then return true end end if Config.Framework == "qbox" then if QBX.PlayerData.metadata then return QBX.PlayerData.metadata.isdead end end return isDead end) AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end) AddEventHandler('playerSpawned', function(spawn) isDead = false end)