Locales['zh'] = {
-- ═══════════════════════════════════════════
-- Target / Interaction labels
-- ═══════════════════════════════════════════
['JOBS_TARGET_OPEN'] = "打开工作中心",
['JOBS_TARGET_CREATE_GROUP'] = "开始工作",
['JOBS_TARGET_PAY'] = "支付",
['JOBS_TARGET_GETVEHICLE'] = "获取车辆",
['JOBS_TARGET_CLOTHES'] = "更换服装",
['JOBS_TARGET_ACTION'] = "操作",
['JOBS_TARGET_TAKE_TOOL'] = "拿取工具",
['JOBS_TARGET_TAKE_BOX'] = "拿取物品",
['JOBS_TARGET_PUT_BOX'] = "放下物品",
['JOBS_TARGET_DROP_TOOL'] = "放下工具",
['JOBS_TARGET_PROCESS'] = "处理",
['JOBS_TARGET_SELL'] = "售卖物品",
-- ═══════════════════════════════════════════
-- Blips
-- ═══════════════════════════════════════════
['JOBS_BLIP_MAIN'] = "工作中心",
['JOBS_BLIP_CREATEGROUP'] = "~p~%s~s~ - 工作",
['JOBS_BLIP_PAYMENT'] = "~p~%s~s~ - 付款",
['JOBS_BLIP_CLOTHES'] = "~p~%s~s~ - 服装",
['JOBS_BLIP_VEHICLE'] = "~p~%s~s~ - 车辆",
['JOBS_BLIP_TASK'] = "任务",
-- ═══════════════════════════════════════════
-- DrawText
-- ═══════════════════════════════════════════
['JOBS_DRAWTEXT_OPEN'] = "~g~[E]~w~ | 打开工作中心",
['JOBS_DRAWTEXT_CREATE_GROUP'] = "~g~[E]~w~ | 开始工作",
['JOBS_DRAWTEXT_SELL'] = "~g~[E]~w~ | 售卖物品",
['JOBS_DRAWTEXT_CLOTHES'] = "~g~[E]~w~ | 更换服装",
['JOBS_DRAWTEXT_PROCESS'] = "~g~[E]~w~ | 处理",
['JOBS_DRAWTEXT_TAKE_TOOL_AND_BOX'] = "~g~[E]~w~ | 拿取工具 - ~g~[X]~w~ | 拿取物品",
['JOBS_DRAWTEXT_SAVE_TOOL_AND_BOX'] = "~g~[E]~w~ | 放下工具 - ~g~[X]~w~ | 拿取物品",
['JOBS_DRAWTEXT_PLACE_OBJECT'] = "~g~[E]~w~ | 将物品放入后备箱",
['JOBS_DRAWTEXT_TOOL_NO_BELT'] = "解除工具装备才能执行此操作(按G键)",
['JOBS_DRAWTEXT_PROCESS_IN'] = "处理中",
['JOBS_DRAWTEXT_TOOL_BELT'] = "必须手持工具才能存放!(按G键)",
['JOBS_DRAWTEXT_BUSY'] = "忙碌中,等待你的朋友完成...",
['JOBS_DRAWTEXT_GET_VEHICLE'] = "~g~[E]~w~ | 获取车辆",
['JOBS_DRAWTEXT_ACCEPT_PAYMENT'] = "~g~[E]~w~ | 接受付款",
['JOBS_DRAWTEXT_SAVE_TOOL'] = "~g~[E]~w~ | 存放工具",
['JOBS_DRAWTEXT_TAKE_TOOL'] = "~g~[E]~w~ | 拿取工具",
['JOBS_DRAWTEXT_ACTION'] = "~g~[E]~w~ | 操作",
-- ═══════════════════════════════════════════
-- Notifications
-- ═══════════════════════════════════════════
['JOBS_NOTIFICATION_ALREADY_JOB'] = "你已经有这份工作了。",
['JOBS_NOTIFICATION_EQUIP_TOOL'] = "~INPUT_DETONATE~ 装备工具",
['JOBS_NOTIFICATION_ONLY_OWNER'] = "只有队长可以管理车辆。",
['JOBS_NOTIFICATION_HANDS_BUSY'] = "你的手太忙,无法执行此操作。",
['JOBS_NOTIFICATION_UNEQUIP_TOOL'] = "~INPUT_DETONATE~ 解除工具装备",
['JOBS_NOTIFICATION_NO_TOOL'] = "你手上没有工具(按G键)",
['JOBS_NOTIFICATION_NO_CANCEL'] = "正在执行操作时无法取消,请稍后重试",
['JOBS_NOTIFICATION_TASK_TAKEN'] = "此任务已被其他玩家完成。",
['JOBS_NOTIFICATION_GO_VEHICLE'] = "将物品带到车辆处存放到后备箱",
['JOBS_NOTIFICATION_NO_VEHICLE'] = "生成区域有车辆。",
['JOBS_NOTIFICATION_ALREADY_VEHICLE'] = "你已经有一辆车在外面了。",
['JOBS_NOTIFICATION_NO_TOOL_VEHICLE'] = "你必须从工作车辆后部拿取工具。",
['JOBS_NOTIFICATION_PUT_TOOL_BELT'] = "将工具放在腰带上才能拿取(按G键)",
['JOBS_NOTIFICATION_LIMIT'] = "你已超过每日工作限制,需要等待。",
['JOBS_NOTIFICATION_LIMIT2'] = "该玩家今天已达到最大工作限制!",
['JOBS_NOTIFICATION_JOB_SELECTER'] = "工作已成功选择。",
['JOBS_NOTIFICATION_START_JOB'] = "工作已开始,前往更换服装。",
['JOBS_NOTIFICATION_NO_CHANGE_CLOTHES'] = "更换服装前请先存放车辆。",
['JOBS_NOTIFICATION_DRESSED_FRIENDS'] = "你的所有朋友必须脱下工作服。",
['JOBS_NOTIFICATION_DRESSED'] = "你必须先脱下工作服。",
['JOBS_NOTIFICATION_PAY_OWNER'] = "只有队长可以接受付款。",
['JOBS_NOTIFICATION_SLOT_OCCUPIED'] = "此位置已有邀请。",
['JOBS_NOTIFICATION_NO_PAY'] = "你的队伍中有玩家距离太远。",
['JOBS_NOTIFICATION_NO_NEARBY'] = "附近没有人。",
['JOBS_NOTIFICATION_FINISH_TASK'] = "你已完成一个任务,前往另一个。",
['JOBS_NOTIFICATION_NO_JOB_REQUIRED'] = "该玩家没有所需的工作。",
['JOBS_NOTIFICATION_PLAYER_IN_GROUP'] = "该玩家已在队伍中。",
['JOBS_NOTIFICATION_INVITED_SEND'] = "邀请已成功发送。",
['JOBS_NOTIFICATION_INVITED_SLOT'] = "邀请位置:",
['JOBS_NOTIFICATION_EXPIRED'] = " 已过期。",
['JOBS_NOTIFICATION_PLAYER_FAR'] = "玩家距离太远。",
['JOBS_NOTIFICATION_JOB_CANCEL'] = "工作已结束。",
['JOBS_NOTIFICATION_NO_ID'] = "没有此ID的玩家。",
['JOBS_NOTIFICATION_PLAYER_ID'] = "玩家ID:",
['JOBS_NOTIFICATION_NO_INVITE'] = "你没有邀请任何人,你需要至少一个人在你的队伍中。",
['JOBS_NOTIFICATION_TASK_FAILED'] = "失败了,请重试。",
['JOBS_NOTIFICATION_ADD_GROUP'] = " 加入了队伍。",
['JOBS_NOTIFICATION_REJECT_GROUP'] = " 拒绝了队伍邀请。",
['JOBS_NOTIFICATION_PENDING_INVITE'] = "你有一个待处理的邀请!",
['JOBS_NOTIFICATION_JOBFINISH'] = "你已完成工作,前往GPS标记的点领取报酬。",
['JOBS_NOTIFICATION_PROCESS'] = "现在前往处理机进行处理。",
['JOBS_NOTIFICATION_ALL_PROCESS'] = "你已处理完所有物品!现在前往GPS标记的点领取金钱。",
['JOBS_NOTIFICATION_ALL_TOOL'] = "所有工具必须存放在货车中。",
['JOBS_NOTIFICATION_NO_DRESSED_FRIENDS'] = "你的一个朋友还没有穿上制服。",
['JOBS_NOTIFICATION_NO_DRESSED'] = "你还没有穿上服装!",
['JOBS_NOTIFICATION_JOB_IN_PROGRESS'] = "你已经有一个工作在进行中,如果不想继续,请使用命令 /canceljob。",
['JOBS_NOTIFICATION_UP_LEVEL'] = "你升级了!当前等级:",
['JOBS_NOTIFICATION_REWARD_MONEY'] = "你收到了 $",
['JOBS_NOTIFICATION_REWARD_ITEM'] = "你收到了 ",
['JOBS_NOTIFICATION_REWARD_CASH'] = " 现金。",
['JOBS_NOTIFICATION_REWARD_BANK'] = " 存入你的银行账户。",
['JOBS_NOTIFICATION_KICK_LIMIT'] = " 因超过每日工作限制被踢出队伍。",
['JOBS_NOTIFICATION_PROGRESS'] = "更换服装中...",
['JOBS_NOTIFICATION_NEW_ROUTE'] = "新路线已标记在GPS上。",
['JOBS_NOTIFICATION_NO_NEW_ROUTE'] = "你已超过每日工作限制,工作已结束。",
['JOBS_NOTIFICATION_FINISH_PAY'] = "工作已成功完成。",
['JOBS_NOTIFICATION_GET'] = "你获得了 ",
['JOBS_NOTIFICATION_NO_ADMIN'] = "你没有管理员权限。",
-- ═══════════════════════════════════════════
-- Logs
-- ═══════════════════════════════════════════
['JOBS_LOG_CREATE_GROUP'] = "**{name}** 在工作 **{namejob}** 中开始工作,参与者:**{participants}**",
['JOBS_LOG_DELETE_GROUP'] = "玩家 **{name}** 删除了他们的队伍。",
['JOBS_LOG_PAY'] = "**{name}** 完成工作并获得 **{quantity}**",
-- ═══════════════════════════════════════════
-- NUI - Pantalla de trabajo (UI in-game)
-- ═══════════════════════════════════════════
['JOBS_UI_1'] = "到下一级的点数:",
['JOBS_UI_2'] = "选择",
['JOBS_UI_3'] = "外部工作",
['JOBS_UI_4'] = "已达到最高等级",
['JOBS_UI_5'] = "返回",
['JOBS_UI_6'] = "退出",
['JOBS_UI_7'] = "中心",
['JOBS_UI_8'] = "工作",
['JOBS_UI_9'] = "返回",
['JOBS_UI_10'] = "跳过教程",
['JOBS_UI_11'] = "教程",
['JOBS_UI_12'] = "准备工作!",
['JOBS_UI_13'] = "下一步",
['JOBS_UI_14'] = "步骤",
['JOBS_UI_15'] = "收到报酬后你想做什么?",
['JOBS_UI_16'] = "继续工作",
['JOBS_UI_17'] = "结束工作",
['JOBS_UI_18'] = "完成教程",
['JOBS_UI_19'] = "你想如何开始 ",
['JOBS_UI_20'] = "工作?",
['JOBS_UI_21'] = "单人",
['JOBS_UI_22'] = "多人",
['JOBS_UI_23'] = "多人选项",
['JOBS_UI_24'] = "选择你的队友",
['JOBS_UI_25'] = "发送",
['JOBS_UI_26'] = "工作",
['JOBS_UI_27'] = "你被邀请加入工作队伍",
['JOBS_UI_28'] = "接受",
['JOBS_UI_29'] = "拒绝",
['JOBS_UI_30'] = "买家",
['JOBS_UI_31'] = "供应商",
['JOBS_UI_32'] = "无",
['JOBS_UI_33'] = "零售",
['JOBS_UI_34'] = "批发",
['JOBS_UI_35'] = "你想出售什么物品?",
['JOBS_UI_36'] = "你已选择",
-- ═══════════════════════════════════════════
-- NUI - Tabs principales
-- ═══════════════════════════════════════════
['JOBS_TAB_JOBS'] = "工作",
['JOBS_TAB_CREATE'] = "创建工作",
['JOBS_TAB_COMMUNITY'] = "社区工作",
['JOBS_TAB_STATISTICS'] = "统计数据",
-- ═══════════════════════════════════════════
-- NUI - Gestor de Trabajos (Settings)
-- ═══════════════════════════════════════════
['JOBS_SETTINGS_TITLE'] = "工作管理器",
['JOBS_SETTINGS_SEARCH'] = "按名称搜索工作...",
['JOBS_SETTINGS_COUNT'] = "工作",
['JOBS_SETTINGS_CREATE'] = "创建新工作",
['JOBS_SETTINGS_CREATE_SUBTITLE'] = "选择你想如何开始创建工作",
['JOBS_SETTINGS_FROM_SCRATCH'] = "从头开始",
['JOBS_SETTINGS_CLONE'] = "克隆现有",
['JOBS_SETTINGS_IMPORT'] = "从目录导入",
['JOBS_SETTINGS_CONFIGURE'] = "配置",
['JOBS_SETTINGS_DELETE'] = "删除",
['JOBS_SETTINGS_PUBLISH'] = "发布",
['JOBS_SETTINGS_DELETE_TITLE'] = "删除工作",
['JOBS_SETTINGS_DELETE_CONFIRM'] = "确定要删除此工作吗?",
['JOBS_SETTINGS_CANCEL'] = "取消",
['JOBS_SETTINGS_DELETE_YES'] = "是的,删除",
['JOBS_SETTINGS_PUBLISH_TITLE'] = "发布工作到社区",
['JOBS_SETTINGS_PUBLISH_DESC'] = "你的工作将在出现在公共目录之前进行审核。",
['JOBS_SETTINGS_PUBLISH_TITLE_LABEL'] = "工作标题",
['JOBS_SETTINGS_PUBLISH_TITLE_PLACEHOLDER'] = "例如:专业伐木工",
['JOBS_SETTINGS_PUBLISH_NOTES_LABEL'] = "描述",
['JOBS_SETTINGS_PUBLISH_NOTES_PLACEHOLDER'] = "简要描述工作、难度等级等。",
['JOBS_SETTINGS_NO_DESC'] = "无可用描述",
['JOBS_SETTINGS_NO_JOBS'] = "未找到工作",
['JOBS_SETTINGS_SEARCH_CLONE'] = "搜索工作...",
-- ═══════════════════════════════════════════
-- NUI - Editor: Datos generales
-- ═══════════════════════════════════════════
['JOBS_EDITOR_TITLE'] = "编辑工作",
['JOBS_EDITOR_BACK'] = "返回",
['JOBS_EDITOR_BACK_ARIA'] = "返回列表",
['JOBS_EDITOR_SAVE'] = " 保存更改",
['JOBS_EDITOR_GENERAL_DATA'] = "基本数据",
['JOBS_EDITOR_JOB_SETTINGS'] = "工作设置",
['JOBS_EDITOR_MODE_BASIC'] = "基础模式",
['JOBS_EDITOR_MODE_ADVANCED'] = "高级模式",
['JOBS_EDITOR_JOB_NAME'] = "工作名称",
['JOBS_EDITOR_JOB_NAME_HINT'] = "玩家可见的名称。",
['JOBS_EDITOR_REQUIRED'] = "*",
['JOBS_EDITOR_DESCRIPTION'] = "简短描述(玩家将看到的)",
['JOBS_EDITOR_DESCRIPTION_PLACEHOLDER'] = "用几句话解释工作内容。",
['JOBS_EDITOR_IMAGE'] = "图片",
['JOBS_EDITOR_IMAGE_URL'] = "工作图片(URL或路径)",
['JOBS_EDITOR_IMAGE_URL_HINT'] = "示例:https://i.imgur.com/xxx.jpg • uploads/myimage.png • img/lumberjack.jpg",
['JOBS_EDITOR_IMAGE_URL_PLACEHOLDER'] = "https://... 或 uploads/image.png",
['JOBS_EDITOR_IMAGE_PREVIEW'] = "预览",
['JOBS_EDITOR_IMAGE_PREVIEW_HINT'] = "如果无法加载,请检查URL/路径是否有效且可从NUI访问。",
['JOBS_EDITOR_IMAGE_HINT'] = "示例:https://i.imgur.com/xxx.jpg • uploads/myimage.png • img/lumberjack.jpg",
['JOBS_EDITOR_TUTORIAL'] = "游戏内教程文本",
['JOBS_EDITOR_TUTORIAL_INGAME'] = "游戏内教程文本",
['JOBS_EDITOR_TUTORIAL_STEP'] = "步骤",
['JOBS_EDITOR_EXP_REQUIRED'] = "每级所需经验值",
['JOBS_EDITOR_EXP_REQUIRED_HINT'] = "达到下一级所需的经验点数。例如:1500 表示你需要 1500 经验值才能从1级升到2级。",
['JOBS_EDITOR_DB_NAME'] = "工作名称(数据库)",
['JOBS_EDITOR_DB_NAME_HINT'] = "数据库中的内部标识符。",
['JOBS_EDITOR_DB_GRADE'] = "等级/级别",
['JOBS_EDITOR_DB_GRADE_HINT'] = "等级/级别(≥ 0)。",
['JOBS_EDITOR_STEP'] = "步骤",
-- ═══════════════════════════════════════════
-- NUI - Editor: Tabs
-- ═══════════════════════════════════════════
['JOBS_EDITOR_TAB_START'] = "起始点",
['JOBS_EDITOR_TAB_VEHICLE'] = "车辆",
['JOBS_EDITOR_TAB_TOOL'] = "工具",
['JOBS_EDITOR_TAB_SKILL'] = "小游戏",
['JOBS_EDITOR_TAB_ROUTES'] = "路线",
['JOBS_EDITOR_TAB_FINISH'] = "交付/完成",
['JOBS_EDITOR_TAB_CLOTHES'] = "服装",
-- ═══════════════════════════════════════════
-- NUI - Editor: Cabeceras de sección (editor-section)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_SECTION_START_POINT'] = "起始点",
['JOBS_EDITOR_SECTION_WORKCLOTHES'] = "更衣室",
['JOBS_EDITOR_SECTION_PROCESSING'] = "处理",
['JOBS_EDITOR_SECTION_VEHICLE'] = "车辆",
['JOBS_EDITOR_SECTION_VEHICLE_INTERACTION'] = "交互",
['JOBS_EDITOR_SECTION_TOOL'] = "工具",
['JOBS_EDITOR_SECTION_EFFECTS'] = "效果和调整",
['JOBS_EDITOR_SECTION_MINIGAME'] = "小游戏配置",
['JOBS_EDITOR_SECTION_ROUTES'] = "路线管理",
['JOBS_EDITOR_SECTION_FINISH_NPC'] = "交付NPC",
['JOBS_EDITOR_SECTION_PAYMENT'] = "报酬和奖励",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Inicio (Start)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_START_DELETE_PROP'] = "完成时删除道具",
['JOBS_EDITOR_START_DELETE_PROP_HINT'] = "如果启用,道具将在任务完成时被删除。",
['JOBS_EDITOR_START_CREATE_GROUP'] = "坐标",
['JOBS_EDITOR_START_CREATE_GROUP_HINT'] = "NPC/标记出现的坐标,用于开始工作。",
['JOBS_EDITOR_START_NPC_MODEL'] = "起始NPC模型",
['JOBS_EDITOR_START_NPC_MODEL_HINT'] = "例如:cs_omega, s_m_m_gentransport, a_m_m_farmer_01…",
['JOBS_EDITOR_START_WORKCLOTHES'] = "更衣点",
['JOBS_EDITOR_START_WORKCLOTHES_HINT'] = "玩家更换工作服的地方。",
['JOBS_EDITOR_START_PROCESS_COORD'] = "处理点",
['JOBS_EDITOR_START_PROCESS_COORD_HINT'] = "处理收集物品的位置(仅限类型2)。",
['JOBS_EDITOR_START_COLLECTED_PROP'] = "要运输的物品(CollectedProp)",
['JOBS_EDITOR_START_PROP_MODEL'] = "要运输的道具模型",
['JOBS_EDITOR_START_PROP_MODEL_HINT'] = "例如:prop_chopblock_fury。",
['JOBS_EDITOR_START_ANIM_ATTACH'] = "拾取动画 [dict, anim]",
['JOBS_EDITOR_START_ANIM_ATTACH_HINT'] = "两个值:字典和动画名称。",
['JOBS_EDITOR_START_PROP_HANDS'] = "手持道具",
['JOBS_EDITOR_START_PROP_HANDS_HINT'] = "动画期间物品在手中的握持方式。",
['JOBS_EDITOR_START_PROP_PROCESS'] = "处理中的位置",
['JOBS_EDITOR_START_PROP_PROCESS_HINT'] = "处理时道具的放置位置。",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Vehículo (Vehicle)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_VEHICLE_MODEL'] = "车辆模型",
['JOBS_EDITOR_VEHICLE_MODEL_HINT'] = "例如:bison, burrito…",
['JOBS_EDITOR_VEHICLE_SPAWN'] = "生成点",
['JOBS_EDITOR_VEHICLE_SPAWN_HINT'] = "工作车辆生成的位置。",
['JOBS_EDITOR_VEHICLE_COORD'] = "车辆交互点",
['JOBS_EDITOR_VEHICLE_COORD_HINT'] = "玩家拿取/放下工具的坐标。",
['JOBS_EDITOR_VEHICLE_DOORS'] = "要使用的车门(索引)",
['JOBS_EDITOR_VEHICLE_DOORS_PLACEHOLDER'] = "例如 2, 3 或 5",
['JOBS_EDITOR_VEHICLE_DOORS_HINT'] = "要打开/关闭的车门索引(5通常是后门)。使用可视选择器轻松选择。",
['JOBS_EDITOR_VEHICLE_GRID'] = "货物网格(仅限类型2)",
['JOBS_EDITOR_VEHICLE_GRID_HINT'] = "车辆内堆放装载物品的位置。",
['JOBS_EDITOR_VEHICLE_PREVIEW_BTN'] = "预览和调整工具",
['JOBS_EDITOR_VEHICLE_TOOL_POSITIONS'] = "车辆内的工具位置",
['JOBS_EDITOR_VEHICLE_TOOL_POSITIONS_HINT'] = "相对于车辆的本地偏移。轴:+X右,+Y前,+Z上。旋转以度为单位(rx, ry, rz)。",
['JOBS_EDITOR_VEHICLE_PROPS'] = "车辆道具(类型2)",
['JOBS_EDITOR_VEHICLE_PROP'] = "道具",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Herramienta (Tool)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_TOOL_PROP'] = "工具模型(手持道具)",
['JOBS_EDITOR_TOOL_PROP_HINT'] = "道具的模型名称。",
['JOBS_EDITOR_TOOL_OBJCOORD'] = "手持工具",
['JOBS_EDITOR_TOOL_OBJCOORD_HINT'] = "使用主要动画握持工具的方式。",
['JOBS_EDITOR_TOOL_OBJCOORD2'] = "手持备用位置",
['JOBS_EDITOR_TOOL_OBJCOORD2_HINT'] = "用于更改握持方式的动画的可选用途。",
['JOBS_EDITOR_TOOL_BELT'] = "存放的工具(腰带)",
['JOBS_EDITOR_TOOL_BELT_HINT'] = "工具不在手中时的'悬挂'位置。",
['JOBS_EDITOR_TOOL_ANIMATION'] = "动作动画",
['JOBS_EDITOR_TOOL_ANIMATION_MANUAL'] = "[animDict, anim, 持续时间 (ms)]",
['JOBS_EDITOR_TOOL_ANIMATION_HINT'] = "使用工具工作时播放的动画。",
['JOBS_EDITOR_TOOL_PARTICLES'] = "完成时的粒子效果",
['JOBS_EDITOR_TOOL_PARTICLES_HINT'] = "任务结束时的FX名称(可选)。",
['JOBS_EDITOR_TOOL_POSITIONS_TITLE'] = "车辆中的工具位置",
['JOBS_EDITOR_TOOL_PREVIEW_HINT'] = "打开3D编辑器以可视化调整车辆中的工具位置。",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Minijuego (Skill)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_SKILL_ACTIVATE'] = "激活技能小游戏",
['JOBS_EDITOR_MINIGAME_TYPE'] = "小游戏类型",
['JOBS_EDITOR_MINIGAME_TYPE_HINT'] = "选择 buty_minigames 的小游戏类型或使用旧系统",
['JOBS_EDITOR_MINIGAME_LEGACY'] = "旧版(旧系统)",
['JOBS_EDITOR_MINIGAME_PRESS'] = "按压 - 在准确时刻按下",
['JOBS_EDITOR_MINIGAME_KEEP'] = "保持 - 保持按下",
['JOBS_EDITOR_MINIGAME_MEMORY'] = "记忆 - 记住序列",
['JOBS_EDITOR_MINIGAME_SPAM'] = "快速按空格键",
['JOBS_EDITOR_MINIGAME_SEQUENCE'] = "序列 - 跟随序列",
['JOBS_EDITOR_MINIGAME_CIRCLE'] = "圆形按键 - 按圆圈中的按键",
['JOBS_EDITOR_MINIGAME_FOLLOW'] = "跟随条 - 跟随移动的条",
['JOBS_EDITOR_MINIGAME_ATTEMPTS'] = "尝试次数",
['JOBS_EDITOR_MINIGAME_ATTEMPTS_HINT'] = "允许的尝试次数",
['JOBS_EDITOR_MINIGAME_SPEED_START'] = "初始速度",
['JOBS_EDITOR_MINIGAME_SPEED_HINT'] = "白条的速度",
['JOBS_EDITOR_MINIGAME_SPEED_INCREASE'] = "速度增量",
['JOBS_EDITOR_MINIGAME_INCREASE_HINT'] = "每次成功增加的速度",
['JOBS_EDITOR_MINIGAME_GRID_SIZE'] = "网格大小",
['JOBS_EDITOR_MINIGAME_GRID_HINT'] = "NxN大小(例如:4 = 4x4)",
['JOBS_EDITOR_MINIGAME_SHOW_TIME'] = "显示时间(毫秒)",
['JOBS_EDITOR_MINIGAME_TOTAL_TIME'] = "总时间(毫秒)",
['JOBS_EDITOR_MINIGAME_INCREASE_CELLS'] = "单元格增量",
['JOBS_EDITOR_MINIGAME_START_CELLS'] = "起始单元格",
['JOBS_EDITOR_MINIGAME_REQUIRED_HITS'] = "所需点击次数",
['JOBS_EDITOR_MINIGAME_START_COUNT'] = "初始数量",
['JOBS_EDITOR_MINIGAME_KEYS'] = "按键(用逗号分隔)",
['JOBS_EDITOR_MINIGAME_KEYS_HINT'] = "将出现在圆圈中的按键",
['JOBS_EDITOR_MINIGAME_SPEED'] = "速度",
['JOBS_EDITOR_MINIGAME_TOLERANCE'] = "容差",
['JOBS_EDITOR_MINIGAME_TARGET_SPEED'] = "目标速度",
['JOBS_EDITOR_MINIGAME_PLAYER_SPEED'] = "玩家速度",
-- Legacy minigame
['JOBS_EDITOR_SKILL_CONTROLS'] = "控制键(用逗号分隔)",
['JOBS_EDITOR_SKILL_CONTROLS_HINT'] = "保存为数组。例如:w, a, s, d。",
['JOBS_EDITOR_SKILL_PARTICLES'] = "粒子效果",
['JOBS_EDITOR_SKILL_DIFFICULTY'] = "难度等级(JSON)",
['JOBS_EDITOR_SKILL_DIFFICULTY_HINT'] = '例如:["easy","easy",{"areaSize":60,"speedMultiplier":1.1},"easy"]',
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Rutas (Routes)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_ROUTES_ADD'] = "添加路线",
['JOBS_EDITOR_ROUTES_HINT'] = "每条路线都是一个点的列表。将随机选择一条。",
['JOBS_EDITOR_ROUTES_ROUTE'] = "路线",
['JOBS_EDITOR_ROUTES_DUPLICATE'] = "复制",
['JOBS_EDITOR_ROUTES_DELETE'] = "删除",
['JOBS_EDITOR_ROUTES_POINT'] = "点",
['JOBS_EDITOR_ROUTES_NO_POINTS'] = "此路线尚无点。",
['JOBS_EDITOR_ROUTES_SELECT_POINT'] = "选择一个点以编辑其数据。",
['JOBS_EDITOR_ROUTES_DELETE_CONFIRM_TITLE'] = "删除路线",
['JOBS_EDITOR_ROUTES_DELETE_CONFIRM_MSG'] = "确定要删除此路线吗?此操作无法撤消。",
-- Step (punto de ruta)
['JOBS_EDITOR_STEP_EDIT'] = "编辑点",
['JOBS_EDITOR_STEP_DELETE'] = "删除点",
['JOBS_EDITOR_STEP_DELETE_CONFIRM_TITLE'] = "删除点",
['JOBS_EDITOR_STEP_DELETE_CONFIRM_MSG'] = "确定要删除此点吗?此操作无法撤消。",
['JOBS_EDITOR_STEP_POSITION'] = "位置(x, y, z, h)",
['JOBS_EDITOR_STEP_POSITION_HINT'] = "执行操作的确切位置。",
['JOBS_EDITOR_STEP_PROP'] = "道具模型(可选)",
['JOBS_EDITOR_STEP_PROP_HINT'] = "例如:prop_log_01, prop_veg_crop_04_leaf…",
['JOBS_EDITOR_STEP_ITEM_USE'] = "完成时交付物品",
['JOBS_EDITOR_STEP_ITEM_NAME'] = "物品名称",
['JOBS_EDITOR_STEP_ITEM_NAME_HINT'] = "仅在激活 交付物品 时。",
['JOBS_EDITOR_STEP_ITEM_QUANTITY'] = "物品数量",
['JOBS_EDITOR_STEP_ANIM_TITLE'] = "点的特定动画(可选)",
['JOBS_EDITOR_STEP_ANIM'] = "动画 [dict, anim, durMs]",
['JOBS_EDITOR_STEP_ANIM_HINT'] = "如果指定,仅在此点替换 工具 动画。",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Entrega (Finish)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_FINISH_NPC_MODEL'] = "交付NPC模型",
['JOBS_EDITOR_FINISH_NPC_MODEL_HINT'] = "支付/完成工作的NPC。",
['JOBS_EDITOR_FINISH_NPC_COORD'] = "NPC位置",
['JOBS_EDITOR_FINISH_PAYMENT_BASE'] = "基础报酬(数量)",
['JOBS_EDITOR_FINISH_PAYMENT_BASE_HINT'] = "基础报酬的数量。",
['JOBS_EDITOR_FINISH_PAYMENT_METHOD'] = "支付方式",
['JOBS_EDITOR_FINISH_PAYMENT_METHOD_HINT'] = "如何向玩家支付。",
['JOBS_EDITOR_FINISH_PAYMENT_CASH'] = "现金",
['JOBS_EDITOR_FINISH_PAYMENT_BANK'] = "银行",
['JOBS_EDITOR_FINISH_PAYMENT_ITEM'] = "物品",
['JOBS_EDITOR_FINISH_ITEM_NAME'] = "物品名称",
['JOBS_EDITOR_FINISH_ITEM_NAME_HINT'] = "作为报酬交付的物品名称。",
['JOBS_EDITOR_FINISH_EXP'] = "授予的经验值",
['JOBS_EDITOR_FINISH_INCREASE'] = "每级增量",
['JOBS_EDITOR_FINISH_INCREASE_HINT'] = "根据玩家等级增加报酬。",
['JOBS_EDITOR_FINISH_LEVEL_SIM'] = "等级报酬模拟器",
['JOBS_EDITOR_FINISH_TH_LEVEL'] = "等级",
['JOBS_EDITOR_FINISH_TH_PAY'] = "报酬",
['JOBS_EDITOR_FINISH_TH_XP'] = "累计经验值",
['JOBS_EDITOR_FINISH_TH_JOBS'] = "工作",
-- ═══════════════════════════════════════════
-- NUI - Editor: Panel Ropa (Clothes)
-- ═══════════════════════════════════════════
['JOBS_EDITOR_CLOTHES_MALE'] = "服装(男性)",
['JOBS_EDITOR_CLOTHES_FEMALE'] = "服装(女性)",
['JOBS_EDITOR_CLOTHES_CAPTURE'] = "捕获我的服装",
['JOBS_EDITOR_CLOTHES_TRY'] = "试穿服装",
['JOBS_EDITOR_CLOTHES_CAPTURING'] = "捕获中...",
['JOBS_EDITOR_CLOTHES_CAPTURED'] = "已捕获!",
['JOBS_EDITOR_CLOTHES_APPLIED'] = "已应用!",
['JOBS_EDITOR_CLOTHES_PREVIEW_EXIT'] = "按 ~INPUT_CONTEXT~ 或 ~INPUT_FRONTEND_CANCEL~ 返回编辑器",
-- ═══════════════════════════════════════════
-- NUI - Editor: Campos comunes / utilidades
-- ═══════════════════════════════════════════
['JOBS_EDITOR_GET_COORDS'] = "获取位置",
['JOBS_EDITOR_GET_COORDS_TITLE'] = "使用我的当前位置",
['JOBS_EDITOR_NUMARRAY_PLACEHOLDER'] = "用逗号分隔的数字",
['JOBS_EDITOR_NUMARRAY_PLACEHOLDER_LEN'] = "输入 {0} 个用逗号分隔的数字",
['JOBS_EDITOR_COORDINATES'] = "坐标",
['JOBS_EDITOR_PICK_COORD'] = "在游戏中捕获位置",
['JOBS_EDITOR_OPTIONAL'] = "(可选)",
['JOBS_EDITOR_EXAMPLE'] = "示例:",
-- Legacy keys (compatibilidad hacia atrás)
['JOBS_EDITOR_DELETE_PROP'] = "完成时删除道具",
['JOBS_EDITOR_DELETE_PROP_HINT'] = "如果启用,道具将在任务完成时被删除。",
['JOBS_EDITOR_NPC_MODEL'] = "初始NPC模型",
['JOBS_EDITOR_CREATE_GROUP_COORD'] = "起始坐标",
['JOBS_EDITOR_CREATE_GROUP_HINT'] = "NPC/标记出现的坐标,用于开始工作。",
['JOBS_EDITOR_WORK_CLOTHES_COORD'] = "更衣室坐标",
['JOBS_EDITOR_WORK_CLOTHES_HINT'] = "玩家更换工作服的地方。",
['JOBS_EDITOR_COLLECTED_PROP'] = "要运输的物品(CollectedProp)",
['JOBS_EDITOR_COLLECTED_PROP_MODEL'] = "要运输的道具模型",
['JOBS_EDITOR_COLLECTED_PROP_HINT'] = "例如:prop_chopblock_fury。",
['JOBS_EDITOR_ANIM_ATTACH'] = "拾取动画 [dict, anim]",
['JOBS_EDITOR_ANIM_ATTACH_HINT'] = "两个值:字典和动画名称。",
['JOBS_EDITOR_PROP_HANDS'] = "手持道具 [boneId, x, y, z, rx, ry, rz]",
['JOBS_EDITOR_PROP_HANDS_HINT'] = "动画期间物品在手中的握持方式。",
['JOBS_EDITOR_PROP_PROCESS'] = "处理时的道具 [boneId, x, y, z, rx, ry, rz]",
['JOBS_EDITOR_PROP_PROCESS_HINT'] = "处理时道具的放置位置。",
['JOBS_EDITOR_VEHICLE_COORD_OLD'] = "车辆坐标",
['JOBS_EDITOR_VEHICLE_SPAWN_OLD'] = "生成坐标",
['JOBS_EDITOR_TOOL_MODEL'] = "工具模型(手持道具)",
['JOBS_EDITOR_TOOL_MODEL_HINT'] = "道具的模型名称。",
['JOBS_EDITOR_TOOL_IN_HAND'] = "手持工具 [boneId, x, y, z, rx, ry, rz]",
['JOBS_EDITOR_TOOL_IN_HAND_HINT'] = "使用主要动画握持工具的方式。",
['JOBS_EDITOR_TOOL_POSITIONS'] = "车辆内的工具位置",
['JOBS_EDITOR_TOOL_POSITION'] = "位置",
['JOBS_EDITOR_PREVIEW_ADJUST'] = "预览和调整工具",
['JOBS_EDITOR_ADD_ROUTE'] = "添加路线",
['JOBS_EDITOR_ROUTE_HINT'] = "每条路线都是一个点的列表。将随机选择一条。",
['JOBS_EDITOR_ROUTE_NUMBER'] = "路线 #",
['JOBS_EDITOR_DUPLICATE'] = "复制",
['JOBS_EDITOR_DELETE'] = "删除",
['JOBS_EDITOR_ADD_POINT'] = "+ 点",
['JOBS_EDITOR_EDIT_POINT'] = "编辑点",
['JOBS_EDITOR_DELETE_POINT'] = "删除点",
['JOBS_EDITOR_POINT'] = "点",
['JOBS_EDITOR_NO_POINTS'] = "此路线尚无点。",
['JOBS_EDITOR_POINT_COORD'] = "坐标 [x, y, z, heading]",
['JOBS_EDITOR_PROP_MODEL'] = "道具模型(可选)",
['JOBS_EDITOR_PROP_MODEL_HINT'] = "例如:prop_log_01, prop_veg_crop_04_leaf…",
['JOBS_EDITOR_GET_ITEM'] = "完成时给予物品?",
['JOBS_EDITOR_ITEM_NAME'] = "物品名称",
['JOBS_EDITOR_ITEM_QUANTITY'] = "数量",
['JOBS_EDITOR_SPECIFIC_ANIM'] = "点的特定动画(可选)",
['JOBS_EDITOR_SPECIFIC_ANIM_HINT'] = "如果指定,仅在此点替换 工具 动画。",
['JOBS_EDITOR_FINISH_NPC'] = "交付NPC模型",
['JOBS_EDITOR_FINISH_COORD'] = "交付坐标",
['JOBS_EDITOR_FINISH_PAYMENT'] = "基础报酬",
['JOBS_EDITOR_PAYMENT_METHOD'] = "支付方式",
['JOBS_EDITOR_PAYMENT_CASH'] = "现金",
['JOBS_EDITOR_PAYMENT_BANK'] = "银行",
['JOBS_EDITOR_PAYMENT_ITEM'] = "物品",
['JOBS_EDITOR_ITEM_PAYMENT'] = "物品作为报酬",
['JOBS_EDITOR_EXP_REWARD'] = "基础经验值",
['JOBS_EDITOR_EXP_PER_LEVEL'] = "每级经验值增量",
['JOBS_EDITOR_USE_MINIGAME'] = "使用小游戏?",
['JOBS_EDITOR_DIFFICULTY'] = "难度",
['JOBS_EDITOR_CONTROLS'] = "控制键",
['JOBS_EDITOR_PARTICLES_SKILL'] = "粒子效果",
-- ═══════════════════════════════════════════
-- NUI - Errores y alertas
-- ═══════════════════════════════════════════
['JOBS_ALERT_VALID_NAME'] = "输入有效名称",
['JOBS_ALERT_VALID_TITLE'] = "输入标题。",
['JOBS_ERROR_INVALID_FORMAT'] = "无效格式",
['JOBS_ERROR_INVALID_DOORS'] = "无效车门",
['JOBS_ERROR_SAVE'] = "保存错误",
['JOBS_ERROR_DELETE'] = "删除错误",
['JOBS_ERROR_UNKNOWN'] = "未知",
['JOBS_ERROR_NETWORK'] = "网络错误",
['JOBS_ERROR_PUBLISH'] = "发布时网络错误",
['JOBS_ERROR_NO_SLOTS'] = "Vehicle.coord_prop_tool 中没有槽位",
['JOBS_ERROR_INVALID_JSON'] = "skill.difficultyLevels 中的 JSON 无效",
['JOBS_ERROR_MISSING_VEHICLE'] = "缺少 Vehicle.model",
['JOBS_ERROR_MISSING_TOOL'] = "缺少 Tool.prop",
['JOBS_ERROR_VALIDATION'] = "检查标记的字段。",
['JOBS_ERROR_PUBLISH_FAILED'] = "无法发布",
['JOBS_ERROR_PUBLISH_FAILED_WITH'] = "无法发布:",
['JOBS_ERROR_LOAD_CATALOG'] = "无法加载目录。",
['JOBS_ERROR_DOWNLOAD'] = "无法下载。",
['JOBS_ERROR_MISSING_VEHICLE_TITLE'] = "需要车辆模型",
['JOBS_ERROR_MISSING_VEHICLE_MSG'] = "在使用此功能之前,你必须在 车辆 部分配置车辆模型。",
['JOBS_ERROR_MISSING_TOOL_TITLE'] = "需要工具模型",
['JOBS_ERROR_MISSING_TOOL_MSG'] = "在使用此功能之前,你必须在 工具 部分配置工具模型(Tool.prop)。",
['JOBS_ERROR_MISSING_PROP_TITLE'] = "需要道具模型",
['JOBS_ERROR_MISSING_PROP_MSG'] = "在使用 获取位置 之前,你必须为此点配置道具模型。在点的 道具模型(可选)字段中添加模型。",
['JOBS_PUBLISH_DESC_MIN'] = "至少20个字符",
-- ═══════════════════════════════════════════
-- NUI - Comunidad / Catálogo
-- ═══════════════════════════════════════════
['JOBS_COMMUNITY_TITLE'] = "社区工作",
['JOBS_COMMUNITY_SUBTITLE'] = "探索社区批准的工作并将其添加到你的服务器。",
['JOBS_COMMUNITY_SEARCH'] = "搜索社区工作...",
['JOBS_COMMUNITY_REFRESH'] = "刷新",
['JOBS_COMMUNITY_NO_APPROVED'] = "尚无批准的工作。",
['JOBS_COMMUNITY_ERROR_LOAD'] = "加载目录时网络错误。",
['JOBS_COMMUNITY_ERROR_DOWNLOAD'] = "下载时网络错误。",
['JOBS_COMMUNITY_NO_RESULTS'] = "暂无可用的社区工作。",
['JOBS_COMMUNITY_PREVIEW'] = "预览",
['JOBS_COMMUNITY_DOWNLOAD'] = "安装",
['JOBS_COMMUNITY_INSTALLED'] = "已安装",
-- ═══════════════════════════════════════════
-- NUI - UI general
-- ═══════════════════════════════════════════
['JOBS_UI_UNKNOWN'] = "未知",
['JOBS_UI_UNKNOWN_JOB'] = "未知工作",
['JOBS_UI_NO_NAME'] = "无名称",
['JOBS_UI_ERROR'] = "错误",
['JOBS_UI_PUBLISH'] = "发布",
['JOBS_UI_PUBLISHING'] = "发布工作中...",
['JOBS_UI_PUBLISHED_SUCCESS'] = "工作已提交审核",
['JOBS_UI_SAVING'] = "保存中…",
['JOBS_UI_SAVE_CHANGES'] = " 保存更改",
['JOBS_UI_NO_DATA'] = "无可用数据",
['JOBS_UI_NO_PLAYERS'] = "未找到玩家",
['JOBS_UI_NO_JOBS'] = "未找到工作",
['JOBS_UI_NO_JOBS_REGISTERED'] = "没有注册的工作",
['JOBS_UI_NO_RECENT_ACTIVITY'] = "无最近活动",
['JOBS_UI_NO_PLAYERS_FOUND'] = "未找到玩家",
-- ═══════════════════════════════════════════
-- NUI - Estadísticas
-- ═══════════════════════════════════════════
['JOBS_STATS_JOBS_STARTED'] = "开始的工作",
['JOBS_STATS_JOBS_COMPLETED'] = "完成的工作",
['JOBS_STATS_ACTIVE_PLAYERS'] = "活跃玩家",
['JOBS_STATS_TOTAL_MONEY'] = "总金额",
['JOBS_STATS_POPULAR_JOB'] = "最受欢迎的工作",
['JOBS_STATS_TOP_PLAYERS'] = "顶级玩家",
['JOBS_STATS_TOP_JOBS'] = "顶级工作",
['JOBS_STATS_SEARCH_PLAYER'] = "搜索玩家...",
['JOBS_STATS_SEARCH_JOB'] = "搜索工作...",
-- ═══════════════════════════════════════════
-- NUI - Crear Trabajo: Descripciones y badges
-- ═══════════════════════════════════════════
['JOBS_SETTINGS_FROM_SCRATCH_DESC'] = "从头开始创建全新的工作,完全自定义",
['JOBS_SETTINGS_CLONE_DESC'] = "复制并修改现有工作模板以节省时间",
['JOBS_SETTINGS_BADGE_QUICK'] = "快速开始",
['JOBS_SETTINGS_BADGE_RECOMMENDED'] = "推荐",
['JOBS_SETTINGS_NAME_TITLE'] = "命名你的工作",
['JOBS_SETTINGS_NAME_HINT'] = "选择一个独特且描述性的名称",
['JOBS_SETTINGS_NAME_PLACEHOLDER'] = "例如:送货员、出租车服务...",
['JOBS_SETTINGS_CLONE_MODAL_TITLE'] = "克隆工作",
-- ═══════════════════════════════════════════
-- NUI - Botones de ajuste y herramientas
-- ═══════════════════════════════════════════
['CLOTHES_BTN_ADJUST'] = "调整",
['TOOL_BTN_SELECT_CATALOG'] = "从目录选择",
['TOOL_BTN_PREVIEW_ANIM'] = "试用动画",
['TOOL_BTN_TEST'] = "测试",
['VEHICLE_BTN_SELECT_DOOR'] = "选择",
-- ═══════════════════════════════════════════
-- NUI - Modales de confirmación
-- ═══════════════════════════════════════════
['MODAL_BTN_CONFIRM'] = "确认",
['MODAL_BTN_CANCEL'] = "取消",
['MODAL_UNSAVED_TITLE'] = "未保存的更改",
['MODAL_UNSAVED_MSG'] = "你有未保存的更改。确定要不保存就退出吗?",
['MODAL_UNSAVED_EXIT'] = "不保存退出",
['MODAL_RESET_CLOTHES_TITLE'] = "重置服装",
['MODAL_RESET_CLOTHES_MSG'] = "将 {0} 的所有服装重置为默认值?此操作无法撤消。",
['MODAL_COPY_CONFIG_TITLE'] = "复制配置",
['MODAL_COPY_MALE_TO_FEMALE'] = "将所有男性服装配置复制到女性?这将覆盖当前的女性装扮。",
['MODAL_COPY_FEMALE_TO_MALE'] = "将所有女性服装配置复制到男性?这将覆盖当前的男性装扮。",
-- ═══════════════════════════════════════════
-- NUI - Animaciones
-- ═══════════════════════════════════════════
['ANIM_NO_RESULTS'] = "未找到动画",
['ANIM_BTN_PREVIEW'] = "预览",
['ANIM_BTN_USE'] = "使用",
['ANIM_NO_CONFIG_TITLE'] = "未配置动画",
['ANIM_NO_CONFIG_MSG'] = "你必须首先在 动作动画 字段中配置动画或从目录中选择一个。",
-- ═══════════════════════════════════════════
-- NUI - Ropa: Tabs, secciones, items
-- ═══════════════════════════════════════════
['CLOTHES_TAB_MALE'] = "男性装扮",
['CLOTHES_TAB_FEMALE'] = "女性装扮",
['CLOTHES_GENDER_MALE'] = "男性",
['CLOTHES_GENDER_FEMALE'] = "女性",
['CLOTHES_SECTION_UPPER'] = "上半身",
['CLOTHES_SECTION_LOWER'] = "下半身",
['CLOTHES_SECTION_ACCESSORIES'] = "配饰",
['CLOTHES_ITEMS'] = "物品",
['CLOTHES_UNDERSHIRT'] = "内衣",
['CLOTHES_UNDERSHIRT_DESC'] = "夹克下可见的衬衫",
['CLOTHES_TORSO'] = "躯干/夹克",
['CLOTHES_TORSO_DESC'] = "夹克、衬衫或主要上衣",
['CLOTHES_BADGES'] = "徽章",
['CLOTHES_BADGES_DESC'] = "装饰、标志或服装上的补丁",
['CLOTHES_ARMS'] = "手臂",
['CLOTHES_PANTS'] = "裤子",
['CLOTHES_PANTS_DESC'] = "裤子、牛仔裤或下装",
['CLOTHES_SHOES'] = "鞋子",
['CLOTHES_SHOES_DESC'] = "任何类型的鞋类",
['CLOTHES_CHAIN'] = "项链/链条",
['CLOTHES_CHAIN_DESC'] = "项链、链条或颈部配饰",
['CLOTHES_VEST'] = "背心",
['CLOTHES_VEST_DESC'] = "防弹背心或护具",
['CLOTHES_HELMET'] = "帽子/头盔",
['CLOTHES_HELMET_DESC'] = "帽子、棒球帽、头盔(-1 移除)",
['CLOTHES_EARS'] = "耳朵/耳机",
['CLOTHES_EARS_DESC'] = "耳机、耳环、眼镜(-1 移除)",
['CLOTHES_BACKPACK'] = "背包",
['CLOTHES_BACKPACK_DESC'] = "背包和包(0 移除)",
['CLOTHES_DRAWABLE'] = "可绘制",
['CLOTHES_TEXTURE'] = "纹理",
-- ═══════════════════════════════════════════
-- NUI - Ropa: Botones de acción rápida
-- ═══════════════════════════════════════════
['CLOTHES_BTN_CHANGE'] = "更换服装",
['CLOTHES_BTN_CHANGE_TITLE'] = "使用相机打开服装编辑器",
['CLOTHES_BTN_PREVIEW'] = "预览",
['CLOTHES_BTN_PREVIEW_TITLE'] = "预览此装扮",
['CLOTHES_BTN_RESET'] = "重置",
['CLOTHES_BTN_RESET_TITLE'] = "重置为默认值",
['CLOTHES_BTN_COPY_MALE'] = "从男性复制",
['CLOTHES_BTN_COPY_MALE_TITLE'] = "从男性复制配置",
['CLOTHES_BTN_COPY_FEMALE'] = "从女性复制",
['CLOTHES_BTN_COPY_FEMALE_TITLE'] = "从女性复制配置",
['CLOTHES_FEEDBACK_APPLIED'] = "已应用!",
['CLOTHES_FEEDBACK_RESET'] = "已重置!",
['CLOTHES_FEEDBACK_COPIED'] = "已复制!",
-- ═══════════════════════════════════════════
-- NUI - Editor de ropa con cámara
-- ═══════════════════════════════════════════
['CLOTHES_EDITOR_TITLE'] = "服装编辑器",
['CLOTHES_EDITOR_SUBTITLE'] = "实时自定义你的装扮",
['CLOTHES_EDITOR_SAVE'] = "保存装扮",
-- ═══════════════════════════════════════════
-- NUI - Ajuste de coordenadas / rotación
-- ═══════════════════════════════════════════
['ADJUST_ROTATE'] = "旋转",
-- ═══════════════════════════════════════════
-- NUI - Selectores (Ped / Vehículo)
-- ═══════════════════════════════════════════
['PED_SELECTOR_TITLE'] = "选择NPC模型",
['PED_SELECTOR_LOADING'] = "加载NPC中...",
['PED_SELECTOR_EMPTY'] = "未找到NPC",
['VEHICLE_SELECTOR_TITLE'] = "选择车辆模型",
['VEHICLE_SELECTOR_LOADING'] = "加载车辆中...",
['VEHICLE_SELECTOR_EMPTY'] = "未找到车辆",
['SELECTOR_SEARCH'] = "按名称搜索...",
-- ═══════════════════════════════════════════
-- NUI - Comunidad: Textos adicionales
-- ═══════════════════════════════════════════
['COMMUNITY_FAILED_LOAD'] = "加载失败。",
['COMMUNITY_INSTALLING'] = "安装中...",
['COMMUNITY_DOWNLOADS'] = "下载",
['COMMUNITY_STAT_TYPE'] = "类型",
['COMMUNITY_STAT_ROUTES'] = "路线",
['COMMUNITY_STAT_STEPS'] = "步骤",
['COMMUNITY_STAT_PAYMENT'] = "报酬",
['COMMUNITY_STAT_BASE_XP'] = "基础经验值",
['COMMUNITY_STAT_MINIGAME'] = "小游戏",
['COMMUNITY_STAT_YES'] = "是",
-- ═══════════════════════════════════════════
-- NUI - Rutas
-- ═══════════════════════════════════════════
['JOBS_EDITOR_ROUTES_SELECT_POINT'] = "选择一个点以编辑其数据。",
-- ═══════════════════════════════════════════
-- NUI - UI general adicional
-- ═══════════════════════════════════════════
['JOBS_UI_LVL'] = "等级",
['JOBS_UI_XP'] = "经验值",
-- ═══════════════════════════════════════════
-- NUI - Estadísticas: Detalle de jugador
-- ═══════════════════════════════════════════
['STATS_TOTAL_EARNING'] = "总收入",
['STATS_PLAY_TIME'] = "游戏时间",
['STATS_LAST_ACTIVE'] = "最后活动",
['STATS_TOTAL_JOBS'] = "总工作",
['STATS_TOTAL_COMPLETIONS'] = "总完成数",
['STATS_MAX_LEVEL_PLAYER'] = "最高等级",
['STATS_FAVORITE_JOB'] = "最喜欢的工作",
['STATS_LEVEL'] = "等级",
['STATS_EARNED'] = "赚取",
['STATS_BEST_TIME_SOLO'] = "最佳单人时间",
['STATS_BEST_TIME_MULTI'] = "最佳多人时间",
['STATS_SECTION_JOBS'] = "工作",
['STATS_SECTION_ACTIVITY'] = "最近活动",
['STATS_COMPLETIONS'] = "已完成",
-- ═══════════════════════════════════════════
-- NUI - Estadísticas: Detalle de trabajo
-- ═══════════════════════════════════════════
['STATS_JOB_LABEL'] = "工作",
['STATS_TOTAL_PLAYERS'] = "总玩家数",
['STATS_TOTAL_MONEY_EARNED'] = "总赚取金额",
['STATS_TOTAL_PLAY_TIME'] = "总游戏时间",
['STATS_SECTION_TOP_PLAYERS'] = "🏆 顶级玩家",
['STATS_SECTION_STATISTICS'] = "📊 统计数据",
['STATS_AVG_LEVEL'] = "平均等级",
['STATS_MAX_LEVEL'] = "达到的最高等级",
['STATS_AVG_MONEY'] = "每次完成平均金额",
['STATS_PLAYERS_LABEL'] = "玩家",
-- ═══════════════════════════════════════════
-- NUI - Selectores de NPC / Vehículo (botones)
-- ═══════════════════════════════════════════
['BTN_SELECT_PED'] = "选择NPC",
['BTN_SELECT_PED_TITLE'] = "选择NPC模型",
['BTN_SELECT_VEHICLE'] = "选择车辆",
['BTN_SELECT_VEHICLE_TITLE'] = "选择车辆模型",
-- ═══════════════════════════════════════════
-- NUI - Ajuste: Contadores y feedback
-- ═══════════════════════════════════════════
['ADJUST_SLOT'] = "槽位",
['ADJUST_TOOL'] = "工具",
['CLOTHES_FEEDBACK_CAPTURING'] = "捕获中...",
['CLOTHES_FEEDBACK_CAPTURED'] = "已捕获!",
-- ═══════════════════════════════════════════
-- JOB TYPE BADGES
-- ═══════════════════════════════════════════
['JOBS_UI_TYPE_BASIC'] = "基础",
['JOBS_UI_TYPE_ADVANCED'] = "高级",
-- ═══════════════════════════════════════════
-- TOOLTIPS
-- ═══════════════════════════════════════════
['JOBS_TIP_PUBLISH'] = "发布",
['JOBS_TIP_DELETE'] = "删除",
['COMMUNITY_TIP_PREVIEW'] = "预览",
['COMMUNITY_TIP_INSTALL'] = "安装工作",
['COMMUNITY_TIP_INSTALLED'] = "已安装",
-- ═══════════════════════════════════════════
-- PUBLISH VALIDATION
-- ═══════════════════════════════════════════
['PUBLISH_VALIDATION_TITLE'] = "此工作不完整",
['PUBLISH_VALIDATION_DESC'] = "发布前请完成以下字段:",
-- ═══════════════════════════════════════════
-- LEGACY MINIGAME
-- ═══════════════════════════════════════════
['JOBS_EDITOR_SKILL_ROUNDS'] = "回合",
['JOBS_EDITOR_SKILL_ROUNDS_HINT'] = "玩家必须成功多少次。",
['JOBS_EDITOR_SKILL_AREA_HINT'] = "成功区域的大小(度)。简单=50,中等=40,困难=25。",
['JOBS_EDITOR_SKILL_SPEED_HINT'] = "指示器的速度。简单=1,中等=1.5,困难=1.75。",
-- ═══════════════════════════════════════════
-- Placement Mode & Control Panels
-- ═══════════════════════════════════════════
['PLACEMENT_TITLE'] = "放置模式",
['PLACEMENT_MOVE'] = "移动",
['PLACEMENT_ROTATE_NPC'] = "旋转NPC",
['PLACEMENT_ROTATE_CAMERA'] = "旋转相机",
['PLACEMENT_HEIGHT'] = "高度",
['PLACEMENT_SNAP_GROUND'] = "贴地",
['PLACEMENT_MOVE_PLAYER'] = "移动玩家",
['PLACEMENT_FREE_LOOK'] = "自由视角",
['PLACEMENT_SAVE'] = "保存",
['PLACEMENT_CANCEL'] = "取消",
['DOOR_SELECTOR_TITLE'] = "车门选择器",
['DOOR_SELECTOR_PREV'] = "上一个车门",
['DOOR_SELECTOR_NEXT'] = "下一个车门",
['DOOR_SELECTOR_TOGGLE'] = "标记/取消标记",
['DOOR_SELECTOR_CURRENT'] = "当前车门",
['DOOR_SELECTOR_NONE'] = "无",
['PARTICLE_PREVIEW_TITLE'] = "粒子效果预览",
['PARTICLE_PREVIEW_DESC'] = "道具显示并带有粒子效果消失",
['PARTICLE_PREVIEW_CYCLE'] = "连续循环",
['PARTICLE_PREVIEW_EXIT'] = "退出预览",
['TOOL_EDITOR_TITLE'] = "工具编辑器",
['TOOL_EDITOR_SWITCH'] = "切换工具",
['TOOL_EDITOR_CAMERA'] = "相机",
['TOOL_EDITOR_MOVE'] = "移动",
['TOOL_EDITOR_HEIGHT'] = "高度",
['TOOL_EDITOR_CHANGE_AXIS'] = "更改轴",
['TOOL_EDITOR_SAVE'] = "保存",
['TOOL_EDITOR_CANCEL'] = "取消",
['ALT_HAND_EDITOR_TITLE'] = "备用手部编辑器",
['ALT_HAND_MOVE'] = "移动道具",
['ALT_HAND_HEIGHT'] = "道具高度",
['TOOL_IN_HAND_TITLE'] = "手持工具编辑器",
['TOOL_BELT_TITLE'] = "腰带工具编辑器",
['PROP_IN_HAND_TITLE'] = "手持道具编辑器",
['VEHICLE_PROPS_TITLE'] = "车辆道具编辑器",
['VEHICLE_PROPS_CHANGE_SLOT'] = "更改槽位",
['PROCESS_EDITOR_TITLE'] = "处理位置编辑器",
['ANIM_PREVIEW_TITLE'] = "预览动画",
['ANIM_PREVIEW_EXIT'] = "退出预览",
['TELEPORT_TITLE'] = "传送中",
['TELEPORT_SUBTITLE'] = "加载远程位置...",
-- ═══════════════════════════════════════════
-- 模态框和缺失文本
-- ═══════════════════════════════════════════
['MODAL_DELETE_TEXT'] = "确定要删除此工作吗?",
['MODAL_CLOTHES_CONFIRM_TITLE'] = "确认操作",
['MODAL_CLOTHES_CONFIRM_MSG'] = "确定要执行此操作吗?",
['MODAL_BTN_CONFIRM'] = "确认",
['MODAL_VALIDATION_TITLE'] = "配置不完整",
['MODAL_VALIDATION_SUBTITLE'] = "请完成以下必填字段:",
['MODAL_VALIDATION_OK'] = "知道了",
['ANIM_SELECTOR_TITLE'] = "选择动作动画",
['ANIM_SELECTOR_SEARCH'] = "搜索动画...",
['ANIM_CAT_ALL'] = "全部",
['ANIM_CAT_TOOL'] = "工具",
['ANIM_CAT_WORK'] = "工作",
['ANIM_CAT_OTHER'] = "其他",
['COMMUNITY_FILTER_ALL'] = "全部",
['COMMUNITY_FILTER_BASIC'] = "基础",
['COMMUNITY_FILTER_ADVANCED'] = "高级",
['COMMUNITY_REFRESH'] = "刷新",
['PUBLISH_BTN'] = "发布",
-- ═══════════════════════════════════════════
-- 验证
-- ═══════════════════════════════════════════
['VAL_START_COORDS'] = "需要起始点坐标 (CreateGroup)",
['VAL_FINISH_COORDS'] = "需要交付点坐标 (Finish.coord)",
['VAL_ROUTE_REQUIRED'] = "至少需要一条路线",
['VAL_ROUTE_EMPTY'] = "路线没有点",
['VAL_ROUTE_EMPTY_HINT'] = "每条路线至少添加一个点",
['VAL_ROUTE_LABEL'] = "路线",
['VAL_POINT_LABEL'] = "点",
['VAL_ROUTE_INCOMPLETE'] = "路线坐标不完整",
['VAL_PAYMENT_BASE'] = "基础报酬 (Finish.Quantity) 必须大于 0",
['VAL_VEHICLE_MODEL'] = "需要车辆模型",
['VAL_VEHICLE_COORD'] = "需要交互点坐标",
['VAL_VEHICLE_SPAWN'] = "需要车辆生成坐标",
['VAL_TOOL_MODEL'] = "需要工具模型",
['VAL_ANIM_REQUIRED'] = "需要动作动画 (dict 和名称)",
['VAL_FINISH_NPC'] = "需要交付NPC模型",
['VAL_START_NPC'] = "需要起始NPC模型",
['VAL_WORKCLOTHES'] = "需要工作服坐标",
['VAL_PROCESS_COORD'] = "类型2工作需要处理点坐标",
['VAL_COLLECTED_PROP_NAME'] = "类型2工作需要收集道具模型",
['VAL_COLLECTED_PROP_HANDS'] = "类型2需要道具手持坐标 (7个值)",
['VAL_COLLECTED_PROP_PROCESS'] = "类型2需要道具处理坐标 (6个值)",
['VAL_VEHICLE_DOORS'] = "车门必须至少有一个索引",
['VAL_VEHICLE_CARGO'] = "类型2车辆货物网格必须至少有一个6坐标的槽位",
['VAL_TOOL_HAND'] = "工具手持位置 (Tool.objcoord) 需要7个值",
['VAL_TOOL_ALT'] = "工具备用位置 (Tool.objcoord2) 需要7个值",
['VAL_TOOL_BELT'] = "类型2工具腰带位置 (Tool.objcoordbelt) 需要7个值",
['VAL_PAYMENT_METHOD'] = "支付方式必须是 cash、bank 或 item",
['VAL_PAYMENT_ITEM'] = "支付方式为 item 时需要物品名称",
['VAL_FINISH_XP'] = "完成XP (Finish.exp) 必须是 >= 0 的数字",
['VAL_EXP_REQUIRED'] = "每级所需经验至少为1",
['VAL_JOB_NAME'] = "需要工作名称",
['VAL_JOB_GRADE'] = "工作等级必须是正数",
-- ═══════════════════════════════════════════
-- 确认模态框
-- ═══════════════════════════════════════════
['CONFIRM_ANIM_REQUIRED_TITLE'] = "需要动作动画",
['CONFIRM_ANIM_REQUIRED_MSG'] = "使用此功能前,必须在\"动作动画\"中配置动画 [animDict, anim, 持续时间]。",
['CONFIRM_VEHICLE_REQUIRED_TITLE'] = "需要车辆模型",
['CONFIRM_VEHICLE_REQUIRED_MSG'] = "使用此功能前,必须在\"车辆\"部分配置车辆模型。",
['CONFIRM_PROP_REQUIRED_TITLE'] = "需要道具模型",
['CONFIRM_PROP_REQUIRED_MSG'] = "使用此功能前,必须在\"运输道具模型\"(CollectedProp.name) 中配置模型。",
['CONFIRM_PROCESS_REQUIRED_TITLE'] = "需要处理点",
['CONFIRM_PROCESS_REQUIRED_MSG'] = "使用此功能前,必须配置\"处理点\"(ProcessCoord)。",
['CONFIRM_PARTICLE_REQUIRED_TITLE'] = "需要粒子效果",
['CONFIRM_PARTICLE_REQUIRED_MSG'] = "测试前必须在\"完成时粒子效果\"中配置粒子效果名称。",
['CONFIRM_ROUTE_REQUIRED_TITLE'] = "需要路线",
['CONFIRM_ROUTE_REQUIRED_MSG'] = "测试粒子前必须在\"Route\"中至少配置一个点。",
['CONFIRM_PROP_PARTICLE_MSG'] = "路线的第一个点必须有有效的道具模型才能测试粒子。",
['CONFIRM_VEHICLE_DOOR_MSG'] = "使用车门选择器前必须配置车辆模型。",
-- ═══════════════════════════════════════════
-- 难度
-- ═══════════════════════════════════════════
['DIFFICULTY_EASY'] = "简单",
['DIFFICULTY_MEDIUM'] = "中等",
['DIFFICULTY_HARD'] = "困难",
['DIFFICULTY_CUSTOM'] = "自定义",
-- ═══════════════════════════════════════════
-- 发布统计预览
-- ═══════════════════════════════════════════
['PUB_STAT_TYPE'] = "类型",
['PUB_STAT_ROUTES'] = "路线",
['PUB_STAT_STEPS'] = "步骤",
['PUB_STAT_PAYMENT'] = "报酬",
['PUB_STAT_VEHICLE'] = "车辆",
['PUB_STAT_CLOTHING'] = "服装",
-- ═══════════════════════════════════════════
-- 杂项
-- ═══════════════════════════════════════════
['MISC_THIS_JOB'] = "此工作",
['MISC_JOBS'] = "个工作",
['MISC_COMMUNITY_JOB'] = "社区工作",
['MISC_DOWNLOAD_FAILED'] = "下载失败。",
['MISC_NETWORK_ERROR'] = "网络错误。",
['MISC_GO_TO'] = "前往",
-- ═══════════════════════════════════════════
-- 动画目录
-- ═══════════════════════════════════════════
['ANIM_HAMMER'] = "锤击",
['ANIM_HAMMER_DESC'] = "锤子敲击地面",
['ANIM_PICKAXE'] = "镐挖掘",
['ANIM_PICKAXE_DESC'] = "用镐挖掘",
['ANIM_CHOP_TREE'] = "砍树",
['ANIM_CHOP_TREE_DESC'] = "用斧头砍树",
['ANIM_AXE_SIDE'] = "侧斧挥砍",
['ANIM_AXE_SIDE_DESC'] = "斧头侧面挥砍",
['ANIM_SHOVEL'] = "铲挖",
['ANIM_SHOVEL_DESC'] = "用铲子挖掘",
['ANIM_PLANT'] = "种植",
['ANIM_PLANT_DESC'] = "在地上种植",
['ANIM_LIFT_BOX'] = "举起箱子",
['ANIM_LIFT_BOX_DESC'] = "从地上举起箱子",
['ANIM_LOAD_BOX'] = "装载箱子",
['ANIM_LOAD_BOX_DESC'] = "将箱子装入车辆",
['ANIM_CARRY_BOX'] = "搬运箱子",
['ANIM_CARRY_BOX_DESC'] = "搬着箱子走",
['ANIM_PICKUP'] = "捡起",
['ANIM_PICKUP_DESC'] = "从地上捡起物品",
['ANIM_CLEAN'] = "清洁",
['ANIM_CLEAN_DESC'] = "用抹布清洁",
['ANIM_SWEEP'] = "扫地",
['ANIM_SWEEP_DESC'] = "扫地",
['ANIM_REPAIR_CROUCH'] = "蹲下修理",
['ANIM_REPAIR_CROUCH_DESC'] = "蹲下修理",
['ANIM_WELD'] = "焊接",
['ANIM_WELD_DESC'] = "用焊枪焊接",
['ANIM_DRILL'] = "使用电钻",
['ANIM_DRILL_DESC'] = "钻孔",
['ANIM_REPAIR_ENGINE'] = "修理引擎",
['ANIM_REPAIR_ENGINE_DESC'] = "修理车辆",
['ANIM_UNDER_VEHICLE'] = "车下作业",
['ANIM_UNDER_VEHICLE_DESC'] = "在车下修理",
['ANIM_KNOCK_DOOR'] = "敲门",
['ANIM_KNOCK_DOOR_DESC'] = "敲门",
['ANIM_CLIPBOARD'] = "查看剪贴板",
['ANIM_CLIPBOARD_DESC'] = "查看剪贴板",
['ANIM_PHOTOS'] = "拍照",
['ANIM_PHOTOS_DESC'] = "拍摄照片",
['ANIM_WRITE'] = "书写",
['ANIM_WRITE_DESC'] = "写笔记",
['ANIM_SEARCH_TRASH'] = "翻垃圾",
['ANIM_SEARCH_TRASH_DESC'] = "在容器中搜索",
['ANIM_GARDENING'] = "园艺",
['ANIM_GARDENING_DESC'] = "种花",
['ANIM_CONSTRUCTION'] = "建筑施工",
['ANIM_CONSTRUCTION_DESC'] = "使用建筑电钻",
-- ═══════════════════════════════════════════
-- EXTERNAL / INTERNAL JOB TYPE
-- ═══════════════════════════════════════════
['JOBS_EDITOR_JOBFORID_TOGGLE'] = "需要特定职业 (JobForID)",
['JOBS_EDITOR_JOBFORID_HINT'] = "启用后,玩家需要拥有数据库中的职业才能开始此工作。",
['JOBS_SETTINGS_TYPE_TITLE'] = "选择工作类型",
['JOBS_SETTINGS_TYPE_INTERNAL'] = "内部工作",
['JOBS_SETTINGS_TYPE_INTERNAL_DESC'] = "包含路线、车辆、工具和所有设置的完整工作。创建完全由此脚本管理的工作。",
['JOBS_SETTINGS_BADGE_COMPLETE'] = "完整",
['JOBS_SETTINGS_TYPE_EXTERNAL'] = "外部工作",
['JOBS_SETTINGS_TYPE_EXTERNAL_DESC'] = "链接到外部脚本的工作中心简单条目。只有名称、图片和可选的事件/导出。",
['JOBS_SETTINGS_BADGE_SIMPLE'] = "简单",
['JOBS_EDITOR_TRIGGER'] = "事件 / 导出(可选)",
['JOBS_EDITOR_TRIGGER_HINT'] = "玩家在工作中心选择此工作时触发的客户端事件。如不需要请留空。",
['JOBS_UI_TYPE_EXTERNAL'] = "外部",
}